RimWorld

RimWorld

3,614 ratings
Medieval Overhaul
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Mod, 1.3, 1.4
File Size
Posted
Updated
116.328 MB
Jul 21, 2021 @ 3:31pm
Dec 11, 2022 @ 7:15pm
65 Change Notes ( view )

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Medieval Overhaul

Description
Click here for 1.5 version until this can be updated


[www.patreon.com]


Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.


This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.


-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.

































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on rimedieval or any other external mod for limiting of tech.

Q: Why do we need electricity for the scribe's table ?
A: You need to build a birdpost to generate electricity for the scribe's table.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: is this compatible with any animal mods with their leathers?
A: Yes, there is an autopatcher for every modded animal to drop hides.

Q:Why are animals not dropping hides?
A: Report through the discord server

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE


[ko-fi.com]


SirLalaPyon - author of Medieval Overhaul
Arisher - collaborator, owner of apparel, made the crossbow art
Bodiah - staff writer, has written weapons, biomes, armors, and etc.
Thog - staff writer, has written weapons, food, thoughts, and etc
Hahkethomemah - hired writer, author of 1-2-3 Personalities.
Zomuro - hired writer, has written scenarios, descriptions and etc.
JangoD'soul - artist, created all of the initial armors and helmets of MO
SickBoyWi - Inspiration for Dark Forest Biome
OwlChemist - Inspiration for leather production chain, xml patches.
Ogliss - C# coder. made the code for animals dropping fat and bones.
Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
"Cause your stinky code stank" - TrahsPanda 30/07/2021
My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
Gerrymon - Slave outfits
Vanilla Framework Expanded
Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
sulusdacor - Medieval comms inspiration
OttersHoldingHands - preview image
IcyCheeseCake - made the wonderful griffin texture
The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul

Korean translation by inbae
Chinese translation by snoper

Join my discord server for bug reports and faster feedback : https://discord.gg/MsWwwsnBCc

(CC BY-NC-ND 4.0)
Popular Discussions View All (240)
13
Aug 26 @ 1:33pm
Bones, good god what do you do with them?
andypaul98
7
2
Dec 15, 2024 @ 10:36pm
PINNED: Rimworld 1.5
SirLalaPyon
3
Aug 16 @ 10:27am
Can't call orbital traders
Lovepink
3,953 Comments
Amanite Dec 3 @ 6:15pm 
Found a solution: Some definitions are missing BuildingOnTop. For example, in Buildings_Production.xml, find <defName>DankPyon_Furnace</defName> add <altitudeLayer>BuildingOnTop</altitudeLayer>, and the tops of furnaces are no longer cropped off.
Amanite Dec 3 @ 5:19pm 
Anyone has issue with the top of large buildings, like the smelter or large oven, cropped off by walls if these building are placed directly to the south of the walls? Looks like there are some layering issues between walls and the graphics of these buildings. Strangely, other large buildings like the tudor bed does not get cropped off.
Forrest Nov 26 @ 3:38am 
Ice that appears when my pawns shovel snow is getting dumped in my storage crates and they don't even have an option to accept ice in their storage tab. q_q
QuirkyHndl Nov 13 @ 12:06pm 
@natezilla if you’re talking about the skylights glass roof mod, the glass panes should work.
Bisquit Nov 6 @ 8:19am 
How do the honeycombs get processed into honey?
Zek-zeon Nov 3 @ 5:39pm 
@Simvoid Okay I thought it was just me, and Yes, a lot of the images are broken for me too.
O_o Nov 2 @ 3:39am 
for what spider silk?
Schnitzelschorsch Oct 30 @ 8:41am 
hi
how do i make plasteel out of mythril i got the ore and have the research smithing i should have the recipe but dont see it at the furnance
can some one help ?
Natezilla Oct 11 @ 1:33pm 
Anyone know how to get just glass? I can create in a fueled smith by that gives me just glass panes which I cannot use for glass. Does this sound like a mod conflict?
Simvoid Oct 8 @ 2:54am 
Are the images broken for anyone else?