Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

UltraHotmod
1,194 Comments
Dominic De Coco 5 hours ago 
Почему у меня вылетает игра когда я активирую этот мод?
EmperorOfFinland  [author] Nov 5 @ 4:25am 
@bigsprout

Yeah i have not finished them yet. i used to let vpasta make them but since his PC broke there has not been icons made. if it had not broke the icons would have been done for all vehicles by now.

This means i have to probably make them myself but my time is limited since making them also takes time out for adding new content or doing bugfixes.
EmperorOfFinland  [author] Nov 5 @ 4:23am 
@TheB3tRaYeR994

PRC lacked equipment until late 1950-1960s

Ie at day 15 since you started at 1945 you are at 1960
Aurus Nov 4 @ 3:41pm 
@EmperorOfFinland I found the problem; for some reason, it only crashes when using the very long campaign. I'm forced to use the long campaign, obviously using the Ostfront maps.
bigsprout Nov 4 @ 7:01am 
Dear developer, for some reason I don't have icons for vehicles and units, that is, I literally don't see what I'm researching, is it just me who has this problem? Thank you for your understanding.
TheB3tRaYeR994 Nov 3 @ 6:52pm 
been playing the conquest mode seems pretty tame. is the chinese ai bugged at all, they seem to be just using regular units at the start with IS-2s and BTRs with support. it could be because im like 15 days in tho.
EmperorOfFinland  [author] Nov 3 @ 3:38pm 
@Aurus yeah because you pick maps you dont have.


msgctxt "main_menu2/dynamic_campaign/region_hint_ostfront"
msgid "Eastern Europe - (Ostfront Maps)"
msgstr ""


Use these maps ie hover over the map icons and it should read this.
Aurus Nov 3 @ 9:00am 
Sorry, I'm not a native English speaker, I use a translator
Aurus Nov 3 @ 8:59am 
@EmperorOfFinland When I tried to create the dynamic campaign, I selected Ostfront as the map and it gave me an error, the same with the other maps. I have 32GB of RAM and a good PC, so I don't think it's a performance issue, I reiterate that I don't have any DLC, only the base CTA GOH Ostfront. I only have the 3 main mods activated and in the correct order, so why isn't the dynamic campaign working?
EmperorOfFinland  [author] Nov 2 @ 6:15pm 
@Stealth'23

The alter71 patch is not up to date. im trying to fix the main mod first before doing the submods.
Stealth'23 Nov 2 @ 6:07pm 
Hi, I am trying to activate the whole mod with alter 71, but it crashes. Need help-
EmperorOfFinland  [author] Nov 2 @ 10:52am 
@Aurus

So you play the ostfront maps. ie the one that has only basegame maps there is a preset for it.
Aurus Nov 2 @ 5:58am 
@EmperorOfFinland I tried all the maps and none of them let me play; it crashes with all of them. I only have the base game without the DLC. Also, you say that Ostfront doesn't require DLC, but it didn't let me play either.
EmperorOfFinland  [author] Nov 2 @ 3:10am 
@Archmagos

Maybe in 6 months or so. i got some stuff to fix on the mod and so on.

The problem is that the skirmish code is bit harder to write than conquest code. So i have been delaying the introduction of french faction for couple months. It does not take that much time to write it but its generally very repetitive and boring thing to do.
EmperorOfFinland  [author] Nov 2 @ 3:08am 
@Aurus

Make sure you hover over the map options to see what each map selection needs as DLC
Aurus Nov 1 @ 7:37pm 
thats was using ostfront map and USA vs URSS
Aurus Nov 1 @ 7:36pm 
Program will be terminated.
APP_ERROR: Could not find any maps for campaign_capture_the_flag on wood, please double check you have all required DLCs installed.
(C:\WORK\PROJECT_2\goh\GEM\source_work\eCampaignS\Info.cpp:753)

RIP=7ff9202d5369 [main_loop]
RAX=00000000 RBX=110bf6c00
RCX=00000000 RDX=00000000
RSI=8c304e40 RDI=0b0ad001
RSP=0ad2f030 RBP=000002f1
>>>>: gui.cmd.exec_all
>>>>: gui.cmd.exec(page_show)
>>>: gui:cmd:exec_show(page_dynamic_campaign)
>>: gui:pm:show
>: gui:pm:activate(page_dynamic_campaign)

CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x0166532F
Aurus Nov 1 @ 7:26pm 
is 100% to have all DLC? cuz when i start a new campaign the game crash and tell me to verify if i have all the dlc maps
Archmagos Nov 1 @ 7:08pm 
Is there any ETA on when France, poland, etc. will be available in normal multiplayer?
jdmoreton08 Nov 1 @ 6:36pm 
its ok @emperorfinland just was not doing it right
Sonny Jim Nov 1 @ 11:39am 
@emperorOfFinland

seal raiding forces, rangers, special forces and there are a few french ones, the legion and spahis as well, there might be a couple more in those research branches as well
EmperorOfFinland  [author] Nov 1 @ 4:39am 
@jdmoreton08

What error code or crash it has? and how it crashes since it does not crash on my local version with the new patch.
EmperorOfFinland  [author] Nov 1 @ 4:38am 
@Sonny Jim

Okay so can you write about the specific squads this happens with?
Sonny Jim Oct 31 @ 10:12pm 
A lot of tilly hats, bandanas and helmets etc are floating above the guys heads, french and Americans mostly
jdmoreton08 Oct 31 @ 9:03pm 
its not working for me
Jafran Oct 29 @ 9:00pm 
lov ya, best submod
EmperorOfFinland  [author] Oct 27 @ 5:02am 
@STALKER

Depends on the gamemode. I have 64GB but im on linux and the pagingfile i have does not work like it should.

