RimWorld

RimWorld

Prisoners Should Fear Turrets
91 Comments
Pondrewd35P Mar 25 @ 4:43am 
素晴らしい
Mlie  [author] Nov 17, 2024 @ 8:03am 
@Alchemist Did you enable the option for it?
Alchemist Nov 17, 2024 @ 8:00am 
Mod not working with mental state: Beserk. Turrets will watch as prisoners destroy everything..
Mlie  [author] Sep 20, 2024 @ 5:53am 
@Dratan Its tricky as mental breaks define themselves as aggressive or not. What mental breaks are you referring to specifically and are they vanilla or modded?
Dratan Sep 20, 2024 @ 1:49am 
Can you add an option to enable other mental breaks? For now only berserk works and it's sad that my 6 turrets ignore entity liberator, jailbreaker or murderer :(
Mlie  [author] May 14, 2024 @ 2:21am 
@chaorain Please see the Reporting Issues section described above
chaorain May 14, 2024 @ 1:57am 
I think 1.5 and Biotech has changed how prisoners are handled. If this mod it is not possible to convert prisoners to a new ideology via wardening. Conversion ritual may still work. Guaranteed to be this mod. Confirmed the existence of this bug with only this mod, Harmony, Biotech, and Ideology installed.
Black_Overlord May 8, 2024 @ 9:29am 
Can you make an option to chose wich type of turret (or a specific turret building on map) will target prisoners/slaves? I want only modded nonlethal turrets be allowed to shot them, bc real turrets in my game almost never leave survivors.
Horror May 5, 2024 @ 4:54pm 
Can't have a functional Prison Industrial Complex without this mod. Kudos man.

