Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

UltraHotmod
Showing 1-10 of 467 entries
< 1  2  3 ... 47 >
Update: Nov 6 @ 10:36am

Fixed Object 704 Having 1 too few crew.

Fixed O-ho right side rear machinegun sound.

Fixed O-I localisation.

Fixed some guns not having proper ammo and not having he filler for their aphe shells as a result.

Fixed SU-122-54 M-46 Missing from the units set for soviets.

Update: Nov 5 @ 9:29am

Fixed M24 Chaffee Texturebug

Update: Nov 4 @ 2:55pm

5.11.2025 0:55

Fixed T-34/85 and KV-8 flametank flamethrower ranges from 80m to 160m

Fixed Object 704 Coaxial HMG sound.

Fixed A-44 Rear MG problem and rerigged the entire model so it has volumes, new armour values and working hullmachineguns and etc.

Updated everything to west 81 newest patch code.

Update: Nov 1 @ 6:11pm

New Patch 2.11.2025 3:12

Fixed French Willys Jeeps and the lua spawnscripts containing them and added interaction entity code for them.

Fixed missing AMX-13 APC engineeringvariant missing localisation.

Update: Nov 1 @ 4:58pm

New Patch 2.11.2025 1:58

Added T-54 Obr 1945 that has T-44A armourthicknesses

Added T-54 Obr 1946 that has the current Obr 1945 values.

Added T-54A with D-54 gun ie Object 141

Added T-54B with D-54 gun ie Object 142

Added SU-122-54 (Object 620) (1955) with 122mm M-62T2

Added SU-122-54 (Object 620) (1965) with 122mm M-62T2

Added SU-122-54 (Object 620) (1955) with 130mm M-46

Retextured the T-64R Hull

Fixed RPG-2 volumes missing.

Made sure the Tanks Ammorack properly.

Added new West81 features to the mod expect the automatic loading elevation script. i will add those to tanks next week since it will take a while and its weekend.

Update: Oct 26 @ 6:39pm

Update: Oct 25 @ 5:25pm

Added hullmachineguns to T-54 and T-55 Tanks before T-55A

Fixed nona svk texture bugs

Fixed the scud launcher crew amount

Update: Oct 24 @ 3:26pm

Fixed alot of vehicles lacking X and XX damagemodels to make sure persistence does not crash the game on multiplayer.

Update: Oct 15 @ 1:43pm

Partially fixed emplacements, the game will crash in coop but should still advance days on the map so it already partially works. Player should have access to their own emplacements on all maps now and AI potentially has.

I know how to fix it now so by next week it should be fixed completely. I just have to make new emplacement entities for them.

Update: Oct 14 @ 8:55pm

Fixed

Autoloader readyrack script