RimWorld

RimWorld

Fallout Races: Playable Ghoul (Continued)
76 Comments
Mlie  [author] Jul 13, 2024 @ 9:18am 
@Zaljerem Nice, link added to the description
theminidude1234 Apr 29, 2024 @ 7:29pm 
disappointing this isn't being updated I really like these mods :steamsad:
Futama Apr 28, 2024 @ 2:01pm 
Welllll shoot, was hoping to see this in 1.5, but alas, thank you for what you have done, and good luck with whatever your next steps in life are!
Mlie  [author] Apr 25, 2024 @ 2:08pm 
Will not be updating this mod after all, sorry
Mlie  [author] Apr 14, 2024 @ 10:13pm 
@Tobyguilmon Updating all my mods, see Discord for progress
Tobyguilmon Apr 14, 2024 @ 3:14pm 
1.5?
Mlie  [author] Feb 25, 2024 @ 8:25am 
@Nurg Yes, these are HAR races, not Biotech.
Nurg Feb 25, 2024 @ 7:48am 
The Ghouls seem to just show up as Baseliners?
Mlie  [author] Aug 20, 2023 @ 12:00pm 
@cheems marine Should be fixed now
SkimmingDawg Aug 18, 2023 @ 9:39pm 
the race says toxic enviorment resistance is 0 and thats true, did i forget anything or is this a bug
Друманин Дрин Feb 28, 2023 @ 3:38am 
Ghouls kids have a bug when wearing kid's clothes. Their body become a pink square.
Could it be fixed?
Or maybe ghouls should become impossible for pregnancy?
Mlie  [author] Jan 19, 2023 @ 9:59pm 
@Snow Feel free to make such a mod, I will not be reworking existing mods to require a purchase of a dlc to use
Уединение Jan 19, 2023 @ 9:20pm 
Should make this a xenotype mod
Уединение Jan 19, 2023 @ 9:20pm 
Not compatible with gloomy faces or any face mod probably.
Jboy9786 Dec 23, 2022 @ 5:07pm 
goes great with biotech's waster pirates
Друманин Дрин Oct 29, 2022 @ 4:11am 
Glad to see it updated. But now we need to wait for vanilla, frameworks and HAR update too (cause HAR breaking genetic for now)
I know chances are low for new updates for that mod for 1.4 features. But it would be nice at least to have some more kind of possibilities to find ghouls. I know they are supposed to be rare. But in many of my past campaign I didnt have a proper chance to recruit one. Maybe some events or quests would be possible about it? Like ghoul camp or so?
Mlie  [author] Oct 22, 2022 @ 8:06am 
@Друманин Дрин Updating all my mods, progress on the Discord server
Друманин Дрин Oct 22, 2022 @ 7:50am 
Can we have 1.4 please? Especially according to new wastelands?
Mr McNificent Aug 2, 2022 @ 7:39pm 
@Doc, I had similar issues with other race mods a while back, removing all those kids mods seemed to fix it for me.
Doc Jul 23, 2022 @ 3:17pm 
@Leantath Thanks! That answered all I needed to know!
Leantath Jul 21, 2022 @ 9:55pm 
@Doc fairly sure at least one of those mods change the way diseases work in ghouls, as I use none of them and my ghouls only develop carcinoma if implanted with a nuclear stomach. Aside from that, I've made custom ghouls via Prepare Carefully to set them as old as they can be and they still do not develop age-related diseases.

Just my two cents, though! Hope it helps.
Doc Jul 21, 2022 @ 1:36am 
Can anyone confirm that the ghouls do indeed have no chance to get age-related diseases? I have a ghoul currently that, despite being only 38, has developed an artery blockage, a carcinoma in his brain, and alzheimer's.

