RimWorld

RimWorld

EPOE-Forked: Alien expansion + patcher
124 Comments
Thundercraft Feb 9, 2024 @ 5:11am 
Is there still a chance of this getting an update?
Maple38 Jul 31, 2023 @ 5:50pm 
@Captain ignoring the rest of my comment?

Don't be toxic, nobody likes that.
Captain Jul 31, 2023 @ 2:57pm 
@Maple38 reamp for 19 months is a dead mod you daft kid
Maple38 Jul 28, 2023 @ 5:51am 
@Captain do you really have so little going on in life that you had to come here just to call a mod undergoing a revamp a "dead mod"?
Captain Jul 25, 2023 @ 9:09am 
dead mod
Starempire42 Feb 12, 2023 @ 10:16pm 
Hope the revamp is going well!
Kallyous Oct 23, 2022 @ 5:26pm 
@Tarojun Oh, no hurries, take your time. Wish you get better!
Tarojun  [author] Oct 23, 2022 @ 3:44pm 
I will want to take a complete revamp of how I handle the patches, and going through all the races again when I can get spare time and not being sick.
Kallyous Oct 23, 2022 @ 12:01am 
Will this update to 1.4?
Breakleg Bonesnapper Oct 15, 2022 @ 12:50pm 
Lynians please!
tounho Oct 12, 2022 @ 10:45am 
Addendum: Archotech arms/legs have disappeared too. Someone else has the same problem and posted in the Kurin HAR Edition's comment section. Might be unrelated to this mod.
tounho Oct 12, 2022 @ 10:30am 
I've loaded a 2 month old save and all the Kurin HAR Edition 's Advanced Bionic Legs, -Arms and -Power Arms are gone. All other modded body parts are fine. Ratkin, Nyaron and Rabbies are fine, too. I can reinstall the vanished bodypart. Anyone else has this problem?
NotoriousNix Oct 9, 2022 @ 12:41am 
Make sure you guys have XML Extensions mod active, there's a chance it may be required for the original forked version to work. This could just be too out of date to work atm given game updates.
DistractedUnicorn Sep 8, 2022 @ 3:02pm 
Even when I put this one at the very bottom of the list, I can't install prostethics on anything but humans and dragonians, didn't have that problem with the original EPOE.
Stekkjarstaur Aug 26, 2022 @ 9:44pm 
Am I safe to just use Xenobionic Patcher and remove this from my modlist?
https://steamcommunity.com/sharedfiles/filedetails/?id=1911273785
DarkSolus Aug 2, 2022 @ 11:27am 
Any planned support for Maru Race? Maru Race
SEVEN GOON SESH Jul 19, 2022 @ 6:01pm 
When Skaven
不公平,这不科学 May 25, 2022 @ 5:44pm 
给大家提个醒,边缘维基(WikiRim)会使外星人兼容补丁(EPOE-Forked: Alien expansion + patcher)失效,使外星人种族无法安装假体(没有手术菜单),维基作者底下也有人上报了bug,但是就目前还是会有问题。
"WikiRim"+"EPOE-Forked: Alien expansion + patcher" There is no list in the surgical menu,sorry my English is not good.
Archenemis May 18, 2022 @ 10:01am 
Have no clue what's going on exactly.. but just came to realize that I couldn't apply any prosthesis to my alien colonists. I can only seem to apply them to my human ones. Tried toying around with things a bit removing other mods that had anything to do with prosthetic body parts, the problem still persists.. The alien races I've tried are of the ones listed here, just was wanting to check and see if there was any incompatibilities known about
Breakleg Bonesnapper May 3, 2022 @ 8:07pm 
I hope this is the right place to ask for the ability to install bionics and such on the Rim-Shek.
BOSS Mar 16, 2022 @ 3:01pm 
add Rim-Robots
平凡日 Mar 1, 2022 @ 8:21pm 
I suggest to increase the efficiency of Advanced bionic kurin and kimrir tail to 150%. Because the bionic kurin and kimrir tail has 133% efficiency. It is not enough advanced if the advanced version only increase more 2% efficiency than normal version. :)
Ñopo Feb 28, 2022 @ 1:01pm 
Sorry to bother but it isnt working for the kurin (HAR). I cant do anything on the race. Not even take the organs. My pawn has a broken jaw and i cant replace it with a new one
Tarojun  [author] Feb 8, 2022 @ 9:55pm 
Those are bionic tails stats for other races. The bionic tail you see in this patch is a universal item that replaces the original bionic tails of each races, in an effort to reduce clutter and not needing to figuring out which bionic tail goes to which race.
As a side effect, all the stats are listed of every race inside the same item's description.
Jesus Cat (Fwyrl) Feb 8, 2022 @ 7:15pm 
Question: I see a +30% manipulation on the advanced bionic tail. Is that only for some races? It doesn't seem to be affecting my Kurin.
X09 Feb 3, 2022 @ 8:44pm 
I cant seem to fix a destroyed tail for a Nyaron with anything, Any idea anyone?
Tarojun  [author] Feb 2, 2022 @ 12:56pm 
In essence, both are trying to achieve similar things. Xenobionics Patcher does a more blanket wide patch to cover as much as possible automatically, whilst this one takes a manual approach and also attempt at fixing inconsistencies or bad overwrites in the race mods.

