Space Engineers

Space Engineers

Assault Weapons Pack (April 1 Update)
618 Comments
Goritzz 36 minutes ago 
I don't think it's due to Modular Encounters; I have the same problem even without this mod. It would be great if this could be fixed; I also can't load ammo into the turret.
Goritzz 1 hour ago 
Any solution for the problem with modular entcounters?
ghost 4 hours ago 
this dosent work with modular encounters mods ammo wont go into turret
SchizoidShitzoid Nov 21 @ 10:17am 
Single 150mm landship turret isnt usable.
MLGPR0GAM3R Nov 19 @ 10:40pm 
@LagOps Just use the AI Defense block. It will do the lock on for you even if you aren't piloting.
LagOps Nov 17 @ 5:16am 
Is there a way to make ai turrets use the full range without lockon? the mod is great so far, but that's something i feel is missing.
Daninjagt Nov 8 @ 6:26am 
are you planning to add energy or laser weapons?
Z0mbie Oct 13 @ 5:18pm 
you just gotta look in the right place
just going off of memory and looking through the pictures im pretty sure almost every (if not all) weapon added by this pack has its own image with details about each weapon in the images on the mod page
it has more complete information about its weapons than most mods out there of similar size and scope and you can visually see each one
Typhon Plume Oct 13 @ 3:25pm 
Needs information on the mod page about what weapons are provided here.
Captain Bart Oct 9 @ 2:28pm 
Nvm I'm blind.
Captain Bart Oct 9 @ 2:28pm 
What is the difference between the 1500mm Macro Battery and 1500mm Fixed Lance? In terms of damage, I'm looking to obliterate some Factorum bastards.
SrikerAired Oct 8 @ 1:15am 
How do I craft tech progression??
HS_DRAGON ✞ Oct 4 @ 3:29pm 
Your Mod is by far one of the best.It does not need any other to work and the evolution system of it is very fair, it is expensive, very expensive to unlock the weapons in the progress tab. That's really satisfying.

But I have a possible Bug to report: projectile traces sometimes do not appear.
Aaron Jaeger Sep 29 @ 1:12pm 
That 80mm flak cannon with proximity shells is lethal to small grids.
deltalead1995 Sep 16 @ 1:56am 
@reborn ace @waffal E100 ctrl and scrollwheel works in survival now
Meya Aug 20 @ 6:38am 
is range supposed to be at 800m? or is my game messing with it >>
VanHengel Aug 15 @ 11:00pm 
Are the stats such as turret health, weapon damage, etc. listed somewhere?
Mog Jul 21 @ 1:38pm 
I want to change the target projectiles, meteors and biological on some of the turrets, but I cannot find where to do that in the mod. Can anyone help?
TheRebornAce Jul 17 @ 4:25pm 
@Martha what you described is a default feature that only works when in creative mode. In Survival mode the hold distance is static. There was a mod for it but doesn't work anymore
Martha_Farquaar Jul 17 @ 6:26am 
@WAFFEL E100 - I think I know what you mean but I'm not sure which mod I have does it. It could be Build info, or it could be Improvised Experimentation. But if I hold Alt and scroll, I can adjust the distance from my character the block places at, allowing me to actually place the huge turreted guns.
WAFFEL E100 Jul 11 @ 10:32am 
anyone have a mod that increases block placement range? cant place the 1500mm turret thing on existing ships and having to use merge blocks is annoying
Dziwo Jun 19 @ 3:48am 
Honestly, if this mod fixes the grating SFX on automatic weapons this will be the best vanilla+ all-rounder mod
XY78 Jun 13 @ 3:28pm 
@Mellie
Yes, but not to nearly the extent of many other weapon mods. For small grid I'd say assault cannons outperform their closest cousin, the 150mm rifle. On large grids you can fit a 400mm assault turret into the space of an assault cannon turret, and the 400mm is a decent chunk better. Vanilla turrets also take extra explosive damage and pretty much everything here deals explosive damage so you'll be able to defang enemies easily.

