Space Engineers

Space Engineers

Assault Weapons Pack (April 1 Update)
595 Comments
Mellie Jun 6 @ 7:34pm 
If I add this will it "break" the fights against AI factions with MES, thinking since maybe they wont get them
YamiKevin Jun 1 @ 11:39am 
Some of the Turrets dont Fire automatically but still fine if you manually fire them
Warhound_No2_Last_laugh May 25 @ 10:12am 
I love this pack, i use it on every survival world i ever had and even on our new server, my 1 and only critique is the ranges on them, every weqpon at 400mm and above i think should have some extrs rsnge beyond 2000 meters, im not talking about insane 17-20 km just like 4-5 km so there would be a point to aim them manually, is there a version where they have extra range, or could it be done?
G-Lew May 10 @ 11:10pm 
For some reason some of these weapons don't seem to work properly anymore, They just simply dont aim or shoot automatically but still work manually. Like the 640mm turrets and some of the 400mm ones. Not sure whats the cause of it
nari lutra May 2 @ 7:31pm 
some how, the best vanilla style weapons pack has gotten EVEN BETTER, props to you Ace, you MAD LAD
DrKartoffelsalat May 2 @ 4:34am 
@SEALxPIERRO this is not the WeaponCore version of the mod and is incompatible with WC (as is any other non-WC weapon mod)
SEALxPIERRO May 1 @ 7:46am 
error message : "Sadly WeaponCore mods are not compatible whit any p)arty weapon mods, you must use one or the other Incolmpatible weapons : ACE_Turrets_400mmVanquisher,Ace_Turrets_43RAC
the incompatible weapons listed above have been SCHEDULED FOR REMOVAL IN 60 SECONDS if this not acceptable either type/wc unsupportedmode or QUIT WHITHOUT SAVING and uninstall all WC related mods"
Jonnyhawkeye Apr 30 @ 5:40pm 
Yo the Batista XD!
Templar Apr 30 @ 7:03am 
Never really tried this pack before but this with vanilla+ framework is pretty cool. Are these weapons intended to be used without any shield mod?
DRACO_THE_RIDER Apr 29 @ 10:49pm 
update broke all of your fixed guns and alot of guns arent as loud as they shuld be plus chain guns break shots have no sound just letting you know
VanLabyrinth Apr 24 @ 12:28am 
hay can you please add a blahaj launcher?
Autumn Apr 18 @ 1:48pm 
@comandante wolf You can auto-target-lock with an AI defensive block. As a warning, it's borderline overpowered once you can start hitting things without manually aiming at 2km.
comandante wolf Apr 9 @ 12:54pm 
Is there any passive way to expand the range of the turrets? it feels a little odd to see the AI shooting me with smaller guns from afar while i still have to get by his side to get in range with the bigger guns
GigaCars Apr 2 @ 12:45pm 
lol nice april fools joke

