Slay the Spire

Slay the Spire

The Board Game
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Update: Aug 22 @ 8:52am

- added Watcher's "Protect" card
- you can now see the entire Neow bonus before choosing your first card reward
- prevented *some* crashes which would occur when a controller is plugged in
- A two-button mouse is still required when playing the Board Game.
- corrected a bug with map generation
- Elites will spawn more often
- miscellaneous card changes and bugfixes

...Still not compatible with Quick Restart Buttons.

Update: Jul 23, 2024 @ 1:45pm

- The game should no longer crash when a pending effect tries to activate after all enemies are dead or untargetable.
- Reptomancer properly deals 4x2 damage on her third turn on A1+ to match her intent.
- Beat of Death properly caps at 3 or 5.

Update: Jun 17, 2024 @ 6:06pm

- Fixed a crash caused when Watcher overcapped Miracles from an active Power.
- Added an additional safety check for Defect's upgraded Strike+ cards under the effect of Apotheosis.
- Explosive Potion should no longer count as an Attack with regard to certain effects.

Update: Jun 15, 2024 @ 7:27pm

- Fixed a bug that was causing Shivs to trigger The Guardian's Sharp Hide recoil damage twice.
- Fixed a bug that was causing Fiend Fire to exhaust the wrong cards when Dark Embrace was also active. (The animation will still look a bit odd due to technical reasons.)
- Added additional safety checks to Whetstone and War Paint.
- Ghostly Armor now properly uses the Block symbol in its text.
- Playing a card that would generate excess Miracles will now generate Energy instead, provided you were fully in control at the time the card was played.

Update: Jun 6, 2024 @ 6:18pm

- Champ's intent on turn 4 (phase 1) was displaying the wrong damage amount.

Update: Jun 5, 2024 @ 8:49pm

RULE UPDATES
- Upgraded Meteor Strike+ buffed to 15 damage (was 12).
- Knowing Skull event buffed to 3 gold (was 2).
- We Meet Again event now allows you to leave without purchasing a relic.
- Various interactions with Dark Embrace have been corrected.
- A physical token limit of 3 Dark Orbs has been added.
- Temporary strength gained when the player is already at the strength limit will not cause permanent strength loss when it wears off.
- Dual Cast has been renamed Dualcast.
- Dazed has been renamed Daze.
- Anger (Gremlin Nob) has been named Enraged.

FIXES
- Acquiring Prismatic Shard on a vanilla character will no longer cause Board Game cards to appear in rewards.
- Ascension 1 Taskmaster's damage has been fixed to match its displayed intent.
- Ascension 1 Gremlin Nob's displayed intent has been fixed to match its strength gain.
- Gremlin Nob's "Enraged" ability now waits for block effects to resolve before activating.
- Wreath of Flame properly upgrades to not exhaust.
- Core Surge properly recalculates its own damage after removing weakness.
- Bullet Time properly ignores cards that do not have an Energy cost.
- Defect's upgraded Strike+ cards properly deal 2 damage (instead of 3) under the effects of Apotheosis.
- Ascender's Bane properly resists being removed via Falling event.
- Watcher is properly affected by Ascension 4's potion slot reduction.
- Calling Bell properly grants relics (one of which could be Omamori) before adding a curse.
- Cards should now be more cooperative if they are in autoplay when a boss changes phases. (This fix might have broken any number of other autoplay effects, so keep an eye out for that.)
- Cards will politely move out of the way if a relic or other effect spontaneously asks you to pick a target.
- Boss relics should be less unresponsive if you save and reload from the treasure screen.
- Seek, Omniscience, and ????? properly shuffle the draw pile and trigger Red Skull.
- The screen no longer flashes red after fully blocking damage at low HP.
- A warning will be displayed when the cap on Poison or Miracle tokens is exceeded.

Update: May 14, 2024 @ 10:38pm

- Following an official ruling, Reflex and Dark Embrace no longer cause other cards to draw themselves.
- Low ascension The Maw: turn 2 nerf to match physical card.
- Writhing Mass: behavior updated to match bestiary entry.
- Fixed a bug which caused Act 1 to use too many "easy" encounters under specific conditions.

Update: May 10, 2024 @ 4:21am

- Following further deliberation on the forums, Fairy in a Bottle once again protects from only a single hit of a multi-hit attack.

Update: May 6, 2024 @ 2:12pm

- Fixed upgraded Wish+ not granting 5 Miracles as shown on the card.

Update: May 5, 2024 @ 6:04pm

- Some end-of-turn effects, including Poison, now trigger prior to Burn and Curse damage.
- Some relics which should have been marked untradeable at events have been corrected.