32GB should do fine if you have a 50-70GB pagefile. but one thing to avoid doing that is to lower textures from ultra to medium or low. also make sure that you have enough VRAM on your card since the mod uses 1-2GB more VRAM than vanilla due to more textures being loaded.
EmperorOfFinland  [author] Oct 27 @ 5:00am 
@Stealth'23

I dont know about that. So the alter 1971 compabililty patch is not working currently. im starting to finally be on the point that the mod otherwise functions well enough i can fix the other submod compability patches.

But that will take 1-2 weeks more most likely.
STALKER Oct 27 @ 4:58am 
Dear developer, please tell me how much RAM is needed for a stable game with good fps?
Stealth'23 Oct 19 @ 6:23pm 
is Alter 71 bad??
EmperorOfFinland  [author] Oct 19 @ 6:52am 
@Fry Man

Yeah

ACTIVATION

1 - Activate hotmod 1968 - click apply, then restart game.
2 - Activate west 81, then Activate Ultrahotmod - after you have Activated the mods in this order click apply

Pay attention to activate West81, and Ultrahotmod at the same step in this order so it does not crash, if you try to activate it in any other order it will crash.

Ie you apply only after applying ultrahotmod.
Fry Man Oct 18 @ 7:49pm 
I see now that the issue was caused by my own inability to follow instructions. Thank you for your time.
Fry Man Oct 18 @ 7:42pm 
@EmperorOfFinland

I start the game in the most recent build, go to extras and activate Hotmod.
From there I restart the game and then open it and activate West81, apply.
Then without reloading the game I load ULTRAHOTMOD which then causes my game to crash back to desktop after applying.
EmperorOfFinland  [author] Oct 18 @ 3:05am 
@sea18

So what does the error message say?
EmperorOfFinland  [author] Oct 18 @ 3:05am 
@DDaniel

I'm currently too busy to try to get the conquest MP coop crashes fixed. ie making all missing X and XX models for persistence and etc. also i have not had a break on this for last 3 weeks or more. basically since last patch for GOH was released.
sea18 Oct 17 @ 7:14pm 
it is happens only at map pont hebert
sea18 Oct 17 @ 7:13pm 
HI i have problem in conquest that when i get to defense mission it is crach and said program will be terminated and Rip main loop ...why? and what shall i do?
EmperorOfFinland  [author] Oct 17 @ 12:47pm 
@Fry man

Write here what you do when you load them. and i will give you instructions.
DDaniel Oct 17 @ 12:06pm 
Quick question, can we get spawn menu compatibility?
Would make campaigns hella more fun, especially considering the AI pathing is dogsh1t...
Fry Man Oct 17 @ 10:57am 
I'm not sure if I'm the only one with this issue, but loading mods in the order described causes my game to crash consistently when I activate Ultrahotmod. Curious if this is isolated or if everyone else is having this issue.
Sierra182 Oct 14 @ 2:23am 
Thats awesome! thanks i'll check it out now!
EmperorOfFinland  [author] Oct 14 @ 2:21am 
@Sierra182

I figured out and fixed the error. so basically vanilla has small_arms tag on the vanilla weapons now but the hotmod and west 81 use bullet. so what happened is that the vanilla guns could fire just fine since i had the small arms tag for targeting but i did not have the bullet tag. now i have both and it works like it should.

So verify gamefiles and it should work.
TheLonesomeRanger1887 Oct 13 @ 3:35pm 
@EmperorOfFinland understandable sounds very difficult, the mod is already really cool keep up the good work.
Sierra182 Oct 13 @ 2:54am 
I appreciate it, I can't get the logs currently but it has been an issue when using the full NATO faction, German soldiers with G3s wouldn't fire and would only throw grenades, same with the early American infantry with M14s, when i played the Soviets against the Chinese the Soviet soldiers wouldn't fire they're AKs but the Chinese infantry would fire they're Type 56s, Squad Autorifleman worked fine with they're RPDs and grenadiers worked fine too, it seemed to only be rifleman using tier 2 weapons as infantry with bolt actions worked fine and the US mortar crews with M1A1s worked fine too.
EmperorOfFinland  [author] Oct 13 @ 2:21am 
Ie i have been hunting bugs since the end of last beta patch for vanilla. i think i will be done with most of them this week. and im going to take some break since i have worked nonstop for 2-3 weeks on patching the mod.
EmperorOfFinland  [author] Oct 13 @ 2:20am 
@TheLonesomeRanger1887

Yes the mod was mainly made for conquest and i have not ported all factions from conquest to skirmish. the code on the units.set is different enough i cant just copy it and its complicated enough that i cant automate the codemaking so i have to write it by hand for each unit entry and calculate the cooldown for each one and make new breeds and etc. and localise those breeds.
EmperorOfFinland  [author] Oct 13 @ 2:18am 
@Sierra182

Give me log files and if you cant give me those describe factions you used and etc. so i can more easily reproduce the bug.
Sierra182 Oct 13 @ 1:54am 
So noticing issues that anything not using a bolt action rifle won't fire, whether it be AK-47s, G3s or M14s they just only use grenades, the only mods loaded are the ones needed and are organized using the mod loader mod
TheLonesomeRanger1887 Oct 12 @ 5:18pm 
Is it normal to only see the US and Warsaw Pact as playable nations in skirmish ?
STRELOK_vernulsa Oct 11 @ 11:52am 
dlc ostfront