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I will not be finishing the Experimental Multiplayer Feature easter egg. It would be easier just to rewrite the entire game from scratch in Godot.
...Oh heck, I'm rewriting the entire game from scratch in Godot, aren't I...
Well, we did warn you it was experimental...
On the bright note, it seems that on this save file the "skip" function on boss card reward works properly.
My best guess is that the game loading function always assumes you are playing ironclad and wrongfully interprets data. Could have something to do with the boss rewards room.
In other news, the Defect's Evoke mechanic seems to have had been broken for the purposes of testing something; this update unbreaks it.
Also: Spikers will once again reflect fatal blows IF combat has not ended.
- Calipers now preserves Block at the start of your next turn (instead of restoring Block lost at the end of your previous turn).
- When playing a card multiple times, the copies are now properly played first, followed by the actual physical card.
- Spikers and The Guardian no longer reflect fatal blows.
- Judgment can now kill Nemesis during its Intangible turns.
Next task is to fix Daily Climb and Custom modes, or at the very least stop them from breaking.