Other than potential menu bloat with the tails that the Xenobionics Patcher may be attempting to patch on top of what I'm doing (so so so many races have tails...), there shouldn't be other noticeable abnormal behaviour you should come across. This may occur because I standardise most race's bionic tails to use the same single item, in an effort to streamline things for the user and not having to waste time figuring which bionic tail goes to which race.
Nicz Feb 2, 2022 @ 8:44am 
How does this work together with Xenobionics Patcher? Does one of them makes the other one reduntant? Are there any potential conflicts from using both, I'm not sure if they are trying to accomplish the same thing or not.
I'm currently runing both mods and not noticing any abnormal behaviour, but i would like to be reasurred i'm not doing something stupid.
Tarojun  [author] Jan 11, 2022 @ 4:44pm 
Added Kurin Deluxe Edition and Solark to the supported mods.

For the Deluxe Edition, the prosthesis related research is significantly reduced in cost, as those research points needed were obscene for what it specifically offers.
平凡日 Jan 11, 2022 @ 2:03am 
Could you please add Solark race to your supported mod?
Vinnie Dec 13, 2021 @ 5:48am 
Do you have any plans to apply Kurin, The Three Tailed Fox [Deluxe Edition] mod, which is an extension of Kurin Mod? There are a lot of mods that have been added, such as Kurin armor, so I use this mod, but I can't give Kurin bionics.
Tarojun  [author] Nov 23, 2021 @ 6:40pm 
@linorre
Last I checked Revia, their only unique parts were their tails, but they have special features revolving around them. As such, it is best to leave them alone and this means that race does not require external support to enhance their options.
linorre Nov 23, 2021 @ 3:47pm 
hi, is this mod supporting Revia Race?
hsinhanchu Oct 14, 2021 @ 7:08am 
i cleaned the mod list and test batch by batch, it's working now and i suspect the mod "recycle this" break the function, i know it sounds pretty weird.
Captolamia Oct 12, 2021 @ 10:19am 
Not sure why it isnt working for me. Had to use Xenobionic Patcher to get surgeries to work.
Tarojun  [author] Oct 10, 2021 @ 4:22pm 
@dr.oldboi
I've checked through the 3 race mods you have listed, and they all use the Human body def, despite some like the minotaurs having horns for example... There is nothing special that I would need to do.

All races that use the vanilla's exact Human body DefName, and have their "humanRecipeImport" tag set to true, they are getting exactly every surgery humans can get without any special input. There is nothing for me to expand upon with this mod in those cases.

Nonetheless, thank you for pointing out those mods and I do appreciate everyone coming forward with race mod suggestions to be looked at.
Tarojun  [author] Oct 10, 2021 @ 4:11pm 
@Captolamia @hsinhanchu
I've took a look in my playthrough and barebones loadouts for testing, all prosthesis options are available to me, with and without this mod.

In regard to the Ratkins, this mod only made changes to the bionic tails related stuff to fall in line with the generic version, adds Advanced Bionic Tail to be available, fixes the crafting problem of the lower tech prosthesis and able to optimize the natural tail for more efficiency.

Please provide a hugslib log to provide further information.
hsinhanchu Oct 10, 2021 @ 1:42am 
same problem as Captolamia, all prosthesis option is missing from my ratkin pawn
Captolamia Oct 9, 2021 @ 6:33pm 
Cannot install advanced bionics in Alien Races at all. None of it is working. Mod order is correct.
KingZork Sep 28, 2021 @ 4:23pm 
Can you use this together with Xenobionic Patcher?
Tarojun  [author] Sep 19, 2021 @ 10:46pm 
New race mods added that will now receive support:
Dragonian Prime , Fell Tribes , Littluna , Monster girls and Warhammer: Gor .
Tarojun  [author] Sep 16, 2021 @ 10:12pm 
Updated alien races I already have, that have reached 1.3 themselves. Now starting to look at the newer alien races.

If any errors occur, please report them to me.
Chocolate Pie Kitten Sep 16, 2021 @ 4:40pm 
Thanks for the update Tarojun
Tarojun  [author] Sep 16, 2021 @ 4:38pm 
Just a word out there, I have started going through all the patches to check they all work properly or if they became redundant, and looking at some of the other new races.
Hans Sep 6, 2021 @ 4:52am 
Update? :D
Scorpio Aug 28, 2021 @ 2:26pm 
any plans to update this?
Rhaal Aug 15, 2021 @ 11:27pm 
Hope this still works in 1.3, update needed?
theArtist Aug 3, 2021 @ 11:45pm 
Is this still needed as for 1.3?
Bareback Hussein Obama Aug 3, 2021 @ 4:35pm 
is this save compatible?