RimWorld

RimWorld

Stockpile Stack Limit (Continued)
154 Comments
Atari 2600 Jul 19 @ 10:21am 
Ugh, so Adaptive Storage Framework and this don't play well together? Sad. Hopefully the Adapted crew keep updating their mod to make it more compatible, especially seeing as the other storage option via Deep Storage has an unknown future with the new baby arrival in her life.
Xyntheil Jul 15 @ 8:10am 
ty Mlie
Justicar Jul 4 @ 8:14am 
Same as the poster below. This conflicts with Adaptive Storage Framework sadly.
Tyrant Jul 2 @ 8:10pm 
Would it be possible to get this working with https://steamcommunity.com/workshop/filedetails/?id=3033901359 ? I wanted to use this together with https://steamcommunity.com/sharedfiles/filedetails/?id=3484671309
Side1iner Jul 1 @ 1:13pm 
@Mile: Awesome, thanks! And also: thanks for all the mods you keep alive! I can only imagine the amount of time you put into it! Cudos!
Mlie  [author] Jul 1 @ 1:11pm 
@Side1iner Fixed now
Side1iner Jul 1 @ 2:05am 
Playing 1.6 this doesn't work for me. Clicking on the "Total stack limit" button (to set the max stack), nothing happens. As is the button is simply unused.
Mlie  [author] Jun 15 @ 4:20am 
@MayzaTH Congratulations, you won the award for the least information provided in a bug report.
MayzaTH Jun 15 @ 4:00am 
The game crashed . This is no longer working
Kumamanuma Mar 22 @ 10:26am 
I think using any other stack size mods causes the infinite stocking loop bug. When I uninstalled Orgestack, this issue stopped. I then installed Stack xxl and the stocking loop bug came back. This really sucks because using these mods was why I needed the stack limit size in the first place. Kind of a "you can't use one with the other, but you don't need one without the other" situation.
ZhySans Mar 5 @ 9:47am 
首先感谢作者对此mod的更新,但非常遗憾的是经测试它不会起作用。其最主要的问题就是如用户[Serp]说的那样:

yes, what ari85 said was also my experience when I played 2 years ago with this mod. Its a waste of colonists time this way, but better than nothing.. would be nice if this can be changed.

I tested this mod again yesterday with several other mods, and had the problem others described, that a colonist is stuck between 2 piles forever (bringing 75 to limited pile, carrying 74 back and then forever moving 74 back and forth between the two piles, although the current amount of the pile did not change. Since ari85 did not experience this, I assume its a mod conflict (can not test it myself with only this mod active currently because have too many mods active, takes way to long to enable them again, just for testing :D)
Kcancaro Mar 4 @ 11:16pm 
There seems to be a bug with the Neat Storage mod on 1.5, where the stockpile system limits all items to a certain value, causing everything to spread.
Mlie  [author] Mar 3 @ 10:12pm 
@visualpizza Please see the Reporting Issues section described above
visualpizza Mar 3 @ 1:10pm 
Can confirm that the hauling back and forth issue still persists after the update
Mlie  [author] Feb 26 @ 2:46am 
@drvictur Please see the Reporting Issues section described above
drvictur Feb 26 @ 2:26am 
This used to work in the past but not anymore
Mlie  [author] Feb 23 @ 12:30pm 
@Thallan Please see the Reporting Issues section described above
Thallan Feb 23 @ 12:27pm 
It is broken, you cannot use zis mod as ze hauler vill just endlessly haul ze food back and forth and back and forth
arl85 Feb 6 @ 10:27pm 
@Serp according to release notes, version 1.5.1 released middle january should have fixed the issue of endless moving around items between stockpiles; not sure if it's your issue
Serp Feb 6 @ 12:46pm 
yes, what ari85 said was also my experience when I played 2 years ago with this mod. Its a waste of colonists time this way, but better than nothing.. would be nice if this can be changed.

I tested this mod again yesterday with several other mods, and had the problem others described, that a colonist is stuck between 2 piles forever (bringing 75 to limited pile, carrying 74 back and then forever moving 74 back and forth between the two piles, although the current amount of the pile did not change. Since ari85 did not experience this, I assume its a mod conflict (can not test it myself with only this mod active currently because have too many mods active, takes way to long to enable them again, just for testing :D)
arl85 Feb 6 @ 10:16am 
I think it is because of how moving items works and I think is vanilla-like.
A stack of items is selected (probably based on distance source-destination). The stack is then moved to destination. Mod checks if stack is now over imposed limit: if so, the stack is splitted to limit. Excess items are moved to another area.
If another area is not available, items cannot be moved and stack is not splitted.

Not sure if it's a bug; maybe it could be changed to split at sources instead of splitting at destination, not sure
arl85 Feb 6 @ 10:16am 
@clocknova and others who said this mod is not working.

