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unable to reproduce, can't help you
problem on your side
observation mode
game level
- type aiview in console, hover on navy xp to see what role does ai want
- make sure ai has xp
when i do this nothing comes up when i hover over the naval xp tab
that means your template is not active. check trigger in your ai equipment files and add more priorities to it. if you change the name of role, you also need to change it in ai strategy files
game level
- type aiview in console, hover on navy xp to see what role does ai want
- make sure ai has xp
coding level
- check if your mod has dependency so that it won't get overwritten by base mod
- check error.log for bugs
don't use other AI mods
For others' reference - the clash was the Army Inisignia mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2056031140
gfx/army_icons
remove this folder will remove every insignia in that mod, so make your choice wisely
mod conflict
Do you have an idea of what might be causing a glitch where the (excellently designed) Naval Classification system is badly bugged? https://imgur.com/a/3YD89ge
Perhaps I can fix it myself if you can guide me...
There is also a problem that despite Weser-class CV's being obviously intermediate stop-gap solution, there are 2 more of them in production half-way finished. Either make it possible to refit Weser with more plane hangars, or add a more advanced design for Germany, with 60 or 80 planes, and 1 or 2 in production at the game's start date. Feels frustrating, to be honest.
You're a gentleman and a scholar. My save works again!
3 conditions for decision to show:
1. early carrier hull
2. at war
3. at least 16 dockyards
For context: I'm playing as the West Indies Federation
sure, why not
I'm afraid not
apparently it isnt working with the 'Autobahn nach 56 and Kaiserreich Naval Rework Compatch' anymore after today's update (it was yesterday)
i wasnt sure if i should post this here on 'Autobahn-naval rework' page but i hope i helped, love this mod series
everything with effects spawning ships is broken, and will not get fixed
treat it as a real bug when naval rework and official KR mods are the only ones you use
it run fine until it opens a pop-up to continue to start the game
and goes error and close
yes, but it's been years since I last played it
yeah
you are welcome. the cap is raised to 6
I did have one question though: I’ve noticed the AI sometimes stacks more than four carriers in a fleet. Doesn’t that cause any debuffs in naval combat? Just wondering if that’s actually an issue.
made it very clear in the intro panel that focus is and will not supported
just tested MacArthur Coup, switching to WCA is fine, no bug found