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the incompatible weapons listed above have been SCHEDULED FOR REMOVAL IN 60 SECONDS if this not acceptable either type/wc unsupportedmode or QUIT WHITHOUT SAVING and uninstall all WC related mods"
now we can play Medieval Engineers in Space Engineers XD
i play a very heavily modded game with changes to most areas of gameplay and different several weapon mods (though this one is my favorite by far) and i dont have any issues with this mod or crashing
the only issue i encounter is weaponscore trying to auto delete non weaponscore weapons and breaking ranges but im hoping to leave weaponscore behind entirely eventually once i find a good replacement for the rest of the weapons i need
point is this mod has been very stable for me even in my heavily modded game so if you are having issues its likely a conflict issue with another mod
WeaponCore branch has all content present in this one.
the link to the weaponscore version is right there marked by big blue letters
For example, I would have expected "Inventory -all +Ace_800mmTorpedoStrike" to work, but doesnt... ? I've tried pulling the ammo strings from the .sbc..
But, is there an easy way for me to figure out how far out ammo is dangerous?
Like, vanilla gatling ammo used to do damage out to 1k, now nerfed to 800 meters I think. But that is true no matter what you use to fire the ammo with.
keep in mind some weaponscore based weapon mods seem to also cause this issue to happen even without the main weaponscore mod enabled