If we don't care about matching size profiles, there's some really big guns in this pack that easily outperform vanilla.
Mellie Jun 6 @ 7:34pm 
If I add this will it "break" the fights against AI factions with MES, thinking since maybe they wont get them
YamiKevin Jun 1 @ 11:39am 
Some of the Turrets dont Fire automatically but still fine if you manually fire them
Warhound_No2_Last_laugh May 25 @ 10:12am 
I love this pack, i use it on every survival world i ever had and even on our new server, my 1 and only critique is the ranges on them, every weqpon at 400mm and above i think should have some extrs rsnge beyond 2000 meters, im not talking about insane 17-20 km just like 4-5 km so there would be a point to aim them manually, is there a version where they have extra range, or could it be done?
G-Lew May 10 @ 11:10pm 
For some reason some of these weapons don't seem to work properly anymore, They just simply dont aim or shoot automatically but still work manually. Like the 640mm turrets and some of the 400mm ones. Not sure whats the cause of it
Kaede Shinomiya May 2 @ 7:31pm 
some how, the best vanilla style weapons pack has gotten EVEN BETTER, props to you Ace, you MAD LAD
DrKartoffelsalat May 2 @ 4:34am 
@SEALxPIERRO this is not the WeaponCore version of the mod and is incompatible with WC (as is any other non-WC weapon mod)
SEALxPIERRO May 1 @ 7:46am 
error message : "Sadly WeaponCore mods are not compatible whit any p)arty weapon mods, you must use one or the other Incolmpatible weapons : ACE_Turrets_400mmVanquisher,Ace_Turrets_43RAC
the incompatible weapons listed above have been SCHEDULED FOR REMOVAL IN 60 SECONDS if this not acceptable either type/wc unsupportedmode or QUIT WHITHOUT SAVING and uninstall all WC related mods"
Jonnyhawkeye Apr 30 @ 5:40pm 
Yo the Batista XD!
Templar Apr 30 @ 7:03am 
Never really tried this pack before but this with vanilla+ framework is pretty cool. Are these weapons intended to be used without any shield mod?
DRACO_THE_RIDER Apr 29 @ 10:49pm 
update broke all of your fixed guns and alot of guns arent as loud as they shuld be plus chain guns break shots have no sound just letting you know
VanLabyrinth Apr 24 @ 12:28am 
hay can you please add a blahaj launcher?
Autumn Apr 18 @ 1:48pm 
@comandante wolf You can auto-target-lock with an AI defensive block. As a warning, it's borderline overpowered once you can start hitting things without manually aiming at 2km.
comandante wolf Apr 9 @ 12:54pm 
Is there any passive way to expand the range of the turrets? it feels a little odd to see the AI shooting me with smaller guns from afar while i still have to get by his side to get in range with the bigger guns
GigaCars Apr 2 @ 12:45pm 
lol nice april fools joke

now we can play Medieval Engineers in Space Engineers XD
Artorias Apr 1 @ 6:19am 
10/10 April fools joke ace, love the new medieval gun lol
ElderRocket6268 Mar 23 @ 5:59pm 
Could we get any EMP weapons that can temporarily disable a ship without doing damage?
Z0mbie Mar 20 @ 9:35pm 
it depends what mods your using
i play a very heavily modded game with changes to most areas of gameplay and different several weapon mods (though this one is my favorite by far) and i dont have any issues with this mod or crashing
the only issue i encounter is weaponscore trying to auto delete non weaponscore weapons and breaking ranges but im hoping to leave weaponscore behind entirely eventually once i find a good replacement for the rest of the weapons i need
point is this mod has been very stable for me even in my heavily modded game so if you are having issues its likely a conflict issue with another mod
Ouroboros8807 Mar 19 @ 7:49pm 
There seems to be an issue when I load any mod that extends the fire range for this mod, not sure if its a me problem
The Autistic Page Mar 17 @ 5:23am 
Must conflict with other mods because it crashes my game.
Harbinger Ace  [author] Mar 17 @ 4:09am 
Wait I lied. WC version doesn't have working flare launchers, nor meme guns.
Harbinger Ace  [author] Mar 10 @ 10:31pm 
@CM:D
WeaponCore branch has all content present in this one.
CM:D Feb 28 @ 10:57pm 
Yes the link to the weaponcore version is in the description, however, it seems to have significantly less content in it than the non-weaponcore counterpart if the screenshots are to be believed
Z0mbie Feb 18 @ 7:44am 
people you gotta read the description
the link to the weaponscore version is right there marked by big blue letters
mr.westbrook Feb 16 @ 11:14pm 
300mm Paladin Turret is an artillery piece with an 800m range! Even with a defensive AI block it will only target out to 1000m. The fluff even boasts its artillery so, please give it at least the standard 2000m range of the basic artillery in the game. Otherwise, love the mod, its allot of fun to use.
toyotatad Feb 15 @ 12:25pm 
HELP! i cant get the tech components for the progression nodes in survival, help please!
Auto Noob Feb 13 @ 8:47am 
Подскажите, в какую пушку залазиет раскладушка?)
CosmoCody Feb 10 @ 4:10pm 
Is the 800mm Torpedo bugged? it doesnt seem to explode on impact with target.