now we can play Medieval Engineers in Space Engineers XD
Artorias Apr 1 @ 6:19am 
10/10 April fools joke ace, love the new medieval gun lol
ElderRocket6268 Mar 23 @ 5:59pm 
Could we get any EMP weapons that can temporarily disable a ship without doing damage?
Z0mbie Mar 20 @ 9:35pm 
it depends what mods your using
i play a very heavily modded game with changes to most areas of gameplay and different several weapon mods (though this one is my favorite by far) and i dont have any issues with this mod or crashing
the only issue i encounter is weaponscore trying to auto delete non weaponscore weapons and breaking ranges but im hoping to leave weaponscore behind entirely eventually once i find a good replacement for the rest of the weapons i need
point is this mod has been very stable for me even in my heavily modded game so if you are having issues its likely a conflict issue with another mod
UnknonRetad2546 Mar 19 @ 7:49pm 
There seems to be an issue when I load any mod that extends the fire range for this mod, not sure if its a me problem
The Autistic Page Mar 17 @ 5:23am 
Must conflict with other mods because it crashes my game.
Harbinger Ace  [author] Mar 17 @ 4:09am 
Wait I lied. WC version doesn't have working flare launchers, nor meme guns.
Harbinger Ace  [author] Mar 10 @ 10:31pm 
@CM:D
WeaponCore branch has all content present in this one.
CM:D Feb 28 @ 10:57pm 
Yes the link to the weaponcore version is in the description, however, it seems to have significantly less content in it than the non-weaponcore counterpart if the screenshots are to be believed
Z0mbie Feb 18 @ 7:44am 
people you gotta read the description
the link to the weaponscore version is right there marked by big blue letters
mr.westbrook Feb 16 @ 11:14pm 
300mm Paladin Turret is an artillery piece with an 800m range! Even with a defensive AI block it will only target out to 1000m. The fluff even boasts its artillery so, please give it at least the standard 2000m range of the basic artillery in the game. Otherwise, love the mod, its allot of fun to use.
toyotatad Feb 15 @ 12:25pm 
HELP! i cant get the tech components for the progression nodes in survival, help please!
Auto Noob Feb 13 @ 8:47am 
Подскажите, в какую пушку залазиет раскладушка?)
CosmoCody Feb 10 @ 4:10pm 
Is the 800mm Torpedo bugged? it doesnt seem to explode on impact with target.
Snake Beater Feb 1 @ 5:27am 
Are there any plans to port AWP to SE2 when mod support comes out?
DRACO_THE_RIDER Jan 28 @ 11:22pm 
alot of the guns have no sound or a shoop sound like a thing getting luanched threw a tube thith air can you add alot of sound for the guns like the miniguns add an a10 warthog auto cannon sound the 400mm guns need a big boosh with eco the 1000mm+ guns need to sound like railroad cannons from wwII and add rotory cannons like 3oomm 3 berals of corse but 2 shits per second so they are balenced large stationary catling gun too please
Roboman5e15YT Jan 25 @ 5:14pm 
i even removed all weapon mods
Roboman5e15YT Jan 25 @ 5:03pm 
i dont have this subscribed but its showing up in my build menu and i cant figure out what mod adds it
miku567 Jan 23 @ 2:37am 
Wish there was a WeaponCore compatible version.
Star1337_online Jan 5 @ 7:47am 
you really cant switch to the other catagories?
Edelweiß-Krapfen Jan 4 @ 9:29pm 
The progression terminal does not show anything else other than 30mm, I can not unlock any 20mm or anything below 30mm at all, considering how much resources this gobbles up and that I cant find any information in the comments here or elsewhere on how to fix this, I will remove this mod until I get information on how to actually fix it
TheJackk Jan 2 @ 2:37am 
Would it be possible to make Large Grid variants for the Static Autocannons?
thesnowfox84 Dec 30, 2024 @ 2:45pm 
@MeraDMG I'm setting up A Loot progression mod. So I may see if it will still work if I don't have progression on It'll be a pain if I can't use a weapon because I haven't came across the node. :steamfacepalm:
meraDMG Dec 24, 2024 @ 7:39am 
@remethep Use the mod Build Info, it adds a small overay with information about the weapons, it even shows their range, damage and other special things like airtightness of a block while you're' placing it
meraDMG Dec 24, 2024 @ 7:36am 
@thesnowfox84 just disable progression in the world you're playing, however the Nodes and the progression terminal are always going to be listed on the blocks
meraDMG Dec 24, 2024 @ 7:34am 
@MikeCDAMMIT1990 Theres a specific Assembler used to make the techs used to build the nodes, search for "Progression Terminal", this one needs to be connected by converyors to draw resources (and get ready beacause tech is expensive)
JunJr Dec 22, 2024 @ 3:46am 
I'm struggling to get the ammo for this mod to show up with Automatic LCDs 2...anyone else got this working?
For example, I would have expected "Inventory -all +Ace_800mmTorpedoStrike" to work, but doesnt... ? I've tried pulling the ammo strings from the .sbc..
MikeCDAMMIT1990 Dec 19, 2024 @ 6:22am 
do the nodes need to be conveyed
MikeCDAMMIT1990 Dec 19, 2024 @ 6:21am 
How do i craft the tech? i have built the node blocks that i can, the rest require tech, how do i make the tech?
Corki99 Dec 4, 2024 @ 5:50pm 
I'm confused, how does the spotlight turret work? How does it turn on?
TheJackk Dec 1, 2024 @ 3:46am 
Would it be possible to perhaps make static railguns?
KarlThorsten89 Nov 29, 2024 @ 12:02pm 
Tiny request... the ENDBRINGER weapon. Could you make a 9x9x2 version? Just make it a little larger, basically?
thesnowfox84 Nov 24, 2024 @ 11:37am 
Can anyone tell me how to turn off the custom progression system I looked all over and can't find the option.
remethep Nov 21, 2024 @ 1:08am 
Love the art style and diversity here. :)

But, is there an easy way for me to figure out how far out ammo is dangerous?
Like, vanilla gatling ammo used to do damage out to 1k, now nerfed to 800 meters I think. But that is true no matter what you use to fire the ammo with.
Z0mbie Nov 13, 2024 @ 11:48am 
@woodfrog999 typically in my experience that is caused by trying to run weaponscore with this mod which is not weaponscore compatible
keep in mind some weaponscore based weapon mods seem to also cause this issue to happen even without the main weaponscore mod enabled
Khal Nov 11, 2024 @ 11:13pm 
@Harbinger Ace Do you have any plans to increase the range of the turrets?
woodfrog999 Nov 10, 2024 @ 9:17am 
the guns didn't target the enemy, the guns just sat there while i got bombarded by vanilla weapons