Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Stadthäuser
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Building
Buildings (by category): Residential
File Size
Posted
Updated
42.985 MB
Jan 13, 2023 @ 1:39pm
Dec 29, 2023 @ 8:05am
7 Change Notes ( view )

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Stadthäuser

Description
Hi all!

This is a set of tenement houses from the late 19th / early 20th century, ideal for the creation of central european themed maps. It contains 10 individual residential buildings without the collision & ground leveling needs to maximize the flexibilty upon placement. You'll be able to create typical residential city blocks, as the set contains a variety of row and cornered buildings.

Remarks
Gawd I hope this works D: ... bug reports welcome as it's hard to create packages and sets on your own. Pricing is high on purpose, so is the quality of the buildings ;)

Content Background
I created these buildings in cooperation with Jens for Cities:Skylines, also took some of his creations and modified them for WRSR. All buildings are adaptions from existing buildings in Berlin, Germany and have handcrafted, photorealistic textures.
However, I removed one floor from the original 4 story buildings to enable size-compatibility with Noch's Old Downtown packages and equinox.nova's Old Town Houses Project (the facade height is about 17 meters).

What next
I have other models from residential buildings and would love to create little shops to shove into the first floor.

About myself
Originally from the C:S modding community, now starting to enhance WRSR, with +1300 hours the most frequently played game in my library.

If you like what I do...
...and perhaps want to buy me a coffee, here's your link! =)[www.paypal.com]

Thank you and take care!

Taglist
Germany, Poland, Czechia, Slovakia, Residential, Downtown, Tenement, Gründerzeit
43 Comments
AI May 27 @ 12:29pm 
Otherwise, amazing detail and with new DLC these buildings get in fashion, when you start in 1930-s and want a fancy German town. Good job!
AI May 27 @ 12:28pm 
I can propose several suggestions for improvements:

1. Reduce the quality of flats to 89% for residential buildings. Everything with 90%+ flat quality get locked behind the "High Living Standards" when you play with research.

2. Increase the $COST_RESOURCE workers.
In vanilla residential buildings, the time is close to the formula:
workhours = (quantity of inhabitants * 10)

I've set the following values in "QL's Row House Friedrich" (90 inhabitants) as an example:
$COST_RESOURCE workers 200 - groundworks
$COST_RESOURCE workers 250 - 1st brick phase
$COST_RESOURCE workers 250 - 2nd brick phase
$COST_RESOURCE workers 700 - 3rd brick phase (500-900 range, depending on building population size)
Total workhours = 200 + 250 + 250 + 700 = 1400

3. Change the total construction material limits on concrete, steel and brick:
bricks - max 100 tons total for a building
steel - max 20 tons
concrete - max 30 tons (mod has no use for concrete)
Adamowicz || Operator PL Mar 26 @ 4:50am 
Polecam
elias oriley Feb 11 @ 9:54am 
Hey hey I got a problem. After some update. My Inhabitants doesnt get shown as normal people. There is a new section at the top with "inactive/active" People.
DewastatorPL May 31, 2024 @ 3:24am 
Great job! Waiting for more of your tenements
Raskolniko Jan 13, 2024 @ 7:48pm 
thank you for it.
baronjutter May 1, 2023 @ 3:32pm 
What do I have to do to get more along these lines? Maybe something more akin to a lot of the slightly less ornate central european sets found on the skylines workshop?
davisvaits Mar 13, 2023 @ 7:49am 
this is probably not going to fit with the other a bit worst texture buildings
Quieklebendig  [author] Mar 10, 2023 @ 2:08am 
@Frunze312 Nope, they switch to external heating to prevent pollution.