Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Yeah i have not finished them yet. i used to let vpasta make them but since his PC broke there has not been icons made. if it had not broke the icons would have been done for all vehicles by now.
This means i have to probably make them myself but my time is limited since making them also takes time out for adding new content or doing bugfixes.
PRC lacked equipment until late 1950-1960s
Ie at day 15 since you started at 1945 you are at 1960
msgctxt "main_menu2/dynamic_campaign/region_hint_ostfront"
msgid "Eastern Europe - (Ostfront Maps)"
msgstr ""
Use these maps ie hover over the map icons and it should read this.
The alter71 patch is not up to date. im trying to fix the main mod first before doing the submods.
So you play the ostfront maps. ie the one that has only basegame maps there is a preset for it.
Maybe in 6 months or so. i got some stuff to fix on the mod and so on.
The problem is that the skirmish code is bit harder to write than conquest code. So i have been delaying the introduction of french faction for couple months. It does not take that much time to write it but its generally very repetitive and boring thing to do.
Make sure you hover over the map options to see what each map selection needs as DLC
APP_ERROR: Could not find any maps for campaign_capture_the_flag on wood, please double check you have all required DLCs installed.
(C:\WORK\PROJECT_2\goh\GEM\source_work\eCampaignS\Info.cpp:753)
RIP=7ff9202d5369 [main_loop]
RAX=00000000 RBX=110bf6c00
RCX=00000000 RDX=00000000
RSI=8c304e40 RDI=0b0ad001
RSP=0ad2f030 RBP=000002f1
>>>>: gui.cmd.exec_all
>>>>: gui.cmd.exec(page_show)
>>>: gui:cmd:exec_show(page_dynamic_campaign)
>>: gui:pm:show
>: gui:pm:activate(page_dynamic_campaign)
CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x0166532F
seal raiding forces, rangers, special forces and there are a few french ones, the legion and spahis as well, there might be a couple more in those research branches as well
What error code or crash it has? and how it crashes since it does not crash on my local version with the new patch.
Okay so can you write about the specific squads this happens with?
Depends on the gamemode. I have 64GB but im on linux and the pagingfile i have does not work like it should.
32GB should do fine if you have a 50-70GB pagefile. but one thing to avoid doing that is to lower textures from ultra to medium or low. also make sure that you have enough VRAM on your card since the mod uses 1-2GB more VRAM than vanilla due to more textures being loaded.
I dont know about that. So the alter 1971 compabililty patch is not working currently. im starting to finally be on the point that the mod otherwise functions well enough i can fix the other submod compability patches.
But that will take 1-2 weeks more most likely.
Yeah
ACTIVATION
1 - Activate hotmod 1968 - click apply, then restart game.
2 - Activate west 81, then Activate Ultrahotmod - after you have Activated the mods in this order click apply
Pay attention to activate West81, and Ultrahotmod at the same step in this order so it does not crash, if you try to activate it in any other order it will crash.
Ie you apply only after applying ultrahotmod.
I start the game in the most recent build, go to extras and activate Hotmod.
From there I restart the game and then open it and activate West81, apply.
Then without reloading the game I load ULTRAHOTMOD which then causes my game to crash back to desktop after applying.
So what does the error message say?
I'm currently too busy to try to get the conquest MP coop crashes fixed. ie making all missing X and XX models for persistence and etc. also i have not had a break on this for last 3 weeks or more. basically since last patch for GOH was released.
Write here what you do when you load them. and i will give you instructions.
Would make campaigns hella more fun, especially considering the AI pathing is dogsh1t...
I figured out and fixed the error. so basically vanilla has small_arms tag on the vanilla weapons now but the hotmod and west 81 use bullet. so what happened is that the vanilla guns could fire just fine since i had the small arms tag for targeting but i did not have the bullet tag. now i have both and it works like it should.
So verify gamefiles and it should work.
Yes the mod was mainly made for conquest and i have not ported all factions from conquest to skirmish. the code on the units.set is different enough i cant just copy it and its complicated enough that i cant automate the codemaking so i have to write it by hand for each unit entry and calculate the cooldown for each one and make new breeds and etc. and localise those breeds.
Give me log files and if you cant give me those describe factions you used and etc. so i can more easily reproduce the bug.