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Don't be toxic, nobody likes that.
https://steamcommunity.com/sharedfiles/filedetails/?id=1911273785
"WikiRim"+"EPOE-Forked: Alien expansion + patcher" There is no list in the surgical menu,sorry my English is not good.
As a side effect, all the stats are listed of every race inside the same item's description.
Other than potential menu bloat with the tails that the Xenobionics Patcher may be attempting to patch on top of what I'm doing (so so so many races have tails...), there shouldn't be other noticeable abnormal behaviour you should come across. This may occur because I standardise most race's bionic tails to use the same single item, in an effort to streamline things for the user and not having to waste time figuring which bionic tail goes to which race.
I'm currently runing both mods and not noticing any abnormal behaviour, but i would like to be reasurred i'm not doing something stupid.
For the Deluxe Edition, the prosthesis related research is significantly reduced in cost, as those research points needed were obscene for what it specifically offers.
Last I checked Revia, their only unique parts were their tails, but they have special features revolving around them. As such, it is best to leave them alone and this means that race does not require external support to enhance their options.
I've checked through the 3 race mods you have listed, and they all use the Human body def, despite some like the minotaurs having horns for example... There is nothing special that I would need to do.
All races that use the vanilla's exact Human body DefName, and have their "humanRecipeImport" tag set to true, they are getting exactly every surgery humans can get without any special input. There is nothing for me to expand upon with this mod in those cases.
Nonetheless, thank you for pointing out those mods and I do appreciate everyone coming forward with race mod suggestions to be looked at.
I've took a look in my playthrough and barebones loadouts for testing, all prosthesis options are available to me, with and without this mod.
In regard to the Ratkins, this mod only made changes to the bionic tails related stuff to fall in line with the generic version, adds Advanced Bionic Tail to be available, fixes the crafting problem of the lower tech prosthesis and able to optimize the natural tail for more efficiency.
Please provide a hugslib log to provide further information.
Dragonian Prime , Fell Tribes , Littluna , Monster girls and Warhammer: Gor .
If any errors occur, please report them to me.