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The game itself doesn't allow changes on character models or even new models, because SEGA didn't want people getting their hands on this and making their mods for the game that easily, or that is what people say, plus would mean they couldnt milk peoples money for the commanders or skins in the store
i have to constantly rebuild a army of 5+ aa guns or they just spam helicopters and air drops that they seem to use for free?
Bundeswehr is Wehrmach
East German NPA is OKW
or is it the otherway around?
The USF is guttted to hell. Every other faction has an AT weapon rack, while the USF doesn't. Almost every other faction has a non-Mortar Artillery Unit, except the USF. Though having the ability to call in an AC-130 is nice and forcing the AI to spam AA units it gets redundant fast.
The Brit's are okay, but their call-in Heavy tank can't even one shot weak light vehicles and is actually pretty fragile.
Stuff like the BMP-1 is a panzer III and the "m163" is just a very fast firing m16? Are they just currently placeholders or did I do something dumb
I do not like to criticize modders; it takes time and effort and supports the game.
But if you don't allow units to develop tank traps the game turns into a SPAM FEST TANK MESS.
It's more a More Frustrating Experience than an Enjoyable one. ;)
This is entirely on WX78TPMonorail (Coder) and Frances (Project Head)
I've sent them details on adjustments, bugs, crashes and other things that needed to be looked at.
I asked them to release a hotfix to correct the AI Fatal Crash error - I also asked them to focus on cleaning and polishing the mod. Still no updates since then due to personal issues.
I was out of the mod's development for a while after the launch and left the post-launch service to them where they focused on releasing content updates rather than working Quality of Life changes to the mod's balance and original content - I had no hand in any of the post-launch additions other than skimming over a couple of documents.
This is definitely not the final version of the mod but the changes to balance and the like will be when they decide to actually work on the mod.
@mod team are we getting anymore updates or are we at final version now?
OKW is ISIS.
Soviet is Iraqi Swat.
USF is Iraqi Military
UKF is French-British-American Assistance.
Wehrmact is Warlords/PMC's.
Really, nice work! @Lieutenant
Ostheer = West German Bundeswehr (NATO)
Oberkommando = East German NVA (Warsaw)
You need to actually start up a match.
Coh2 modding is limited in that you cannot change anything in the Main Menu, the faction icons or add actual commanders to your inventory. This is a limitation of the CoH2 Modding Tools.
We would change it if we could.
Select one of the factions, remember that Ostheer is now West German Bundeswehr and OKW is now the East German NVA. You also want to remove any commanders you have equipped in the loadout section.
Once you load into the actual match
You will see all the custom content. In your Headquarters Base (Tier 0) you will see a button in the bottom right of your ability grid, it is a yellow cap. That is where you will select the custom commander designed for The Unthinkable War.