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Raportează o problemă de traducere
https://steamcommunity.com/workshop/filedetails/?id=1684576332
https://steamcommunity.com/sharedfiles/filedetails/?id=2628482508
https://steamcommunity.com/sharedfiles/filedetails/?id=2446259406
https://steamcommunity.com/workshop/filedetails/?id=1544414369
https://steamcommunity.com/workshop/filedetails/?id=2481901959
https://steamcommunity.com/workshop/filedetails/?id=1299358810
1. Reduce the quality of flats to 89% for residential buildings. Everything with 90%+ flat quality get locked behind the "High Living Standards" when you play with research.
2. Increase the $COST_RESOURCE workers.
In vanilla residential buildings, the time is close to the formula:
workhours = (quantity of inhabitants * 10)
I've set the following values in "QL's Row House Friedrich" (90 inhabitants) as an example:
$COST_RESOURCE workers 200 - groundworks
$COST_RESOURCE workers 250 - 1st brick phase
$COST_RESOURCE workers 250 - 2nd brick phase
$COST_RESOURCE workers 700 - 3rd brick phase (500-900 range, depending on building population size)
Total workhours = 200 + 250 + 250 + 700 = 1400
3. Change the total construction material limits on concrete, steel and brick:
bricks - max 100 tons total for a building
steel - max 20 tons
concrete - max 30 tons (mod has no use for concrete)
🙏
You wrote some time ago that you are working on train infrastructure. I am curious, also because I would like to use it in my workshop map: Is this still up to date?
WRSR