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"Failed to allocate memory."
Requested 279621 bytes.
I have an image of the crash log too, I just find it odd this is an issue now if nothing has changed? I'm stupid when it comes to this stuff, idk. Do I need more ram out of nowehere, or is it something in the crash log that is an issue?
Yeah since polish faction is not fully finished yet and it would make the faction eat more RAM too. I will look into adding it later this year most likely.
It is in Entity/Entity list.
Can you give me the error logs? i usually reapply mods each time i start the game with the modmanager
Those can be taken if you put people into the tanks or weapons or collect them off the field.
Did you have any infantry to scout for the tanks?
Tanks on this mod can be fairly blind on their own so they prettymuch always need a infantry escort to properly engage to screen for them.
It can be very problematic especially on bocages without infantry support for all tanks and IFVa
ACTIVATION
1 - Activate hotmod 1968 - click apply, then restart game.
2 - Activate west 81, then Activate Ultrahotmod - after you have Activated the mods in this order click apply
Pay attention to activate West81, and Ultrahotmod at the same step in this order so it does not crash, if you try to activate it in any other order it will crash.
Let me take a look. i will report back in a moment
No it does not you just ran out of memory with 40GB pagefile. you need around 60-70GB i use 70GB myself nowadays. 40GB can run out sometimes.
"Hi! I downloaded all the required patches and mods to play Hotmod with all the submods/addons. But now I'm having an issue: the interface has a black background, and there are no unit icons showing. Could you please help me fix this? Thanks in advance!"
The black background on menu is actually intended. its done due to the animated menu background making text hard to read so its intended.
Also some units do infact lack unit icons. Vpasta has been making them but i have not pushed him too hard about him. Ie its summer vacation and etc and really the game is functional without them too. so its not a bug. it is what is intended. so mod should be working as normal.
Technically could but given how ample supply is i would just buy couple ammo trucks more
Umm.. i think i might have fixed some of the vehicles but not adjusted the crew amounts for the french vehicles.
I did the update since open beta is up and i just made sure the mod will work when it gets released and i dont have to do anything if im busy so it will 100% work if code does not change too much
What did you add/change there? That way I can check it out when it's available for me to use😄
You can just copy the save manually to another folder on the pc and thats it.
1 - Activate hotmod 1968 - click apply, then restart game.
2 - Activate west 81, then Activate Ultrahotmod - after you have Activated the mods in this order click apply
Pay attention to activate West81, and Ultrahotmod at the same step in this order so it does not crash, if you try to activate it in any other order it will crash.
This is the activation order manually ingame.
Yeah because youre supposed to restart since if you dont and apply all at once the game will crash since the game will exceed the amount of collision ID's allowed and hardcrash the game.
By rebooting the game it sidesteps it if hotmod is already loaded so you can load the west 81 and ultrahotmod at the same time. if you use modmanager you dont need to do this. but if you activate them ingame you have to do it or it will crash.
You should be able to do it with the save editor in the GOH workshop. that has option to disable it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2892778705
Here.
ACTIVATION
1 - Activate hotmod 1968 - click apply, then restart game.
2 - Activate west 81, then Activate Ultrahotmod - after you have Activated the mods in this order click apply
Pay attention to activate West81, and Ultrahotmod at the same step in this order so it does not crash, if you try to activate it in any other order it will crash.
This is the activation order manually ingame.
Where can I send a screenshot so you can take a look and maybe help me if possible?
You can send it at the ultrahotmod discord bugreports channel
So in this relation the MBT-70/XM803 would go up in price by at most 10-20% so they would be about same as a T-80B in price. The whole series got cancelled cause of cost reasons anyways :D
The loading times are around 4-5 mins depending on maps on biggest factions. the real limitation on loading times is if you run out of RAM and you have to use pagefile to load rest of the assets.
The loading will be faster with SSD as long as pagefile is around 70GB especially if you lack RAM and have 16-32GB instead of 64GB
MBT-70/XM-803 cost around the same i think as T-64 albeit in PPP they would be around 10-30% cheaper. so technically those nato tanks could go up in price since they seem to be priced at the supposed massproduction cost. albeit T-64 and especially later ones should be more than match for those nato tanks.
I have used internal calculations for the balancing of the tanks to make basically everything about cost efficient to use. so you can use T-80 and etc. but you can also spam T-55 and T-62 upgradepackages mixed with T-72.
Also the menu screen is dope.
Yes AI will use pretty much all modded vehicles in conquest and in skirmish factions that are ready
It does not work with any other mod unless its been explicitly stated by me. So its not compatible with MACE