Hearts of Iron IV

Hearts of Iron IV

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Kaiserreich Naval Rework
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File Size
Posted
Updated
37.568 MB
Sep 14, 2022 @ 5:46am
Jun 23 @ 5:45am
100 Change Notes ( view )
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Kaiserreich Naval Rework

In 1 collection by MrPunk
Navy Rework Collection
14 items
Description

Introduction
Hi there, welcome to Kaiserreich Naval Rework.
This is a project devoted to enriching the naval lore in the KRTL on the basis of VNR, Vanilla Navy Rework. The intention of this mod is to create a soft-core, RP-oriented naval experience with as few changes as possible applied to vanilla naval system.
Subscribe this mod if you love:
-Historical/realistic ship design
-Realistic navy lineups, a more immersive WWII naval combat experience
-Want unique icons more than those default ones
-More reasonable AI naval designs/production strategy
-Naval history enthusiasts

Compatibility
-HOI4: 1.16.*
Compatch: KR tech extension, Focus ship fixes

Features
Detailed Naval Lore: Experience the most detailed naval lore created exclusively for KRTL with unique lineups, organizations and ships for almost every starting country.
Ship Designer Overhaul: A semi-realistic designer, have fun designing historical ships but not that complex.
Hundreds of customized icons: Unique ship icons for every major country and some minor countries
New Naval Tech Tree: A completely reworked naval tree extending to 1955, slightly extended ship gun tree and a new naval auxiliary tree. They add more depth and flavor to each ship hull and fleet management.
New Modules: Dozens of new ship modules. New GFX for almost all vanilla modules.
AI Improvement: Historical and reasonable AI naval production strategies for all major countries to make them react with different fleet building focus in war and peace.
Cheating: Find the navy too hard to play? Take the cheating options to build starships and burn your enemies.

My other naval mods
Kaiserredux: https://steamcommunity.com/sharedfiles/filedetails/?id=2964793578
Vanilla and RT56: https://steamcommunity.com/sharedfiles/filedetails/?id=2993766165

Discord
https://discord.gg/NCVWFNec8k

Credits
I'd like to thank
PPsyrius for making the compatch for KR Tech Extension
Popular Discussions View All (1)
8
Feb 9, 2024 @ 8:06pm
PINNED: Overhaul starting navy organization
MrPunk
367 Comments
MrPunk  [author] 6 hours ago 
@minseokim094
I don't know, I only test this mod alone
minseokim094 6 hours ago 
I take it though that I shouldn't be running this submid with any of the "Better Mechanics" mods though, right?
MrPunk  [author] 20 hours ago 
@minseokim094
this mod no longer changes anything about ACW, navy redistribution is triggered as a standalone event which has nothing to do with ACW start
minseokim094 20 hours ago 
Hey, this mod accounts for the changes made to America for the Second American Civil War, right? I ask since when I have this mod enabled, it seems to break the Civil War's start.
Chandelord Jun 20 @ 10:08am 
After the update, ship names lists belonging to the American Syndicalists start appearing in nations such as Japan or Barhatya, while turning the mod off (and the compatibility patch for Focus trees) seems to fix the issue. Could you look into it, please?
trainvoi Jun 20 @ 9:53am 
what's the changelog for today's patch
Dark Star Jun 19 @ 4:02am 
TY i found the compatch, apologies
MrPunk  [author] Jun 19 @ 3:59am 
@Dark Star
I don't make compatch
Dark Star Jun 19 @ 3:41am 
@MrPunk - would there be anyway to make this compatible with Autobahn Nach 56? There is a technology graphics collision (among other things, probably) that breaks the graphics/UI when loadingboth.
Tal'Raziid May 25 @ 7:05pm 
How does this play with stuff like Expanded Tank Designer? Any conflicts (mods be weird after all)?