RimWorld

RimWorld

Ancient Rim - SPQRim (Continued)
89 Comments
Mlie  [author] May 10 @ 11:26pm 
@ozfresh I didnt make the mod,I just updated it. But feel free to suggest that to the original author
ozfresh May 10 @ 7:29pm 
Well, I mean, if the files in question were named better making them easier to find, that would be nice too... lol. Thanks!
Mlie  [author] May 10 @ 2:55pm 
@ozfresh I mean, you could have at least tried browsing a few folders before giving up, but here is a direct link to the folder.
https://github.com/emipa606/AncientRimSPQRim/tree/main/Textures/Buildings/Furniture/Fountain
ozfresh May 10 @ 2:51pm 
I don't see any aqueducts or fountains in there
Mlie  [author] May 10 @ 1:15pm 
@ozfresh All textures are browsable on the github-repo
https://github.com/emipa606/AncientRimSPQRim/tree/main/Textures
ozfresh May 10 @ 1:10pm 
Can you show pictures of the fountains and aqueducts please?
Mlie  [author] Feb 28 @ 11:18am 
@Annabellee Anyone is free to use items from this mod as long as any licenses are followed
Annabellee Feb 28 @ 10:29am 
is there any way we can have standalone mod for the Aqueduct, fountains and water-cistern?
Mlie  [author] Dec 23, 2023 @ 11:29am 
@WarKittyKat Found the issue, seems the recipe-users in the core-mod got removed in one of the larger content updates. Should be fixed now
WarKittyKat Dec 22, 2023 @ 9:44pm 
Having the same problem Cosokabe had. The clothing items from this mod cannot be crafted at any workbench. The armors work fine, but the chlamys, pileus, sagum, and toga are completely uncraftable. Verified after unloading other mods.

https://gist.github.com/HugsLibRecordKeeper/df968fb57b45db3779f557e9521ae5ce
Flakalope Aug 22, 2023 @ 10:36am 
Super minor detail, but the description of the Linothorax armor has "layered glued cloth or leather", but the ingredients for the recipe are only leather materials. Seems like a small oversight with an easy fix so I thought I'd bring it up!

Also, I've been seeing other comments mentioning an issue with wine fermenting - namely that you can't use the grapes added by the mod to make grape must. I'm not sure if that's due to an incompatibility with Vegetable Garden, but it's something I noticed after updating from 1.3 to 1.4. I'll try and disable VG and its various components to see if that helps and report back if I find anything out!

Thanks a ton for keeping this mod up to date and all the other hard work that went into it! I really love the practical flavor of Roman gear in Rimworld.
TurtleShroom Jun 21, 2023 @ 10:53am 
@Cosokabe

The V1.4 version removed the Mediterranean Smithy and its Egyptian equivalent to reduce Mod bloat. I did it in V1.3, but it must not have been done entirely.

All Mod clothing and items should be crafted at the Smithy.
Cosokabe Jun 20, 2023 @ 6:36pm 
Could it be that the Crafting Table that was used for some of the Armor doesnt work anymore it seems that for example the Centurions Galea isnt craftable anymore. Also the Mediterean Smithy wich i think was used to make the armor is why ever now called Stupid mediterean smithy. Playing in an older version of the game but shuldnt normaly be a problem right?
pgames-food Mar 25, 2023 @ 9:28pm 
(hi raven catcher, if you are looking for more roman/greek stuff, check out my addon mod for ancient rim which basically adds in a battle music track set in those times) also have a rim-vino wine and beer in my recycling mod, but that might be better for a new game with its crashlanded recyclers scenario or a normal modded game :)
Raven Catcher Mar 25, 2023 @ 1:43am 
Thank you for clarifying that.
Mlie  [author] Mar 25, 2023 @ 1:23am 
@Raven Catcher These mods just adds roman/greek stuff to the game. Nothing in them defines how your colony is played. That is up to you. If you want to use the vanilla tribal scenario and work your way up to this content. If you make a custom scenario and start with it already unlocked. If you use a tech-limiter to remove stuff from the game.
This mod will not limit the game, there are multiple tech-limiting mods for that.
Raven Catcher Mar 25, 2023 @ 12:56am 
So to have a true ancient Rome feel with no modern tech, one needs to install the other mod? I'm a bit confused. I guess I was thinking your mod did all of that. Play as a Roman in Roman times, which of course would mean no shotguns and miniguns.
Mlie  [author] Mar 25, 2023 @ 12:52am 
@Raven Catcher You would have to ask the author of that mod
Mlie  [author] Mar 25, 2023 @ 12:43am 
@Raven Catcher Its up to you if you want to remove tech from the game. Its not a requirement to use the mods. There are lots of mods that adds content to the different tech-levels in the game, its up to you to choose where you want to start.
There is already a link to starting scenarios in the description for example.
Raven Catcher Mar 24, 2023 @ 8:13pm 
I've loaded the 4 mods required which includes [This mod, Ancient Rim - Core (Continued), JecsTools, and Enable Oversized Weapons]. However nothing looks Roman and the tech research shows I have electricity and can get modern weapons. The load order is correct, but have I missed something?
I added the 'Remove Industrial Stuff' mod so I wouldn't get any modern tech. Is this the correct thing to do to have this functioning properly? If so, perhaps for other newbies like myself, that could be added to the required items list so they would know how to get things working correctly.
Yougs Jan 2, 2023 @ 1:36pm 
I came for the wine also ... So sad
AVSLUTAREN Nov 14, 2022 @ 6:15am 
The grapes that are harvested are not accepted to make grape must wich is needed to make wine. So at the moment i cant make any wine unless i have missed something?
JulianTheApostate Nov 6, 2022 @ 12:39pm 
I'm noticing the same thing as @Farmer Fool, my fermenting barrels only accept wort.

