SteamVR

SteamVR

Widevision VR 2021
10 Comments
algebuckina  [author] Nov 30, 2021 @ 6:15pm 
I set the wrong material for the rafters so they kinda disappeared. I'll be posting a fix soon, as well as reducing the amount of grass and hedges to imporve performance.
Tosscobble Nov 6, 2021 @ 3:14am 
I am please to confirm that this is a VR project created but Algebuckuna in the year 2021
algebuckina  [author] Oct 26, 2021 @ 7:26am 
Thankyou everyone for the words of encouragement. There is a big update coming with a bunch of intractable projects from this years Widevision.
Jun1or luck Oct 24, 2021 @ 5:56pm 
no dumb
byteframe Oct 22, 2021 @ 6:58pm 
Cool.
Foxies (Ly) Oct 22, 2021 @ 6:35am 
:3333
Mejas Oct 20, 2021 @ 10:17pm 
the biggest brain project ive EVER SEEN. brad is a visionary at the forefront of innovative museum design and VR technology. please hire me algebuckina designs!!!!!:praisesun:
wolfdashbear Oct 20, 2021 @ 10:17pm 
Genuinely the best way to have a museum experience during lockdown
EEDEE Oct 20, 2021 @ 10:16pm 
This is absolutely remarkable. A proof of concept like this opens up the possibilities for online museum and art spaces. Even virtual house tours for real estate and concert venues could be included in VR spaces like this one. An exciting exploration of technology for sure!
Doozles Oct 20, 2021 @ 10:12pm 
This is amazing! It's so great to see all these design projects in front of me as though they exist in the real world! This truly is the future of design!