Space Engineers

Space Engineers

794 ratings
Assault Weapons Pack (October 16 Update)
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
519.186 MB
May 28, 2020 @ 2:03am
Oct 29 @ 10:07pm
45 Change Notes ( view )

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Assault Weapons Pack (October 16 Update)

In 1 collection by Harbinger Ace
SE: Outlands Unofficial Mod List
16 items
Description
Introducing Assault Weapons Pack! Featuring almost four dozen armored turrets and almost two dozen fixed cannons, Assault Weapons Pack provides engineers with a deadly arsenal to unleash upon the battlefield. Field multiple rotary autocannons to face down your adversaries in close combat, or unleash a firestorm of flak artillery to block hostile missile barrages. Gun down smaller vessels with light artillery turrets, or overwhelm battleships with swarms of burst missiles. If your opponents are packing heat, arm yourself with a wide variety of heavy turrets. Go big or go home with half a dozen experimental weapons, each guaranteed to punch holes in any opposing vessel.

Features & Notes:
  • Assault Weapons Pack does not override any vanilla values, and is compatible with nearly all other weapon mods.
  • Features support for Vanilla+ Framework!
    • 80mm flak shells feature proximity detonation
    • 220mm Burst Missile and 800mm Strike Torpedo become guided muntions.
    • Vanilla+ is not required, and can be added/removed from worlds and servers at any time.
  • Custom progression system!
  • Custom tracers and shot VFX!
  • Full LOD models.
  • Full construction models
  • Full block skin support.
  • Full English and Russian language support.
  • Incompatible with WeaponCore!

Future plans:
  • More weapons and weapon types. (Got ideas? Let me know!)
  • Support for more languages.

Made with kind assistance from:
  • Rhodor:
    • One very cursed audio file.

WeaponCore?
The original WeaponCore version of Assault Weapons Pack has returned!

Promotional
[ko-fi.com]
[discord.gg]

READ!
©2024 Harbinger Ace, owner of this Steam account. All rights reserved.
If you wish to reupload this mod, such as for dedicated servers, then set it to private, friends only, or unlisted on Steam. Do not republish anywhere except the Steam Workshop!
Any "patch mod" (a mod which overrides data files, but includes no models, textures, etc) for this mod may be uploaded freely without my permission. Use ModAdjusterV2 to do this.

". . . and from the blackest night, fire and steel protect us all."
Popular Discussions View All (6)
114
Nov 1 @ 3:07am
PINNED: - BUG REPORTS -
Harbinger Ace
1
Aug 29 @ 6:25am
How do i increase the firing range?
Crock Johnson
1
Apr 17 @ 1:03am
Tech progression
Wetdog37
553 Comments
Corki99 17 hours ago 
I'm confused, how does the spotlight turret work? How does it turn on?
TheJackk Dec 1 @ 3:46am 
Would it be possible to perhaps make static railguns?
KarlThorsten89 Nov 29 @ 12:02pm 
Tiny request... the ENDBRINGER weapon. Could you make a 9x9x2 version? Just make it a little larger, basically?
thesnowfox84 Nov 24 @ 11:37am 
Can anyone tell me how to turn off the custom progression system I looked all over and can't find the option.
remethep Nov 21 @ 1:08am 
Love the art style and diversity here. :)

But, is there an easy way for me to figure out how far out ammo is dangerous?
Like, vanilla gatling ammo used to do damage out to 1k, now nerfed to 800 meters I think. But that is true no matter what you use to fire the ammo with.
Z0mbie Nov 13 @ 11:48am 
@woodfrog999 typically in my experience that is caused by trying to run weaponscore with this mod which is not weaponscore compatible
keep in mind some weaponscore based weapon mods seem to also cause this issue to happen even without the main weaponscore mod enabled
Khal Nov 11 @ 11:13pm 
@Harbinger Ace Do you have any plans to increase the range of the turrets?
woodfrog999 Nov 10 @ 9:17am 
the guns didn't target the enemy, the guns just sat there while i got bombarded by vanilla weapons
anzellott Nov 6 @ 4:09pm 
can you please share the stats for the weapons, like mass, fire rate, damage, and stuff?
ThiccRussianMan Nov 4 @ 12:50am 
I can't figure out why exactly I'm doing wrong with the tech progression. Says to input ingots but it does nothing