Love the mod, keep doing what you're doing
Hazel Horse Oct 30, 2022 @ 12:52pm 
Gods these armours are so much better than the VE: Classics ones
Farmer Fool Oct 29, 2022 @ 7:11pm 
This is a great mod, and I'm glad it's been updated to 1.4! I'm not seeing the fermenting barrel for wine, though - could that be a bug?
Ghost Oct 25, 2022 @ 5:50pm 
@Mlie You are doing the lord's work
Mlie  [author] Oct 25, 2022 @ 12:24am 
@Jéan Pierre de Génitale Updating all my mods, see progress on the Discord server
Ghost Oct 25, 2022 @ 12:17am 
Plz update this baller mod
Mlie  [author] Jul 16, 2022 @ 7:05am 
@Armorguy1 Please follow the steps described under ”Reporting Issues” above, as that error does not happen with only this mod loaded.
Armorguy1 Jul 16, 2022 @ 5:58am 
VE version is when it comes to items, pretty barebones imo. There is a lot more going on faction side though. But yeah the VE version is like a tiny snippet of what this mod(s) try to do.
Armorguy1 Jul 16, 2022 @ 5:37am 
I know it comes from this mod as the message started to popup after installing this mod.
Armorguy1 Jul 16, 2022 @ 5:26am 
I'm getting this error. I don't think it causes anything. But thought you might want to see this anyway.
"Could not resolve cross-reference to Verse.ThingDef named Rawgrape (wanter=thingDefs)"
Mlie  [author] Apr 2, 2022 @ 1:31am 
@fallengrace Well most of their mods are a combined rework of other mods so not surprising really
fallengrace Apr 1, 2022 @ 11:33pm 
so vanilla expanded just made there own version of this :/
Luchyreon Mar 18, 2022 @ 4:39pm 
Is there a possibility to add new roman armor like signifer, pilus prior, legatus etc?
Betute Mar 2, 2022 @ 8:09am 
Yes, it's https://steamcommunity.com/workshop/filedetails/?id=2553700067 . But I should have comented in the ancient rim core comentas section
Mlie  [author] Mar 2, 2022 @ 6:00am 
@Betute I can add it, do you have the link to the mod in question?
Betute Mar 2, 2022 @ 5:45am 
Hello Mlie, your work reviving and maintaining mods os great. Amy plana on making a compatibility patch for iron from medieval overhaul mod?
Perikles Feb 16, 2022 @ 5:35pm 
Thank you! The having 20 shields I couldn't sell was getting annoying.
Mlie  [author] Feb 16, 2022 @ 11:40am 
@Father Gapon Tested it and the only thing I could not sell was the shields. Should be fixed now, all shields should be tradeable with merchants selling melee weapons
Perikles Feb 16, 2022 @ 10:54am 
I do not know if this is a bug or a balance feature but you are unable to trade most modded equipment like shields and armor. It is extremely annoying because I end up needing to wait for them to rot and raids from enemies like Macedonia are awful as you gain nothing to sell.
Mlie  [author] Jan 29, 2022 @ 6:21am 
@kauwgum182 Try the steps listed under ”Reporting Issues” above to find what the conflict is
kauwgum182 Jan 29, 2022 @ 5:21am 
Hello there! I do have the problem that any pawn (also enemies) won't get any damage from melee hits or from a shot or something, when they have a shield equipped. Does someone know how to fix this?
Mlie  [author] Jan 19, 2022 @ 11:55pm 
@WarKittyKat Not sure how it can be achieved. I see no occupancy related properties on Dubs stuff. Perhaps its hardcoded what fixtures has this option.
WarKittyKat Jan 19, 2022 @ 6:39pm 
If you're using the fountains with Dub's bad hygiene, colonist looking to drink "cool fresh water" will ignore both room occupancy checks and restrictions on who can use the facility. Would there be any way to either change this or make a toggle option for the drinking ability? Thanks! My tech-limited colony is otherwise loving their indoor fountains for keeping their bedrooms cool without having to refill 2 dozen passive coolers all the time.
TurtleShroom Nov 15, 2021 @ 11:57am 
Okay. Thank you!
Mlie  [author] Nov 15, 2021 @ 11:56am 
@TurtleShroom If you find any more just leave a note on the respective mod-page and Ill look into it
TurtleShroom Nov 15, 2021 @ 11:40am 
IIRC, there are several Capes scattered in the AR Mod suite. Thank you for adding it, and thank you for checking those.
Mlie  [author] Nov 15, 2021 @ 11:37am 
@TurtleShroom Okay, I added the cape-tag to the cape in this mod
TurtleShroom Nov 14, 2021 @ 4:38pm 
For some reason, there are several types of Capes that don't have the appropriate CAPE TAG ( <li>Cape</li> ). I apologize for not bringing this to your attention sooner.