Age of Empires II (2013)

Age of Empires II (2013)

Lord of the Rings, The Battle of Helm's Deep
58 Comments
Matze96DAK Jan 8, 2020 @ 2:31pm 
Gandalf must have noticed that the king did not stand alone with me so he decide that he and Eomer would be enough.
The Funk Dec 7, 2019 @ 4:52pm 
P1: Teutons (Defenders of Helm's Deep) | P2: Vikings (Forces of Saruman) | P3: Britons (The Elves) | P4: Goths (Common Orks) | P5: Huns (Rohirrim) | P6: Celts (Uruk-hai) | P7: Franks (Aragorn and Gimli's Forces) | P8: Aztecs (Dunlendings)

Just a little something for when I want to host a game of this.
humboldt_boarder Feb 26, 2019 @ 8:51pm 
everything was cool until the orcs never attacked and the riders never showed up. must be a bug
cjbeards  [author] Jun 25, 2017 @ 11:52am 
Yea the map isn't really made for singleplayer so there will probably be a few issues with it.
ReluctantAnal? Jun 16, 2017 @ 6:16pm 
I played this map on single player first and about some time into the game I realized the reinforcements that were supposed to come at 30 min did not appear.(I was defending) So I used the reveal map cheat code and I saw the reinforcements were stuck. The entry point of the reinforcements were blocked due to clustered structures and stayed stuck for the rest of the game. In the end single player was a breeze, but multiplayer was quite fun and intense on both teams
Trip L T Dec 22, 2016 @ 2:37am 
fuckin hard haha
cjbeards  [author] Jun 8, 2016 @ 11:24am 
You could and then just set the rest of them to cpus
ITz-KiNG Jun 7, 2016 @ 11:51am 
is it possible to play 2 v 1 ? or 2v2 ?
cjbeards  [author] Mar 6, 2016 @ 7:54pm 
glad to hear it :)
cjbeards  [author] Mar 4, 2016 @ 6:58pm 
Basically yes, you could try singleplayer but I do not believe the cpus would work correctly
cjbeards  [author] Jan 13, 2016 @ 8:58pm 
RCG: Well I don't know that problem. I don't think others had that so I don't really know...And if the Rohirrim didn't change teams it was most likely because you were not in the right slot with the right color. That can mess some of the triggers up.
TheDestroyerOfHats(RCG) Jan 12, 2016 @ 5:19pm 
There is a hole in the fortified wall where the deeping wall doesnt reach all the way to the hornberg outer wall

The orcs can just walk through, also the roherin never changed to our team :(
cjbeards  [author] Oct 9, 2015 @ 5:51pm 
skallado: thanks for the suggestions. Yes there has been a lot of problems when the rohirrim come and people building things in the way to block this. Someone else suggested the siege idea and I think it is a great one that I will probably use sometime. That bug is interesting..I dont really know how to fix it but the map did have issues where it was lagging out before so maybe I will look into it. thanks for letting me know :)
Henry-3 Sep 27, 2015 @ 4:22am 
*cough* *cough* The ELVES weren't actually at Helms Deep in the book ;D
skallado Sep 25, 2015 @ 6:25am 
Hey I thought about a couple of things to improve the scenario and a bug:
- People build castles too close to walls, maybe u can add more no building space next to walls with something.
- Same on the path where rohirrim come, people do castle drop there and its impossible, maybe they can wall it but make it so its hard and need a big space, or give rohirrim siege.
- Sometimes the game stops at 01 hour:04 minutes, I don't know why.

Great scenario!:steamhappy:
cjbeards  [author] Sep 19, 2015 @ 1:29pm 
That's a pretty good idea. When I made it I really just wanted to rohirrim to be the cavelry that they were supposed to be and I wanted to remove siege weapons from the good players as it would be too unfair to the evil side. I will look into it though, thanks for the suggestion.
skallado Sep 17, 2015 @ 9:32am 
one thing, playing as the evil, we usually build so much castles and walls where the rohirrim come so they are pretty useles... why not giving them some siege?
cjbeards  [author] Aug 7, 2015 @ 12:00am 
aidenpons -- Honestly probably not very well. It might work if you put them on hard or very hard but the most likely scenario is that they probably wont really attack and your defender allies probably wont do much. You could try it if you wanted but yea I mainly focused on multiplayer.
Ruinae Retroque Rursus Aug 2, 2015 @ 1:49am 
How well does this work for one player vs AI?
Prisonguy Jun 23, 2015 @ 7:32am 
But wait, weren't Sarumans forces the Uruk-Hai? Very nice map tho:AOEKnight:
cjbeards  [author] Jun 7, 2015 @ 5:56pm 
I had to take the screenshot in the original aoe 2 game, cant do it in HD edition
Antnat Feb 14, 2015 @ 12:16pm 
How did you take that first screenshot?
cjbeards  [author] Jan 18, 2015 @ 12:27pm 
DarthAdggoth-- I am sorry for your bad experience with the game. I made them on the feudal age specifically so they couldnt get archers with maximum range and more advanced as the orks(enemies) dont get strong archers. This also makes it very hard and if u put guys in the tower then the tower will kill the petard. I have won it many times as the defence and offence so I am sorry that you are having a bad time with it.
cjbeards  [author] Jan 1, 2015 @ 11:38am 
I should be something like Merciless: Player 1 team 1, Marty: Player 2 team 2, Nickel: Player 3 team 1, blahblahblah: Player 4 team 2, then continue alternating
smoke check ♿ Dec 31, 2014 @ 1:24pm 
So like this:


