RimWorld

RimWorld

Stuff List
34 Comments
Mariska Hargitaylor Swift  [author] Jun 13, 2022 @ 2:14pm 
thanks for picking up the slack, i'm glad someone found this useful
Mlie Apr 23, 2022 @ 1:52pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2798767227
Hope it helps anyone!
Mariska Hargitaylor Swift  [author] Jan 16, 2022 @ 5:19am 
yeah sure feel free to take the source
Calypso Nate Dec 21, 2021 @ 8:52am 
Is this open source? I would be interested in updating it for current versions.
Alchemyst Nov 11, 2021 @ 10:43pm 
Crash to desktop with Rimworld 1.3159
Please update!
虛無_鬼王 Jul 13, 2021 @ 8:26am 
Hello, i make a chinese translation.

May I have your permission to forward/upload the translation file of this mod to the workshop?
test Jun 27, 2021 @ 2:56am 
12
ELLIOTTCABLE on Discord May 27, 2021 @ 1:47am 
I'd love to switch to this from That Other Mod With A Horrible Scrollbar … but I need support for dynamic stats, like JPT's "Softness" )=
Panacea Oct 30, 2020 @ 6:02pm 
Anybody try using this in 1.2? Any issues?
pgames-food Oct 9, 2020 @ 6:22pm 
hi is there a way to see the final value improvement at all?
for example, if i have a bunch of stuff, if would be cool to know which stuff to make a sculpture from, to sell for more silver :)
Theirah Oct 9, 2020 @ 1:45pm 
Any update for 1.2?
Panacea Jun 10, 2020 @ 7:50pm 
What does the Beauty % stat mean for textiles?
WaxWorm May 26, 2020 @ 12:05pm 
@Byter:

It does show quite a lot of info, when you activate the Info-Tab, like in this screenshot:

https://steamuserimages-a.akamaihd.net/ugc/773972910607813615/B816E3A25B20D0B3AF3505825C00CF3601D2220B/

But you're right, it's not a handy comparison table. And I don't know, how much info it shows for weapons.

Don't forget though that any list before crafting won't factor in item quality. But you could use WeaponsTab for that after crafting.


@Mariska:

I'd probably use that :D
Byter May 26, 2020 @ 10:54am 
Already using that. :D Does not give any info about the statistics of the object you're about to craft, but yeah. Kinda off topic for this mod as well, so I appreciate the help but I think I'm fine with just writing stuff down for the moment :P
Mariska Hargitaylor Swift  [author] May 26, 2020 @ 10:53am 
Might look into forking Mint Menus to allow you to filter by category, then present a table showing stat factors within the category...
WaxWorm May 26, 2020 @ 10:47am 
@Byter:

In that case take a look at Dubs Mint Menus
Byter May 26, 2020 @ 10:23am 
@WaxWorm Thank you. These two mods are fantastic. Though, sadly, none of them help directly comparing when clicking the little "i" in the detailed job/blueprint/task view in a workbench. WeaponStats only shows stuff on the map, so it can't help with that, and WikiRim is the same as the normal stats where I'd have to remember or write down statistics to make comparisons. But thanks for showing them to me! :Djoe:
WaxWorm May 26, 2020 @ 9:51am 
Nice, a few less things to patch for myself! :D
Mariska Hargitaylor Swift  [author] May 26, 2020 @ 9:36am 
I think Textile Stats has a weapon comparison tool? I don't remember.

Anyway, updated to add melee cooldown back in, the use WaxWorm's icon, and I like the button minimized so I kept it that way, close to where WikiRim displays
WaxWorm May 26, 2020 @ 9:18am 
@Byter:

You're looking for WeaponStats

It's just weapons that are currently on the map, but I guess that's enough.

Otherwise you could get WikiRim which has basically any information you might want, just not in list form.
Byter May 26, 2020 @ 9:12am 
Is something like weapon comparisons planned? I have a lot of mods that add various similar guns and I want to be able to compare them all without having to remember their stats from lookup to lookup... :bbtcat:
Mariska Hargitaylor Swift  [author] May 26, 2020 @ 8:19am 
Yeah, I noticed; It'll be fixed in the next update
WaxWorm May 26, 2020 @ 8:17am 
And I noticed, that the Flammability stat pushed the MeleeCooldown stat out of the list window. Not sure if that was on purpose. Personally I won't really miss it.
WaxWorm May 26, 2020 @ 8:14am 
Oh and I also just changed "Hot" to "Heat"

<StuffList.Base.InsulHot>Heat Insulation</StuffList.Base.InsulHot>
in LanguageData.xml

;)
Mariska Hargitaylor Swift  [author] May 26, 2020 @ 7:55am 
@WaxWorm: Mind sharing your icon?
WaxWorm May 26, 2020 @ 7:49am 
@Panacea:
sure, it's just a tab with a list.


@Mariska:
Thanks a lot! I made a few tweaks for myself and it now has replaced the other mod ;)

https://steamcommunity.com/sharedfiles/filedetails/?id=2109675159

(I put

<minimized>False</minimized>
in StuffList.xml for all the icons to even out

and

<StuffList.Factor.Flammability>Flamma- bility %</StuffList.Factor.Flammability>
in LanguageData.xml for a line break

and I changed the icon to three rolls of undefined materials to make it fit better with the other icons.
Panacea May 26, 2020 @ 7:19am 
Is this safe to add to a save?
Mariska Hargitaylor Swift  [author] May 26, 2020 @ 6:03am 
Updated to 1.0.1, added UI icon and flammability stat
Phostration May 25, 2020 @ 5:26pm 
I agree with WaxWorm. Looking forward to the update :)
WaxWorm May 25, 2020 @ 11:35am 
It has more stats than yours but most of it is not needed. And it has a horizontal scroll bar, which is atrocious. So if you put in the flammability stat and a nice icon, this will definitely become my replacement for it ;)
Mariska Hargitaylor Swift  [author] May 25, 2020 @ 10:35am 
WaxWorm: hah! i was looking for something like that and couldn't find it so I made this for myself.
WaxWorm May 25, 2020 @ 9:22am 
Needs flammability % stat and a UI icon to become better than the Textile Stats mod ;)
Sopel May 25, 2020 @ 7:55am 
How do display menu categories with icons and not with text?