Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

UltraHotmod
1,026 Comments
BLAZEPK Jul 25 @ 10:29pm 
Cause early ww2 units
Jul 24 @ 6:33pm 
Excuse me, do you have the original damage mechanism patch? The damage mechanism of 81 makes some cars unreasonably hard
EmperorOfFinland  [author] Jul 24 @ 5:42am 
@Mr. Bubs You need to setup your pagefile size to 70GB or 70000 MB if you dont have enough ram. and it should be done on a ssd drive since if you have HDD its too slow to be used as one without massive stutters.
EmperorOfFinland  [author] Jul 24 @ 5:39am 
@simonenat03 can you give the names of them?
simonenat03 Jul 23 @ 3:58pm 
Now seems ok. I've seen your last update, like the new Obj.279 and M103 models ! Very nice ! I can only recomend you to check your ATGM launchers, like the turrets ones. Often, when you place them into an editor's map, the game crashes, or when there are too many tanks. But the other things are ok ! And if I can, I want to recomend you some tanks, maybe for the next update, like the french AMX-50 Surblindé or some japanese tanks, like the Chi-Ri II or the Chi-Se, if possible. Would be amazing. Anyway, thanks for all of your work man ! With your mod the game is way better !
Mr. Bubs Jul 18 @ 5:07pm 
This is what I was talking about previously. I ran the mods fine a week ago, but all of the sudden this happens.

"Failed to allocate memory."
Requested 279621 bytes.
I have an image of the crash log too, I just find it odd this is an issue now if nothing has changed? I'm stupid when it comes to this stuff, idk. Do I need more ram out of nowehere, or is it something in the crash log that is an issue?
EmperorOfFinland  [author] Jul 18 @ 12:27am 
@Zhrimpian

Yeah since polish faction is not fully finished yet and it would make the faction eat more RAM too. I will look into adding it later this year most likely.
EmperorOfFinland  [author] Jul 18 @ 12:26am 
@British-Imperialist

It is in Entity/Entity list.
EmperorOfFinland  [author] Jul 18 @ 12:26am 
@simonenat03

Can you give me the error logs? i usually reapply mods each time i start the game with the modmanager
EmperorOfFinland  [author] Jul 18 @ 12:25am 
@STRELOK_vernulsa

Those can be taken if you put people into the tanks or weapons or collect them off the field.
Zhrimpian Jul 17 @ 7:58pm 
It seems that you didn't add Poland to the Warsaw Pact in conquest, just pointing it out
British-Imperialist Jul 17 @ 8:44am 
so i see the challenger in the conquest tree but it isnt in the editor. where even is it in the editor ive looked everywhere
simonenat03 Jul 17 @ 7:25am 
Sometimes it works, sometimes not. Idk, maybe is my PC. For example, another problem is when I put too many vehicles or missile weapons, the game crash. But thanks for your help man ! I love this mod.
STRELOK_vernulsa Jul 16 @ 2:24pm 
@EmperorOfFinland Please help me find out which file and parameter (line in the file) is responsible for the trophies (tanks, weapons, and so on, so that they can be captured and taken with them in a dynamic company
EmperorOfFinland  [author] Jul 16 @ 3:25am 
@tcollet1

Did you have any infantry to scout for the tanks?

Tanks on this mod can be fairly blind on their own so they prettymuch always need a infantry escort to properly engage to screen for them.

It can be very problematic especially on bocages without infantry support for all tanks and IFVa
EmperorOfFinland  [author] Jul 16 @ 3:22am 
@simonenat03 i checked editor and seems to work on my end. can you post the error message and what order you loaded the mods. it should be done like this for editor too.

ACTIVATION

1 - Activate hotmod 1968 - click apply, then restart game.
2 - Activate west 81, then Activate Ultrahotmod - after you have Activated the mods in this order click apply

Pay attention to activate West81, and Ultrahotmod at the same step in this order so it does not crash, if you try to activate it in any other order it will crash.
EmperorOfFinland  [author] Jul 16 @ 3:07am 
@simonenat03

Let me take a look. i will report back in a moment
EmperorOfFinland  [author] Jul 16 @ 3:06am 
@Mr. Bubs

