Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

UltraHotmod
1.214 kommentarer
skubb 11. nov. kl. 1:14 
is east germany included in this mod? curious bc i dont want to download 16gb just to find out
KayfasKain 10. nov. kl. 13:47 
Yeah, sorry, my bad, I meant the T-64B series, so both the 64B and the BM
EmperorOfFinland  [ophavsmand] 10. nov. kl. 3:35 
@jdmoreton08

I have been thinking of rebalancing the research point cost but locking down the player to research more before getting to 1960 and 1975 for soviets for example.

I could adjust the NATO tree units to be cheaper but mean that to progress you need to research all trees of the era first.

USA tree would be need to be reorganised anyways at somepoint.
EmperorOfFinland  [ophavsmand] 10. nov. kl. 3:26 
@KayfasKain

T-64M?

There is T-64BM and so on.

So i know what it is. i changed the names of ATGM's for vehicles since they have different HEAT Pen than other ones but it seems the game is rather specific about the naming of said ATGM's or they wont track properly.

I will fix this by the end of the betapatch ie i know how to fix it since i have fixed it 2 times now and broke it 2 times. :DDDD
KayfasKain 9. nov. kl. 12:15 
Good day. First, I would like to say that I realy like the mod. The amount of different vehicles and possibilities for war crimes (TOS-1A, my beloved) it adds is truly astounding. However, I have found a bug. The t64m-series tanks are not able to use gun-launched atgms, although they even have them in their inventories.
jdmoreton08 9. nov. kl. 6:11 
is there a chance that we can get more research points plz @EmperorofFinland urgent request plz:steamhappy:
EmperorOfFinland  [ophavsmand] 9. nov. kl. 5:02 
@_The_Gamer_Cat_

Before both of you play you need to verify your gamefiles, it does it twice first main game and then workshop. In order to avoid desyncs its best to always verify the gamefiles each time you want to play before you start playing.
_The_Gamer_Cat_ 9. nov. kl. 4:48 
Good afternoon! Can you tell me why, when I create a session and connect to a friend, I get the error "Resource mismatch detected"? The error occurs specifically with the West 81 mod, but UltraHotmod doesn't work without it.

Translated using an online translator
EmperorOfFinland  [ophavsmand] 8. nov. kl. 16:30 
@DDaniel

There is no official compability. so yeah it might work but i have no idea does it work correctly so as a result bugs reported using those cant be verified and i wont fix them unless they are also happening with officially compatible mods.

I know for a fact that none of the mods i outlined are fully compatible. since i have no compability patch for any of them.
DDaniel 8. nov. kl. 13:19 
everything aside from panzer connect and tow & haul worked just fine until a few days ago so this statement isn't even remotely true
EmperorOfFinland  [ophavsmand] 8. nov. kl. 11:45 
@DDaniel

None of these are compatible

Better GoH - Environment Visibility - 1.055.0
Tank Projectile Sound Overhaul
Karlsson's Removable .50cals
Mount Everything
Cheat
Panzer Connect Fixed
Tow and Haul
DDaniel 8. nov. kl. 9:58 
I'm using NATO, and my load order is the following:


Hotmod 1968 v0.3g
West-81
Ultrahotmod
UltrahotmodExtreme
Better GoH - Environment Visibility - 1.055.0
Tank Projectile Sound Overhaul
Karlsson's Removable .50cals
Mount Everything
Cheat
Panzer Connect Fixed
Tow and Haul
EmperorOfFinland  [ophavsmand] 8. nov. kl. 8:25 
what faction are you using? and how are the mods?
DDaniel 8. nov. kl. 8:08 
NVM, I guess I was wrong.