Merciless: Player 2 team 1
Marty: Player 1 team 2
Nickel: Player 3 team 2
cjbeards  [author] Dec 31, 2014 @ 1:29am 
well the team 2 should be starting in the castle age, and the team 2 slots are p2, p4, p6, and p8. So if ur friend is in say the p2 slot and chooses to be team 1, he will start on the castle age. Make sure people are in the right slots and I think you should be fine. Hope this helped.
smoke check ♿ Dec 29, 2014 @ 9:53pm 
so myfriends are teams 1 and im team 2 im viking and player 2 they are 1 and 3 i set it o feudal age and yet my friend whos player 1 starts with castle age and he gets the reinforcements help?
cjbeards  [author] Jul 20, 2014 @ 12:16pm 
yea, or more specifically when p5 is a human player.
JJL Jul 20, 2014 @ 11:58am 
So they do work when all players are human?
That's cool then
cjbeards  [author] Jul 20, 2014 @ 8:33am 
Yea this map really isn't meant to be played with AI. The rohirrim don't arrive because they are gaia units and the AI cannot capture them. I tested that a few times and could'nt figure out how to make it work.
JJL Jul 20, 2014 @ 7:42am 
I've downloaded this and started playing it with A.I
The A.I doesn't really seem to attack in force, but as this is designed for PVP that's fine,

my main problem is that we nthe rohirrm arrive, only the gandalf and Eomer units ride in, all the others stay unassinged sitting in the canyon,
fix please!
cjbeards  [author] Apr 29, 2014 @ 7:29pm 
first try and unsubscribe and resubscribe, that should work
DrQuicksilver Apr 29, 2014 @ 6:43pm 
I subscribed, got this (it's awsome), and modified it a little bit. But then I wanted the original back, so I deleted it from AOE and now I can't figure out how to get it back... Please Help Me!!!!!
cjbeards  [author] Mar 13, 2014 @ 8:28pm 
Well then I would just say it is mainly suited to multiplayer. That's mainly what I made it for.
Battledroidguy Mar 13, 2014 @ 7:57pm 
Umm well the teams arn't working with comp
No matter what i do
cjbeards  [author] Mar 13, 2014 @ 6:45pm 
Im not sure. You could try it, but I doubt they would attack and beat you before an hour.
Battledroidguy Mar 13, 2014 @ 6:30pm 
Does it work with COMPs?
adymus Mar 8, 2014 @ 3:18pm 
this is nice map ^_^:csgox:
cjbeards  [author] Mar 4, 2014 @ 11:08pm 
Thanks for showing me the stream, I know why it seemed too hard for the bad guys. The settings were supposed to be on the FEUDAL AGE so it would put the good guys on the feudal age and the bad guys on the castle age. That was not a very fair game.
Zetnus Mar 4, 2014 @ 7:07am 
http://www.twitch.tv/ageofempires/b/508015391
If you didn't see the stream of your map, go back and watch it.

It seems like the attackers need a buff - possibly allow them to build certain siege workshop units?
cjbeards  [author] Mar 3, 2014 @ 8:25pm 
I would probably say that you should play it multiplayer. The Als shouldnt be attacking each other. If that is the case leave every team -- and it should assign it itself. However I don't know if they will attack the wall like normal players would and be able to beat u before you win.
Callymore Mar 3, 2014 @ 8:21pm 
The scenario doesn't work for me, I followed the conditions and all the AIs just kill each other and the heroes die is this multiplayer only?
cjbeards  [author] Mar 3, 2014 @ 6:12pm 
thanks u guys
Cap.Souza Mar 3, 2014 @ 5:27pm 
nice, very nice.
agent 3 Mar 3, 2014 @ 3:37pm 
Looks sweet!
ShakyJosh Mar 3, 2014 @ 2:02pm 
Yes, just yes
SunLight :3 Mar 2, 2014 @ 11:30am 
holy shit! you map it's in this moment the best in steam!. Thanks for the map! : D :tgrin:
ThE_BeSt Mar 2, 2014 @ 5:56am 
good job
Sakul Mar 2, 2014 @ 1:29am 
Rofl
deadrobot Mar 1, 2014 @ 6:21pm 
uruk-hai* :3