Suggestion: Prison Labor integration (Turrets motivate prisoners to work)
Mlie  [author] Apr 14, 2024 @ 8:06am 
@Blazerik Doubt it, it just adds supression rate to turrets if enabled
Blazerik Apr 14, 2024 @ 7:53am 
Is there any chance this is responsible for me being unable to suppress slaves? Having trouble tracking down a cause.
migalone3 Mar 10, 2024 @ 12:37pm 
thank you so much for making this mod now my turrets can finally open fire on escaping slaves and prisoners
Mlie  [author] Dec 18, 2023 @ 7:01am 
@Prester I should, as long as they use the vanilla targeting logic
Prester Dec 18, 2023 @ 6:59am 
does it work with modded turrets?
Texas Red Dec 14, 2023 @ 1:20pm 
works flawlessly, thank you so much!
Mlie  [author] Dec 14, 2023 @ 10:12am 
@Texas Red Sure, should be added now
Texas Red Dec 14, 2023 @ 8:49am 
any chance you might add support for turrets in combat extended and combat extended armory?
Srcsqwrn Aug 19, 2023 @ 7:01am 
I remember that turrets used to shoot prisoners. So I'm glad this mod exists, now. Starting up the game after a long time and having my turrets stand useless was pretty annoying.
Xalies Aug 15, 2023 @ 12:44am 
Like a fool I built a small prison with turrets thinking this would be a stock behaviour, thanks
Consistently Awful Aug 14, 2023 @ 9:46pm 
Excellent, now my tranq turrets wont sit there like maroons as my prisoners vamoose!
Mlie  [author] Jul 1, 2023 @ 11:21am 
@Spectre See Reporting Issues for steps on how to find the issue.
Liseq Jul 1, 2023 @ 9:35am 
Any idea why mu turrets don't shoot escaping prisoners? I turned options on
Mlie  [author] Apr 10, 2023 @ 1:23pm 
@Shazzamon No problem, they were actually pretty similar so a separate design for my own mods is a good idea. Should be fixed now!
Shazza Apr 9, 2023 @ 6:41pm 
@Mlie OH NO I'M DUMB - I'm so used to seeing your red headers that I didn't realize it was a trademark for all your mods and not just the Continued series! ;; Thank you for making this beauty from scratch, then!
Mlie  [author] Apr 9, 2023 @ 3:46am 
@Shazzamon Thanks, this is however not a continued mod. This is one of my own creations :)
Shazza Apr 9, 2023 @ 12:59am 
I swear your Continued series is mindboggling; every single time I've had a problem and thought "I bet the mod that fixes this has been abandoned", there you are to save the day! I wonder if it was ever mentioned why this turret behaviour got snipped out with 1.4?
Evono Oct 21, 2022 @ 11:57am 
Oh wow , when i asked i checked my subscribed mods with the tag excluding 1.4 so i guess you did while i checked my list thats speedy lol thanks !
Mlie  [author] Oct 21, 2022 @ 10:53am 
@Evono Already done
Evono Oct 21, 2022 @ 10:08am 
1.4 planned?
WIbigdog Sep 27, 2022 @ 10:30pm 
@Necrofantastic This one turns animals hunting your pawns hostile: https://steamcommunity.com/sharedfiles/filedetails/?id=1098354593
TheDreamer Sep 17, 2022 @ 2:40pm 
Does this still work for other people?
Yukari Whiteclouds Jul 2, 2022 @ 9:11am 
Also thank you! had a prison break and the turrets i've stationed failed to do anything. Looks like this mod fixes that
Yukari Whiteclouds Jul 2, 2022 @ 9:08am 
are there any versions of this mod that deals with wild animals hunting colonists?
CTH2004 Jun 28, 2022 @ 8:23am 
here's a suggestion:
prisoners fear all turrets, but (not sure if it defaults to on or off), you can tell it to either attack or not attack escapee's. If set to not attack, it will only attack to if the prisioner tries to break it. If not, it will attack prisoners, but will try to only down them. Not necesarilly very well, as the AI in them isn't the best...
Sophia May 31, 2022 @ 4:17am 
Oh my bad, missed that part xD Thank @Mlie
Mlie  [author] May 30, 2022 @ 9:58pm 
@Sophia From the description above: ” Turrets can also give terror to slaves to keep supression levels.”
Sophia May 30, 2022 @ 5:08pm 
Does placing turrets also work with slave suppression?
GlyphidBait Mar 20, 2022 @ 4:08pm 
thank you
Mlie  [author] Mar 20, 2022 @ 2:21pm 
@WilhelmMidgard Should work with any turret that uses the turret-class
GlyphidBait Mar 20, 2022 @ 2:19pm 
does this work with modded turrets such as simple turrets?
雯馨雨 Feb 19, 2022 @ 11:24pm 
thank you
Mlie  [author] Dec 29, 2021 @ 10:17pm 
@Cosmic Dwonpour Check that you have the latest version of the mod. Steam can be slow sometimes. It should be version 1.0.3
Cosmic Downpour Dec 29, 2021 @ 6:03pm 
@Mlie Doesn't seem to be working for my prisoners who go berserk. I have all the right settings ticked, i'm sure.
Mlie  [author] Dec 29, 2021 @ 11:05am 
@Cosmic Downpour Should be an option to let turrets shoot at pawns in any aggro mental-state.
Social fighting is however not considered an aggro-state by the game so that would require a change of the targeting system as well. Not sure how to do that tbh.
Cosmic Downpour Dec 29, 2021 @ 5:46am 
Wish this worked on violent mental breaks and social fights too. It was disappointing watching a prisoner go berserk and punch another prisoner down within mere feet of a taser turret I had just installed in the prison :c
Mlie  [author] Dec 16, 2021 @ 10:01pm 
@Khorne Flakes Nope
Khorne Flakes Dec 16, 2021 @ 9:00pm 
Wait turrets no longer shoot at escaping prisoners in vanilla?
Wish Granter Dec 5, 2021 @ 1:25pm 
Thanks. I know for sure I would feel threatened if there is a tank turret following every of my steps ready to literally shoot both my arms and legs of and tear multiple vital organs with one single shot if I made a wrong move or look stupid at a colonist. What a trash decision that turrets dont target rebelling slaves anymore. But oh well for such braindead decisions we have YOU to revert them to actualy common sense. Thanks for being here and not only creating but also taking on sooooooo many abdonden Mods. We all appreciate you.
Neothardus Nov 28, 2021 @ 3:37pm 
Thank you, I will make the request as soon as possible :)
Mlie  [author] Nov 28, 2021 @ 1:45pm 
@Neothardus Sure, head over to the Discord server linked above and leave a link to the mod in the mod-requests channel