Space Engineers

Space Engineers

Heavy XL Blocks
12 Comments
Khal Dec 4, 2024 @ 5:40pm 
Awesome. Do you have plans to add reinforced windows with this scale? :)
PHANTOMPRINCE-II Apr 25, 2024 @ 10:34pm 
hello dude can you fix your mod I see an update from Original Mod from Regular XL Block
PHANTOMPRINCE-II Apr 8, 2024 @ 7:03am 
Hey dude I got a problem with the XL Slope that feels Airtight fully sealed instead can pass through to the air of my blueprint I hope you can fixed that XL Slope Blocks dude that can pass through again from XL Slope Block
BlazingImp77151 Sep 12, 2023 @ 12:25pm 
Nice! I definitely missed the airtight part when I edited my own copy.
BattlestormTitan  [author] Sep 12, 2023 @ 9:06am 
added additional tags to all blocks to try and correct issues about wheels noted on original light armour version

<EdgeType>Heavy</EdgeType>
<UsesDeformation>false</UsesDeformation>
<IsAirTight>true</IsAirTight>

A quick solo test allowed me to drive a small grid rover over the up a Heavy XL half ramp and along some 5x5x5 blocks without invoking klang

Yes i know not all the blocks should be airtight, I'll get around to fixing that later... maybe
BattlestormTitan  [author] Sep 12, 2023 @ 8:19am 
BlazingImp77151, I've had a quick look at the comments and I dont believe this version has the additional tags ether but i should be able to add them a bit later
BlazingImp77151 Sep 11, 2023 @ 1:27pm 
do these have the problem the original mod has where they have trouble with any type of collisions including wheels?
'KeithFromCanada' Olson Jun 29, 2023 @ 10:46am 
This is a great idea! The next obvious step would be to make 10/15/20/25 x 10/15/20/25 x 2 'plates' for server-friendly landing fields/etc.
SupremeAdmiralZ Jun 24, 2023 @ 8:46pm 
I talked to him about it and while he could fix it, it would screw up everyone's current blueprints that use the xl blocks. I decided to make a conversion program instead
BattlestormTitan  [author] Jun 21, 2023 @ 10:15am 
tbh, i have no clue on changing the default orientation, it's probably something that you would need to take up with Shadestuff on the original mod, this one is just changing the materials for heavy armour
SupremeAdmiralZ Jun 19, 2023 @ 4:17pm 
Hi, could you take a look at changing the block model's default orientations to match their vanilla counterparts? I want to make a script that converts a basic model made with normal armor blocks into one with these XL blocks, but the default orientations are different so the blocks are all turned the wrong direction after conversion.
condottiere May 12, 2023 @ 3:14am 
Awesome, I bet a lot of XL block subscribers have been wanting this.

But will even high-tier modded thrusters be enough to shift a ship built with these..? :D I'll find out this weekend!