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简介什么描述都没有,游戏里也没有设置界面,完全搞不懂啊
还是说其实游戏选项内有mod设置界面,是我自己有什么问题导致没有吗
不行。我重新安装了你的模块,现在错误不再出现了,我的狗狗可以吃任何在允许范围内的肉/粗粮了!
如果你能修复这个问题,谢谢。如果不是你的模块的问题,是我操作失误,抱歉。注意安全!<3
I can try, I am not very good at this stuff!
I cannot. I reinstalled your mod and now the error does not occur, and my dogs go eat whatever meat/kibble is within allowed area!
Thank you if you were able to fix it, sorry if it wasn't your mod and I made a mistake. Stay safe! <3
didn't work for me.
原作者已经放弃了这个项目,我想现在轮到你了。我想指出的是,这个模组与另一个“原版动物扩展”模组存在冲突,导致小型犬无法拖拉,也无法食用粗磨干粮。
我已经移除了这个模组,错误已经解决。我非常喜欢这个模组,希望你还在玩《边缘世界》,并且能够修复它,这样我就可以继续使用它了。非常感谢!
Hello! I hope this finds you well in 2025.
The original author has abandoned this project, I think it is yours now. I would like to point out to you that there is a conflict between this mod and another "Vanilla Animals Expanded" that prevents small dogs from being able to haul, and it also stops them from eating kibble.
I have removed this mod and the error ceased. I really like this mod, so I will hope you are still playing Rimworld and able to fix, so that I might continue to use it again. Thank you very much!
Any news on 1.6?
The Super Strength from VFE Ancients is not applied to Caravans if this mod is also active.
I am unsure if the patch is required on VFE's end or this end, but thought I'd bring it up.
I've stripped my mod list back to the absolute bare minimum to run "Vanilla Apparel Expanded — Accessories" and pawns have a carry capacity of 35kg and the backpacks correctly increase the carry capacity based on their quality.
The moment you put "Carry Capacity Fix (Continued)" anywhere in your mod list pawns start with a carry capacity of 75kg but backpacks don't have any effect.
Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 01000006 (from typeref, class/assembly CombatExtended.CompInventory, CombatExtended, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
When trying to open dev palette with this mod
think it like your car can only fit 1000kg and it is alr 1000kg item in it and your pawn enter it with extra 50kg stuff in your backpack, it would of course count into the car weight since you are driving the car not walking by it lol
In what ways conflicting, though?
https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058
My pawns have a carrying capacity way above 500 kg but only worn/equipped items seem to count towards carry weight capacity.
At one point in previous rimworld version I was able to use all the carry weight capacity to stack up with items.
Or am I mixing the intended purpose of this mod up?
Neat. I'll give it a shot.
Borrowed from AtomicBean in the comments about, Bulk Carrier....
"So, by itself, you probably won't see any difference - There's technically alternate mods that do nearly the same thing in a way that does result in a difference on their own, but let's ignore that for now.
What this mod basically does is it makes the game actually apply affects that should be increasing or decreasing CARAVAN carrying capacity. Without this or one of those other mods, if you say, use a trait that increases carrying capacity, it actually basically just does literally nothing. The way vanilla code is written is it basically is a static value multiplied by body size, completely ignoring the "Carrying Capacity" stat.
You're not going to see any changes outside of a caravan, and you're not going to see any changes until something impacts that carrying capacity stat."
This mod effects regular carrying capacity as well as Caravan Carrying Capacity to put it simply.