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[PluginLoader] LoaderExceptions:
System.TypeLoadException: Method 'CanShoot' in type 'SEClientFixes.Weapons.MySmallGatlingGunPatch' from assembly 'SEClientFixes, Version=1.7.3.40619, Culture=neutral, PublicKeyToken=null' does not have an implementation.
System.TypeLoadException: Method 'CanShoot' in type 'SEClientFixes.Weapons.MySmallMissileLauncherPatch' from assembly 'SEClientFixes, Version=1.7.3.40619, Culture=neutral, PublicKeyToken=null' does not have an implementation.
I REALLY like this plugin for its block highlighting ability. Pls fix it.
This plugin is standalone and doesn't require SEPM or PL to work. So I believe if they make it visible it has to start working right away.
I saw elsewhere that if you disable KeyboardInputPatch, movement is back to normal.
Maybe give that a try?
download harmony: https://github.com/pardeike/Harmony
take the 0Harmony.dll in the /net472/ folder and place it in your \steamapps\workshop\content\244850\2171994463\Data\sepm-plugin folder
add the line "-plugin ..\..\..\workshop\content\244850\2171994463\Data\sepm-plugin\SEClientFixes.dll" to your steam launch options, without the quotes
And, @Mike Dude Correction to my last reply: No script selection is needed. For some reason, I thought it autodetected, but you do indeed need to select "Grid Stats" from the script list. So long as you have the ClientFixes SE Plugin subscribed, and enabled in the config in the bottom right of the main menu of SE, the script will appear on the list.
There was an API to reduce traffic between server and client, but I disabled it after 1.196 as it became less useful while I had to maintain both plugins simultaneously.
It probably might have some use in future, but currently I'm looking into GPU optimizations.
@Mike Dude It should work simply by selecting "Script" on the LCD, and interacting with the LCD to edit the text. (Or using the Edit Text button in the control panel while set to Text and Images, setting the text, then switching to Script) No script selection is needed.
Not a problem to add key bindings though. Will do sometime this week.
Looking forward to seeing where this plugin goes, because the features are all things I've wanted to see in SE. Any way you could add editable key bindings for the modifiers as a workaround?
I have question regarding Grid Stats is there any way to get details on block located on SubGrid ?
My idea is to display on camera information about remaining blocks for Projector located on subgrid