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https://github.com/emipa606/AncientRimSPQRim/tree/main/Textures/Buildings/Furniture/Fountain
https://github.com/emipa606/AncientRimSPQRim/tree/main/Textures
https://gist.github.com/HugsLibRecordKeeper/df968fb57b45db3779f557e9521ae5ce
Also, I've been seeing other comments mentioning an issue with wine fermenting - namely that you can't use the grapes added by the mod to make grape must. I'm not sure if that's due to an incompatibility with Vegetable Garden, but it's something I noticed after updating from 1.3 to 1.4. I'll try and disable VG and its various components to see if that helps and report back if I find anything out!
Thanks a ton for keeping this mod up to date and all the other hard work that went into it! I really love the practical flavor of Roman gear in Rimworld.
The V1.4 version removed the Mediterranean Smithy and its Egyptian equivalent to reduce Mod bloat. I did it in V1.3, but it must not have been done entirely.
All Mod clothing and items should be crafted at the Smithy.
This mod will not limit the game, there are multiple tech-limiting mods for that.
There is already a link to starting scenarios in the description for example.
I added the 'Remove Industrial Stuff' mod so I wouldn't get any modern tech. Is this the correct thing to do to have this functioning properly? If so, perhaps for other newbies like myself, that could be added to the required items list so they would know how to get things working correctly.
Love the mod, keep doing what you're doing
"Could not resolve cross-reference to Verse.ThingDef named Rawgrape (wanter=thingDefs)"