Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Stadthäuser
43 Comments
AI May 27 @ 12:29pm 
Otherwise, amazing detail and with new DLC these buildings get in fashion, when you start in 1930-s and want a fancy German town. Good job!
AI May 27 @ 12:28pm 
I can propose several suggestions for improvements:

1. Reduce the quality of flats to 89% for residential buildings. Everything with 90%+ flat quality get locked behind the "High Living Standards" when you play with research.

2. Increase the $COST_RESOURCE workers.
In vanilla residential buildings, the time is close to the formula:
workhours = (quantity of inhabitants * 10)

I've set the following values in "QL's Row House Friedrich" (90 inhabitants) as an example:
$COST_RESOURCE workers 200 - groundworks
$COST_RESOURCE workers 250 - 1st brick phase
$COST_RESOURCE workers 250 - 2nd brick phase
$COST_RESOURCE workers 700 - 3rd brick phase (500-900 range, depending on building population size)
Total workhours = 200 + 250 + 250 + 700 = 1400

3. Change the total construction material limits on concrete, steel and brick:
bricks - max 100 tons total for a building
steel - max 20 tons
concrete - max 30 tons (mod has no use for concrete)
Adamowicz || Operator PL Mar 26 @ 4:50am 
Polecam
elias oriley Feb 11 @ 9:54am 
Hey hey I got a problem. After some update. My Inhabitants doesnt get shown as normal people. There is a new section at the top with "inactive/active" People.
DewastatorPL May 31, 2024 @ 3:24am 
Great job! Waiting for more of your tenements
Raskolniko Jan 13, 2024 @ 7:48pm 
thank you for it.
baronjutter May 1, 2023 @ 3:32pm 
What do I have to do to get more along these lines? Maybe something more akin to a lot of the slightly less ornate central european sets found on the skylines workshop?
davisvaits Mar 13, 2023 @ 7:49am 
this is probably not going to fit with the other a bit worst texture buildings
Quieklebendig  [author] Mar 10, 2023 @ 2:08am 
@Frunze312 Nope, they switch to external heating to prevent pollution.
City312 Mar 10, 2023 @ 1:41am 
I see. Thanks for the tip. If that's the case then perfect. I am using heating plants anyway but I thought that buildings still would produce pollution.
Quieklebendig  [author] Mar 10, 2023 @ 1:25am 
@Frunze312 Easy workaround for you: Use heating plants. This is what you'd have to do too, if self-heating was disabled.
City312 Mar 9, 2023 @ 11:37pm 
I love these buildings but please don't make it self heating because I don't like the pollution they create, or kindly make a separate mod for heating requirements.
Friedrich Eugen Jan 31, 2023 @ 4:27am 
Schön zu hören, da freue ich mich drauf.
Quieklebendig  [author] Jan 31, 2023 @ 1:17am 
@Friedrich Eugen das ist prinzipiell auch geplant, wird allerdings noch etwas dauern.
Friedrich Eugen Jan 31, 2023 @ 12:49am 
Großartige Sammlung, wie ich finde, die bisher schönsten Häuser. Schön wären jetzt noch die passenden Funktionsgebäude bzw. öffentlichen Einrichtungen.
Alphlor Jan 25, 2023 @ 7:18am 
Wunderbar!:TradeUnions:
mutterfresser PL Jan 20, 2023 @ 3:10am 
Please, make as much buildings as you can <3
felipe-cz Jan 19, 2023 @ 7:48am 
In this style, it would be very nice to have a police station, court, town hall...
🙏
juancillo Jan 19, 2023 @ 5:04am 
Da hora!!!!
Pit Jan 19, 2023 @ 4:37am 
Great mods, thank you very much. Greetings from the Allgäu to Berlin
Quieklebendig  [author] Jan 18, 2023 @ 9:09am 
@anok_peace Yeah, there was a plan to do the railway stuff, just not sure when. Also I have not yet figured out how to set priorities in my work. I'll figure it our soon.
Quieklebendig  [author] Jan 18, 2023 @ 9:07am 
@Borjär Johnson No, they are not such a type of building. You may still place them on your maps in the editor of course.
Borjär Johnson Jan 18, 2023 @ 5:18am 
Can they be used to create staarting populations on self made maps (you know, like these old city houses where people dont get unhappy)
anok_peace Jan 18, 2023 @ 4:16am 
Its such a great mod! Thank you.
You wrote some time ago that you are working on train infrastructure. I am curious, also because I would like to use it in my workshop map: Is this still up to date?
Szwarc Jan 17, 2023 @ 10:33pm 
Thank you king, can we have more please king?
Dyplorus Jan 17, 2023 @ 12:09am 
Yes! Just what I was looking for! More corner buildings! Thank you thank you thank you!
Quieklebendig  [author] Jan 16, 2023 @ 12:25pm 
Hi @Havran00, yes I will add a school to, no kindergarten so far. Need to look, if I have a spare model...
Havran00 Jan 16, 2023 @ 12:21pm 
Thanks for self-heating, a lot of modders unfortunately forgot about this and you have to create separate plants for those old buildings. Have you been thinking of adding schools and kindergarten? I see that you want to do shop but those two would be great as well. I want to try roleplay on which I would re-create post war sudetenland .
[REDACTED]™ Jan 15, 2023 @ 7:03am 
yeess thank you, very nice, and perfect for my east german themed cities :)
dukesirhettche Jan 15, 2023 @ 2:20am 
Amazing, thank you very much!
Nektor Jan 14, 2023 @ 12:09pm 
WAHNSINN, du bist verdammt talentiert
felipe-cz Jan 14, 2023 @ 11:04am 
the shops, sounds very interesting...
:steamhappy:
Devin Cant Jan 14, 2023 @ 10:26am 
You are the Leonardo da Vinci of modders
WRSR
Somber Jan 14, 2023 @ 8:06am 
really great that cities skylines buildings come to here i really like it
Woody Jan 14, 2023 @ 5:58am 
Very great ! I really love your work <3
bozicpredrag7 Jan 14, 2023 @ 3:59am 
hey this is quality very nice great job :prize_ribbon:
LowesyPC (Uhtred) Jan 14, 2023 @ 3:06am 
So so so so good. Defo going into the 1900 start.
wseslaw Jan 14, 2023 @ 2:43am 
Fantastic! Love it!
Quieklebendig  [author] Jan 14, 2023 @ 2:37am 
@Metal Mînister Good point, they are self-heating and will cause a lot of pollution in winter.
Cheese Jan 14, 2023 @ 2:06am 
Are they self-heating?
fjorkar Jan 13, 2023 @ 4:54pm 
super Modder, schöne Grüße an dich als SUPER STAR VR. Voldanja
links Jan 13, 2023 @ 2:52pm 
just when i finished my old town area