No it does not you just ran out of memory with 40GB pagefile. you need around 60-70GB i use 70GB myself nowadays. 40GB can run out sometimes.
EmperorOfFinland  [author] Jul 16 @ 3:06am 
@tcollet1 i will take a look on the editor myself today and report back about it in couple hours.
simonenat03 Jul 15 @ 10:42am 
amazing mod, but, one question. After the last update I cant use it into the editor. What can I do to solve this problem ?
Mr. Bubs Jul 14 @ 11:39pm 
I only have close to 40000 bytes allocated at max and was running the mod completely fine for close to 2 months, but now it says it requires 271000 bytes and it crashes. Yet, i was using the mod yesterday and it was fine, no update today was done that could make this an issue. Is it me, or is it something ingame? When it gives me a crash report, it shows that some vehicles are also an issue, I believe it was the T-54, and the M4A1. Let me know!
tcollet1 Jul 14 @ 12:14am 
hi i think some tank have problem the german spapanzer and jagzpanzer 90 and 105mm dont use their main cannon and a russian destroyer tank was able to wipe my tank at point blank without be shot by tank but the infantry shoot him .I think it was the object 416
EmperorOfFinland  [author] Jul 13 @ 2:51am 
@Fero

"Hi! I downloaded all the required patches and mods to play Hotmod with all the submods/addons. But now I'm having an issue: the interface has a black background, and there are no unit icons showing. Could you please help me fix this? Thanks in advance!"

The black background on menu is actually intended. its done due to the animated menu background making text hard to read so its intended.

Also some units do infact lack unit icons. Vpasta has been making them but i have not pushed him too hard about him. Ie its summer vacation and etc and really the game is functional without them too. so its not a bug. it is what is intended. so mod should be working as normal.
Fero Jul 12 @ 1:47pm 
@EmperorOfFinland Could this be a bug because I don't have all the DLCs for the game?
EmperorOfFinland  [author] Jul 12 @ 8:19am 
@riyas.wibawa22

Technically could but given how ample supply is i would just buy couple ammo trucks more
EmperorOfFinland  [author] Jul 12 @ 8:19am 
@MarkipOOn

Umm.. i think i might have fixed some of the vehicles but not adjusted the crew amounts for the french vehicles.

I did the update since open beta is up and i just made sure the mod will work when it gets released and i dont have to do anything if im busy so it will 100% work if code does not change too much
MarkipOOn Jul 12 @ 4:05am 
@EmperorOfFinland Ayyy you updated the mod!

What did you add/change there? That way I can check it out when it's available for me to use😄
riyas.wibawa22 Jul 8 @ 11:51pm 
can we add infinite supply mod in this mod?
EmperorOfFinland  [author] Jul 7 @ 11:26am 
@STRELOK_vernulsa

You can just copy the save manually to another folder on the pc and thats it.
STRELOK_vernulsa Jul 7 @ 7:55am 
@EmperorOfFinland спасибо большое , только как сделать резервную копию сохранения?
EmperorOfFinland  [author] Jul 6 @ 12:44pm 
ACTIVATION

1 - Activate hotmod 1968 - click apply, then restart game.
2 - Activate west 81, then Activate Ultrahotmod - after you have Activated the mods in this order click apply

Pay attention to activate West81, and Ultrahotmod at the same step in this order so it does not crash, if you try to activate it in any other order it will crash.

This is the activation order manually ingame.
EmperorOfFinland  [author] Jul 6 @ 12:43pm 
@chris

Yeah because youre supposed to restart since if you dont and apply all at once the game will crash since the game will exceed the amount of collision ID's allowed and hardcrash the game.

By rebooting the game it sidesteps it if hotmod is already loaded so you can load the west 81 and ultrahotmod at the same time. if you use modmanager you dont need to do this. but if you activate them ingame you have to do it or it will crash.
EmperorOfFinland  [author] Jul 6 @ 12:41pm 
@STRELOK_vernulsa

You should be able to do it with the save editor in the GOH workshop. that has option to disable it.

https://steamcommunity.com/sharedfiles/filedetails/?id=2892778705

Here.
EmperorOfFinland  [author] Jul 6 @ 12:39pm 
@Fero

ACTIVATION

1 - Activate hotmod 1968 - click apply, then restart game.
2 - Activate west 81, then Activate Ultrahotmod - after you have Activated the mods in this order click apply

Pay attention to activate West81, and Ultrahotmod at the same step in this order so it does not crash, if you try to activate it in any other order it will crash.