It shows up at the start, not when trying to tow something.
DDaniel 8. nov. kl. 7:49 
@EmperorOfFinland

Firstly, the french 155mm AMX-13-F3 and
secondly, the 105mm american HMC M7B1

I tried it with both the M416 american and german versions.
both gave a dcg side 01 error.
EmperorOfFinland  [ophavsmand] 8. nov. kl. 7:42 
@DDaniel

What vehicle youre attaching it to?
DDaniel 8. nov. kl. 7:05 
Hi.
When I'm trying to attach something towable (e.g M416 ammo trailer) I get a "dcg side 01 error" popup on the top of my screen.

It said to report if I see it, so here I am I guess.

Any fixes?
SFH 7. nov. kl. 22:56 
@EmperorOfFinland
Yup that worked, Thanks
EmperorOfFinland  [ophavsmand] 7. nov. kl. 14:59 
@SFH

ACTIVATION

1 - Activate hotmod 1968 - click apply, then restart game.
2 - Activate west 81, then Activate Ultrahotmod - after you have Activated the mods in this order click apply

Pay attention to activate West81, and Ultrahotmod at the same step in this order so it does not crash, if you try to activate it in any other order it will crash.
SFH 7. nov. kl. 6:44 
Does it works? after i enable this mod game just closes
Dominic De Coco 6. nov. kl. 8:48 
Почему у меня вылетает игра когда я активирую этот мод?
EmperorOfFinland  [ophavsmand] 5. nov. kl. 4:25 
@bigsprout

Yeah i have not finished them yet. i used to let vpasta make them but since his PC broke there has not been icons made. if it had not broke the icons would have been done for all vehicles by now.

This means i have to probably make them myself but my time is limited since making them also takes time out for adding new content or doing bugfixes.
EmperorOfFinland  [ophavsmand] 5. nov. kl. 4:23 
@TheB3tRaYeR994

PRC lacked equipment until late 1950-1960s

Ie at day 15 since you started at 1945 you are at 1960
Aurus 4. nov. kl. 15:41 
@EmperorOfFinland I found the problem; for some reason, it only crashes when using the very long campaign. I'm forced to use the long campaign, obviously using the Ostfront maps.
bigsprout 4. nov. kl. 7:01 
Dear developer, for some reason I don't have icons for vehicles and units, that is, I literally don't see what I'm researching, is it just me who has this problem? Thank you for your understanding.
TheB3tRaYeR994 3. nov. kl. 18:52 
been playing the conquest mode seems pretty tame. is the chinese ai bugged at all, they seem to be just using regular units at the start with IS-2s and BTRs with support. it could be because im like 15 days in tho.
EmperorOfFinland  [ophavsmand] 3. nov. kl. 15:38 
@Aurus yeah because you pick maps you dont have.


msgctxt "main_menu2/dynamic_campaign/region_hint_ostfront"
msgid "Eastern Europe - (Ostfront Maps)"
msgstr ""


Use these maps ie hover over the map icons and it should read this.
Aurus 3. nov. kl. 9:00 
Sorry, I'm not a native English speaker, I use a translator
Aurus 3. nov. kl. 8:59 
@EmperorOfFinland When I tried to create the dynamic campaign, I selected Ostfront as the map and it gave me an error, the same with the other maps. I have 32GB of RAM and a good PC, so I don't think it's a performance issue, I reiterate that I don't have any DLC, only the base CTA GOH Ostfront. I only have the 3 main mods activated and in the correct order, so why isn't the dynamic campaign working?
EmperorOfFinland  [ophavsmand] 2. nov. kl. 18:15 
@Stealth'23

The alter71 patch is not up to date. im trying to fix the main mod first before doing the submods.
Stealth'23 2. nov. kl. 18:07 
Hi, I am trying to activate the whole mod with alter 71, but it crashes. Need help-
EmperorOfFinland  [ophavsmand] 2. nov. kl. 10:52 
@Aurus

So you play the ostfront maps. ie the one that has only basegame maps there is a preset for it.
Aurus 2. nov. kl. 5:58 
@EmperorOfFinland I tried all the maps and none of them let me play; it crashes with all of them. I only have the base game without the DLC. Also, you say that Ostfront doesn't require DLC, but it didn't let me play either.
EmperorOfFinland  [ophavsmand] 2. nov. kl. 3:10 
@Archmagos

Maybe in 6 months or so. i got some stuff to fix on the mod and so on.

