Slay the Spire

Slay the Spire

The Board Game
124 Comments
Lua Viper  [author] Aug 22 @ 8:58am 
Watcher's "Protect" card has finally been added along with a slew of bugfixes. Most of the controller/steamdeck-related crashes have been fixed too.

I will not be finishing the Experimental Multiplayer Feature easter egg. It would be easier just to rewrite the entire game from scratch in Godot.

...Oh heck, I'm rewriting the entire game from scratch in Godot, aren't I...
Nacknom Aug 3 @ 10:49pm 
So cool that this exists. Always wanted to play the board game but didn't want to shell out a ton of money to buy it secondhand.
Slime King May 23 @ 11:27am 
is there a hotkey for shivs?
沙盒刻刻 Apr 3 @ 1:48am 
bug实在太多了
cinnaspeckles Mar 13 @ 4:02pm 
can you change claw the the Red Cube mechanic (like a buff)
oofisthememe47 Feb 19 @ 1:11am 
is there plans to finish it? i just tried it and it would be so sick if i could do a whole run like this
Lua Viper  [author] Feb 18 @ 7:55pm 
There is, in fact, one "experimental features" button in the mod config screen that will let you play multiple characters at once. For one room. And then the game crashes.

Well, we did warn you it was experimental...
oofisthememe47 Feb 18 @ 8:22am 
is there a way to play multiple characters at once?
pppppppppppppppppp Jan 25 @ 10:15pm 
The watcher's hands of time card doesn't seem to work.(When preserving with relic)
pppppppppppppppppp Jan 9 @ 4:00am 
Can't I add a card for 2-4p when I turn on the multiplayer option?
Zolt Jan 5 @ 6:46pm 
bug report: after getting pandora's box as a boss relic, using golden eye to scry cards away sometimes "transforms" and adds new cards to your deck permanently
hea7 Jan 5 @ 12:29am 
bug: if toxic egg used up in shop and have skill cards remain and have vacancy, it will generate a degrade copy in vacancy
Zolt Dec 28, 2024 @ 12:52pm 
bug: playing tantrum after swivel put it on top of the deck at 0 and it then stayed at 0 cost for the rest of the fight
spaceman256 Dec 19, 2024 @ 1:31pm 
bug: Regret is playable after a turn with Establishment
Lemon360 Dec 9, 2024 @ 4:59am 
bug report : the game will crash when i play "fusion"
SoulFury Dec 8, 2024 @ 1:54pm 
Thank you so much for creating this mod and for doing such an excellent job
The Noise (Real) Nov 3, 2024 @ 12:25pm 
Isnt Dramatic Entrance supposed to exsaust?
The Noise (Real) Oct 27, 2024 @ 4:34pm 
ok then
Lua Viper  [author] Oct 27, 2024 @ 4:00pm 
There is a checkbox buried somewhere in the mod options that will give the other 3 squares a purpose. For about 2 minutes. Then the game will probably crash.
The Noise (Real) Oct 27, 2024 @ 12:19pm 
I know you said no multiplayer support above but why is there 4 squares at the start with one of them being filled when a character picked. Also would it be possible to play as multiple characters at once?
Lua Viper  [author] Oct 13, 2024 @ 9:05pm 
Are you using a fresh save file? IIRC the game checks your vanilla Ironclad/Silent/Defect progress to determine if A4 is unlocked. ...I should probably add that to the todo list.
dloudsmilks Oct 13, 2024 @ 8:11pm 
hwo do i unlock act 4? I see in the setting that I can unlock all 13 ascensions. I see that I can new game straight to a4. but i cant find the ability to turn a4 on and collect keys and such.
Bayk Oct 3, 2024 @ 7:38pm 
Makes sense, I was indeed using quick restart. Thank you
Lua Viper  [author] Oct 3, 2024 @ 3:16pm 
This seems to be caused by one or more mods interfering with monster targeting, most commonly Quick Restart. (The Board Game mod is running multiple characters behind the scenes, and if a monster somehow attacks a character you're not playing as, they die and the game is over. This is obviously not supposed to happen.)
Bayk Oct 3, 2024 @ 7:47am 
Randomly die when at full hp and block completely..
Dionysus Aug 14, 2024 @ 12:21am 
I've also noticed through multiple runs that the Gremlin Wheel event has a really high chance of showing up for some reason.
Dionysus Aug 13, 2024 @ 12:21pm 
Not that it matters in regards to the video game 'cause it's single player only, but Swivel doesn't say 2/3 block to any player. Thought I'd mention it 'cause other cards to mention it.
Dionysus Aug 13, 2024 @ 11:13am 
The Knowing Skull event has a visual-only bug. When you pick card reward or potion reward the gold option says you get 2 gold instead of 3. It does give 3 though. So this is only on the second set of choices.
Dionysus Aug 13, 2024 @ 9:43am 
A small thing. Outmanouver's text description is slightly off when upgraded. It goes from saying "Retain. When played, if you Retained this last turn, gain xx." to "Retain. When played, if you Retained card last turn, gain xxx."
Lua Viper  [author] Aug 10, 2024 @ 6:18pm 
No crashes on my end. Likely some other mod is interfering with the "board game lets you change targets for the second card" interface. That's still obviously not ideal and should get looked into, so I'm setting up a Crash Reports thread.
PalBox Aug 10, 2024 @ 12:36am 
Or playing any card twice it seems.
PalBox Aug 10, 2024 @ 12:31am 
Double tap used with bash crashed the game lols.
Trans Football Aug 7, 2024 @ 7:28am 
Thank you for this sick mod. Makes giving the board game re-imagining of the game so much easier to play. <3
T - CAT Aug 4, 2024 @ 9:03pm 
Can you play multiplayer with this mod?
Lua Viper  [author] Jul 23, 2024 @ 1:57pm 
All of the "game crashes after everything is already dead because a targeting screen popped up" bugs should be fixed. This wasn't an issue with the targeting screen itself, but rather some of the effects that called the targeting screen weren't processing the result properly. These should all be working now, let me know if we missed anything.
Banana Smoothie Jul 10, 2024 @ 8:21pm 
I think the HP isn't tracking correctly. I die randomly to attacks while at gull HP. Sometimes I get hit and my HP doesn't change.
Emilie Sackenball Jul 1, 2024 @ 11:57pm 
Null pointer exception crash after I played a Loop card
Kat Jul 1, 2024 @ 10:37am 
Great mod, only problem I have run into is an null pointer exception when juggernaut triggers with nothing to target probably just needs a catch for arrays of size zero.
Slimey Boi May 31, 2024 @ 4:12am 
The fact that some relics have to be used at the start of the turn is annoying, e.g being forced to use Charon's Ashes before I can play Feel No Pain
Mavelovent May 24, 2024 @ 7:46am 
Met with the "Living wall" event. Decided to use Whetstone relic to upgrade strike and another attack first. Then chose "Transform" on an upgraded strike. This played the upgrade strike animation again, without any effect. (silent run)
Mavelovent May 24, 2024 @ 4:04am 
Also, the boss relics seem to reroll each time I load said ironclad run.
On the bright note, it seems that on this save file the "skip" function on boss card reward works properly.
Mavelovent May 24, 2024 @ 4:01am 
I was doing a silent run, until I reached the boss chest. I saw the options for boss relic and card reward. decided to take a look at the cards, then pressed "skip" to take a gander at boss relics again. Doing so caused all reward to disappear and only option being "proceed". Thinking that this would cause all my rewards to be gone, I decided to "save and quit", then pressed "continue" in main menu. To my surprise, I opened an ironclad board game run at a boss chest of act 2, one which I have no memory of playing. It seems my Silent save file is gone.
My best guess is that the game loading function always assumes you are playing ironclad and wrongfully interprets data. Could have something to do with the boss rewards room.
simpson May 19, 2024 @ 10:23am 
bullet time seems to let you play unplayable cards/curses
Aeonix May 10, 2024 @ 9:49pm 
came here for multiplayer like the boardgame
Lua Viper  [author] May 2, 2024 @ 8:00pm 
It is finally possible to choose your Boss Relic and Rare Card Reward in any order. This was a surprisingly complex change with lots of moving parts; it is quite likely that some combination of rewards will cause something to break. Please report any issues you have, *especially if the bug in question bleeds over to a non-BoardGame boss reward screen*.