This is the activation order manually ingame.
EmperorOfFinland  [author] Jul 6 @ 12:39pm 
@Fero

Where can I send a screenshot so you can take a look and maybe help me if possible?

You can send it at the ultrahotmod discord bugreports channel
EmperorOfFinland  [author] Jul 6 @ 12:38pm 
Now its not entirely PPP costcalculated. i could go and run the values on the tanks to get more accurate pricing on them. but the T-55, T-62,T-72 are way cheaper than T-64 and T-80 since the latter two are infinitely more capable usually for their time.

So in this relation the MBT-70/XM803 would go up in price by at most 10-20% so they would be about same as a T-80B in price. The whole series got cancelled cause of cost reasons anyways :D
EmperorOfFinland  [author] Jul 6 @ 12:38pm 
@Peritum

The loading times are around 4-5 mins depending on maps on biggest factions. the real limitation on loading times is if you run out of RAM and you have to use pagefile to load rest of the assets.

The loading will be faster with SSD as long as pagefile is around 70GB especially if you lack RAM and have 16-32GB instead of 64GB

MBT-70/XM-803 cost around the same i think as T-64 albeit in PPP they would be around 10-30% cheaper. so technically those nato tanks could go up in price since they seem to be priced at the supposed massproduction cost. albeit T-64 and especially later ones should be more than match for those nato tanks.

I have used internal calculations for the balancing of the tanks to make basically everything about cost efficient to use. so you can use T-80 and etc. but you can also spam T-55 and T-62 upgradepackages mixed with T-72.
STRELOK_vernulsa Jul 6 @ 8:06am 
@EmperorOfFinland можно как нибудь включить туман войны уже в текущим сохранении если он выключен ??
Fero Jul 5 @ 11:23am 
I'll try to reactivate the mods from scratch — not sure if it will work or not, but I really want to play.
Fero Jul 5 @ 11:20am 
Where can I send a screenshot so you can take a look and maybe help me if possible?
Fero Jul 5 @ 11:14am 
@EmperorOfFinland yes
Peritum Jul 5 @ 9:01am 
God I love this mod. I have put so many hours into it. It's bliss for me. Loading times even on a high end SSD are a nightmare, and I think the MBT-70/XM-803 might be more than a little busted and terrify me and my T-64's to the core. Dear god the loading times. Great, amazing, fantastic mod, please never stop optimizing it; I beg you. you and whatever team work on UltraHotmod are such beautiful goddamn people for making this thing, have a wonderful day.
Also the menu screen is dope.
EmperorOfFinland  [author] Jul 5 @ 1:16am 
@Fero are you sure you did not run of harddrive space? and that the mods loaded correctly?
Fero Jul 4 @ 5:06pm 
Hi! I downloaded all the required patches and mods to play Hotmod with all the submods/addons. But now I'm having an issue: the interface has a black background, and there are no unit icons showing. Could you please help me fix this? Thanks in advance!
Fero Jul 4 @ 5:04pm 
Hi! I downloaded all the required patches and mods to play Hotmod with all the submods/addons. But now I'm having an issue: the interface has a black background, and there are no unit icons showing. Could you please help me fix this? Thanks in advance!
chris Jul 3 @ 5:45am 
No idea what it is but I just cannot get it to apply. I try as you've said to restart after adding hotmod, then applying west81 and ultra hotmod crash to desktop. I apply all at once, crash to desktop. I apply and restart one at a time, crash to desktop. No idea what it is.
EmperorOfFinland  [author] Jul 3 @ 1:52am 
@DownedComedy

Yes AI will use pretty much all modded vehicles in conquest and in skirmish factions that are ready
DownedComedy Jul 3 @ 12:29am 
will AI use modded vehicles? do i have to add them myself?
EmperorOfFinland  [author] Jun 30 @ 12:06pm 
@simonenat03

It does not work with any other mod unless its been explicitly stated by me. So its not compatible with MACE
simonenat03 Jun 30 @ 10:17am 
One question. Will this mod crash with others, like mace ? Beacuse, when I try to activate it, after the others hotmods, the game crash and is impossibile to activate them. I'm new in this game. Thanks for the answer.