安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I think it's safe and replaces vanilla but no guarantees. 😅
🤣🤣🤣🤣🤣🤣😜😜😜😜
Player see in the middle of the screen error in while:
Error: Object references not set to an instance of an object.
When safe zone if constructed, this error goes away and it's sniping as expected.
Please fix.
Otherwise, very cool animation on the block. helps make the machines feel really alive and actively working to do something unlike the static base model.
Agreed. Don't see why not since they animated the a. thrusters and the h. engine.
I like the change in speed based on size.
anyway, great idea, looks good!
2. It's going to look very jerky in update 10 🙄
3. I gave permission to edit and use mods my as unlisted for servers specifically. So you're welcome to edit and use your version instead. 😝
Please consider changing the UpdateEnum.EACH_FRAME to less demanding.
like each 10, no point to update rotation every frame, when there will be like 30 zones in server, this may reduce SIM.
Thanks.
tbh so far i've never used a safe zone as i hardly played other than trying new BP idea since they came out... but great work!