In other news, the Defect's Evoke mechanic seems to have had been broken for the purposes of testing something; this update unbreaks it.
Kitsunin Apr 29, 2024 @ 7:27am 
After you unlock colorless cards in the board game, the shop always sells 3 (shared as an option among all players).
爱丽丝 Apr 29, 2024 @ 5:01am 
Am I making a mistake? I remember that the shop won't sell colorless cards in board game.
Lua Viper  [author] Apr 27, 2024 @ 7:36pm 
The board game now optionally supports the Bestiary mod! If you have that mod installed, you can shift+rightclick enemies to view their monster card info. No more surprises when The Champ or Time Eater reach 0 HP. (I have almost certainly made a few clerical errors in the process, so we'll call it a beta release for now.)

Also: Spikers will once again reflect fatal blows IF combat has not ended.
Lua Viper  [author] Apr 23, 2024 @ 9:56pm 
Today's update adds some fixes to bring the rules more in line with the board game. Notable changes:
- Calipers now preserves Block at the start of your next turn (instead of restoring Block lost at the end of your previous turn).
- When playing a card multiple times, the copies are now properly played first, followed by the actual physical card.
- Spikers and The Guardian no longer reflect fatal blows.
- Judgment can now kill Nemesis during its Intangible turns.

Next task is to fix Daily Climb and Custom modes, or at the very least stop them from breaking.
Lua Viper  [author] Apr 15, 2024 @ 4:50pm 
I just made a big change to the character select screen. Your Ascension progress SHOULD carry over, but if it doesn't for whatever reason, there's a new temporary "unlock max ascension" button on the mod config menu.