I happen to be using the mods:
Age Matters 1.2+
Babies and Children 1.3
Children, school and learning fertility operations
Faster Aging 1.3

Could these mods be the reason why? Thanks in advance for your help.
Друманин Дрин Jun 2, 2022 @ 12:15pm 
@Mlie Oh, I see. Then they are kinda supposed to be super rare?
Btw I tested in prepare carefully - and yeah, they are ingame, but only in one faction. So, I supposed it was the idea.
Mlie  [author] Jun 2, 2022 @ 12:12pm 
@Друманин Дрин It is. "They are naturally found in the Outlander Factions at approximately 1/4 the time of normal humans."
Друманин Дрин Jun 2, 2022 @ 11:48am 
Are mod working? Didnt see any ghouls in my playthrough
Jedia Kyrol Oct 30, 2021 @ 10:21am 
Figured it out. There is no Female East in the textures folder. Fixed it by "borrowing" the texture from the old ghouls mod.
kamonwolfe Oct 19, 2021 @ 4:57am 
I see, I will keep trying until I figure out what I did wrong. Thankie for the quick reply
Mlie  [author] Oct 18, 2021 @ 9:51pm 
@kamonwolfe ModSync is a file used for notifying of mod updates
https://steamcommunity.com/sharedfiles/filedetails/?id=1399727830
pgames-food Oct 18, 2021 @ 5:29pm 
where do ghouls like to go on holiday for Halloween?

Ghoulifornia :lunar2019grinningpig:
kamonwolfe Oct 18, 2021 @ 3:40pm 
I tried changing the health scale of Glowing Ones but my edits don't take effect. I saw a 'ModSync" .xml, and was wondering if that might be what is overriding my changes. Thanks for reviving a bunch of mods
why are we here? just to suffer? Aug 21, 2021 @ 11:00pm 
any chance for CE patches for this and fallout robot? i ask just cuz this would be cooool :D
Mlie  [author] Jun 27, 2021 @ 6:48am 
@Marvin 1.0 is 100%
Marvin Jun 27, 2021 @ 5:58am 
it says chance 1.0
should i change that? if so, is there no way too see the actual percentages?
Mlie  [author] Jun 27, 2021 @ 5:16am 
@Marvin There should be a chance value you can lower in the AlienRace-files in that folder
Marvin Jun 27, 2021 @ 4:34am 
sorry if im asking alot but how do you actually change the spawn chances? i have no idea what to do in that file.
Marvin Jun 27, 2021 @ 4:17am 
do ghouls get added to every faction?
Mlie  [author] Jun 24, 2021 @ 12:02pm 
@TurtleShroom No ghoul faction was created, just the race-def. The spawn-chances can be modified, see my answer to Marvin on the subject.
TurtleShroom Jun 24, 2021 @ 11:56am 
Is there a Ghoul Faction? Is it possible to adjust the rate that Ghouls spawn in Vanilla rendition Out Land Factions?
Mlie  [author] Jun 8, 2021 @ 9:50am 
@Marvin Its a weight system so it all depends on how many other race mods adds their values
Marvin Jun 8, 2021 @ 9:48am 
allright, thanks. do they spawn every single raid?
Mlie  [author] Jun 8, 2021 @ 9:16am 
@Marvin Yea, spawnchances are defined in 1.2/Defs/Race/AlienRaceSettingsGlowingGhoul.xml
Marvin Jun 8, 2021 @ 8:53am 
is there any way to change the amount of ghouls spawning ?
Leantath May 12, 2021 @ 12:30pm 
@Mlie Wonderful, thanks! u da bess
Noir May 12, 2021 @ 11:03am 
@Mlie Thank you man! i really apppreciate the hotfix!
Mlie  [author] May 12, 2021 @ 3:47am 
@Noir @Leantath Should work with Simple Sidearms and Run and Gun now. For some reason the ghouls did not inherit the right properties from the human default race that those mods added functions to.
Leantath May 10, 2021 @ 8:04pm 
Thank you for keeping this mod alive! Noticed the same as @Noir on Run and Gun, as well as not showing the Simple Sidearms menu on ghouls.
Noir May 10, 2021 @ 9:59am 
@mile Not that i am aware of, all my other races can use run and gun. Unfortunately i no modding knowledge that might be useful here
Mlie  [author] May 9, 2021 @ 10:34am 
@Noir Not sure how run and gun is implemented. It may need support for extra races somehow?
Noir May 9, 2021 @ 4:58am 
Bit of a strange conflict - It would seem my ghoul colonists cant use the "Run and Gun" mod