I found that this mod works ok but only if you have enough space for keeping excess resources.

let's me explain with an example: start a new game, create a 1x1 zone, set it to only accept steel and set a limit of 1.
Pawn will fill it with a full stack of steel (75 items) vs the 1 you expect.

but as soon as you create another zone accepting steel with no limits, pawn move the 74 "extra" steels from your 1x1 zone to the other bigger zone, leaving exactly 1 steel, as you expect.
Mlie  [author] Jan 18 @ 11:23pm 
@clocknova Please see the Reporting Issues section described above
clocknova Jan 18 @ 4:49pm 
This mod does not work at all.
fabio.pinhao.mello Jan 18 @ 9:01am 
Too bad the mod doesn't work with LWM's Deep Storage
Shiro Nekuro Jan 8 @ 5:58am 
works fine on regular stockpile zone but crashes as soon as a pawn interacted with LWM's deepstorage buildings that has been limited. So just put a stockpile zone don't use LWM's deepstorage buildings.
Harkan Alexander Cross Jan 7 @ 3:52pm 
Anyone know why the game would freeze for a short period then crash when trying to use this mod? It does not happen when it is paused but if I have changed anything in the settings for a shelf and then unpause it, it freezes then crashes shortly after.
Kuratheris Dec 14, 2024 @ 2:17pm 
Oh jeez, I posted that in the wrong mod comments, sorry, lol. This mod has no issues regarding Misc Turrets which is what that was about.
Mlie  [author] Dec 13, 2024 @ 10:59pm 
@Kuratheris Could you link to that mod?
Kuratheris Dec 13, 2024 @ 5:45pm 
I've found that the issue of weapons not disappearing after being put in the turret, or "falling out" of it, is caused by the mod Stack Gap.
Mlie  [author] Nov 23, 2024 @ 11:01pm 
@Tolodociro Please see the Reporting Issues section described above
Tolodociro Nov 23, 2024 @ 6:37pm 
Idem, instant ctd when activating the box and puting number 10
(a shelf in the dinning room for 10 meal dishes)
Mlie  [author] Nov 23, 2024 @ 5:19am 
@Hellsvien You can share the actual log-file. Its called Player.log and is in the game config-folder
Hellsvien Nov 23, 2024 @ 5:14am 
Hey Mile, I dont even get a chance to get the logs, it crashes straight to desktop immediately. Its a pity, cause this mod is greatly appreciated and essential for my kitchen :(
Mlie  [author] Nov 23, 2024 @ 4:53am 
@Hellsvien Please see the Reporting Issues section described above
Hellsvien Nov 23, 2024 @ 4:51am 
Crash to desktop. :steamthumbsdown::steamthumbsdown:
Mlie  [author] Oct 22, 2024 @ 10:01pm 
@No. Please see the Reporting Issues section described above
No. Oct 22, 2024 @ 9:05pm 
Very poorly coded - the pawns just keep moving items from one stockpile to another in infinite loops.
Elfie Oct 1, 2024 @ 2:04pm 
Does not work with Vanilla stockpiles with LWM deep storage installed. Didn't bother testing without. Users beware. Pawns will try and haul more than the limit and then haul away the "extra" again in a cycle. It will pull every free pawn that can haul (colonists and misc. robots).
NuanKi Jun 18, 2024 @ 5:29pm 
use KanbanStockpile
Natex May 31, 2024 @ 5:56am 
As of today in 1.5, I can assure you that this mod is not working, not on stockpiles nor on shelves.
Stupid kid May 9, 2024 @ 6:59am 
sadly, uncompatible with LWM's storage
[Rl]SunSetMoon May 5, 2024 @ 10:46am 
there is new problem, when use this mod without any storage mod. the pawns only stack 2 stacks of items on a vanilla shelf that can hold 6 stacks
れPURE い.億KiotheCloud四 May 1, 2024 @ 2:41am 
I have a different kind of issue idk why but my haulers are confuse when I place 1 stockpile with a max capacity of 25 they keep filling it up and taking it away constantly I dont have LWM and vanilla shelves cannot carry multiple of the same stuff on 1 tile anymore with this mod on.
Mlie  [author] Apr 21, 2024 @ 12:37pm 
@dvdmcwilliams Please see the Reporting Issues section described above
dvdmcwilliams Apr 21, 2024 @ 12:35pm 
Its causing problems with LWM, it wont let me store the amount of items set in LWM options.
KPLoopy Mar 14, 2024 @ 11:30am 
+1 to the deep storage issue.
Shanghai Shanks Mar 13, 2024 @ 12:36pm 
having an issue with deep storage where my pawns only stack 2 stacks of items on a shelf that can hold 8 stacks
Tymn Feb 20, 2024 @ 8:07am 
anyone know a functioning alternative to this? getting the same issue as others and all the other similar mods seem to be outdated and/or broken.
Uphu Jan 11, 2024 @ 7:07pm 
Same issues as people below