Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think it's safe and replaces vanilla but no guarantees. 😅
🤣🤣🤣🤣🤣🤣😜😜😜😜
Player see in the middle of the screen error in while:
Error: Object references not set to an instance of an object.
When safe zone if constructed, this error goes away and it's sniping as expected.
Please fix.
Otherwise, very cool animation on the block. helps make the machines feel really alive and actively working to do something unlike the static base model.
Agreed. Don't see why not since they animated the a. thrusters and the h. engine.
I like the change in speed based on size.
anyway, great idea, looks good!
2. It's going to look very jerky in update 10 🙄
3. I gave permission to edit and use mods my as unlisted for servers specifically. So you're welcome to edit and use your version instead. 😝
Please consider changing the UpdateEnum.EACH_FRAME to less demanding.
like each 10, no point to update rotation every frame, when there will be like 30 zones in server, this may reduce SIM.
Thanks.
tbh so far i've never used a safe zone as i hardly played other than trying new BP idea since they came out... but great work!