The problem is that the skirmish code is bit harder to write than conquest code. So i have been delaying the introduction of french faction for couple months. It does not take that much time to write it but its generally very repetitive and boring thing to do.
EmperorOfFinland  [ophavsmand] 2. nov. kl. 3:08 
@Aurus

Make sure you hover over the map options to see what each map selection needs as DLC
Aurus 1. nov. kl. 19:37 
thats was using ostfront map and USA vs URSS
Aurus 1. nov. kl. 19:36 
Program will be terminated.
APP_ERROR: Could not find any maps for campaign_capture_the_flag on wood, please double check you have all required DLCs installed.
(C:\WORK\PROJECT_2\goh\GEM\source_work\eCampaignS\Info.cpp:753)

RIP=7ff9202d5369 [main_loop]
RAX=00000000 RBX=110bf6c00
RCX=00000000 RDX=00000000
RSI=8c304e40 RDI=0b0ad001
RSP=0ad2f030 RBP=000002f1
>>>>: gui.cmd.exec_all
>>>>: gui.cmd.exec(page_show)
>>>: gui:cmd:exec_show(page_dynamic_campaign)
>>: gui:pm:show
>: gui:pm:activate(page_dynamic_campaign)

CALL TO ARMS - GATES OF HELL - v1.055.0 - standard x64
2025.09.29 14:01 - x64 - fa4f95180 - 0x0166532F
Aurus 1. nov. kl. 19:26 
is 100% to have all DLC? cuz when i start a new campaign the game crash and tell me to verify if i have all the dlc maps
Archmagos 1. nov. kl. 19:08 
Is there any ETA on when France, poland, etc. will be available in normal multiplayer?
jdmoreton08 1. nov. kl. 18:36 
its ok @emperorfinland just was not doing it right
Sonny Jim 1. nov. kl. 11:39 
@emperorOfFinland

seal raiding forces, rangers, special forces and there are a few french ones, the legion and spahis as well, there might be a couple more in those research branches as well
EmperorOfFinland  [ophavsmand] 1. nov. kl. 4:39 
@jdmoreton08

What error code or crash it has? and how it crashes since it does not crash on my local version with the new patch.
EmperorOfFinland  [ophavsmand] 1. nov. kl. 4:38 
@Sonny Jim

Okay so can you write about the specific squads this happens with?
Sonny Jim 31. okt. kl. 22:12 
A lot of tilly hats, bandanas and helmets etc are floating above the guys heads, french and Americans mostly
jdmoreton08 31. okt. kl. 21:03 
its not working for me
Jafran 29. okt. kl. 21:00 
lov ya, best submod
EmperorOfFinland  [ophavsmand] 27. okt. kl. 5:02 
@STALKER

Depends on the gamemode. I have 64GB but im on linux and the pagingfile i have does not work like it should.

32GB should do fine if you have a 50-70GB pagefile. but one thing to avoid doing that is to lower textures from ultra to medium or low. also make sure that you have enough VRAM on your card since the mod uses 1-2GB more VRAM than vanilla due to more textures being loaded.
EmperorOfFinland  [ophavsmand] 27. okt. kl. 5:00 
@Stealth'23

I dont know about that. So the alter 1971 compabililty patch is not working currently. im starting to finally be on the point that the mod otherwise functions well enough i can fix the other submod compability patches.

But that will take 1-2 weeks more most likely.
STALKER 27. okt. kl. 4:58 
Dear developer, please tell me how much RAM is needed for a stable game with good fps?
Stealth'23 19. okt. kl. 18:23 
is Alter 71 bad??