Avorion

Avorion

System Upgrade - Specialized Production Bays (SDK)
47 Comments
Walki Mar 13 @ 6:06pm 
Take my points :3 I still haven't lost hope that this mod will be updated.
03-13-2025
Translated by Google
Luner Hunter Feb 2 @ 4:42am 
i'd love to see this updated ... as of 2/1/25 no dice
CaptPatrick01 Jan 16 @ 3:41pm 
Something about rolling random bonuses being replaced by perk lists.
The Irish Guard Dec 7, 2024 @ 10:48pm 
No word on this being updated? As of 8/13/24, looks like it is not & I do not see another mod that does this.
CaptPatrick01 Aug 13, 2024 @ 5:05pm 
The problem is much more than a version mismatch Alter. There's been internal changes in the game since, so the bays are just blank junk now.
Alter2004 Aug 12, 2024 @ 3:26am 
Is any modder here who knows how to change the "base game requirement"? Guess if that's fixed, this mod would work again... ?

@SDK : If you are alive and gonna upload the mentioned updates... thanks mate in advance! These are great mods!
Examor Jul 16, 2024 @ 11:28am 
Looking forward to an update. Love this mod!
Prophet Of Merci Jul 12, 2024 @ 1:17pm 
@SDK
You still alive fam?
SDK  [author] Mar 23, 2024 @ 8:07pm 
I was working on building the updates for this before I left. I have functional updates on my local drive. I'm out of the states on business but I'll drop a large set up updates when I get back. This is one of them.
Salad-in Feb 6, 2024 @ 12:41pm 
It's almost like the mod's been out of date for 4 years, my guy.
EvilBroh Feb 6, 2024 @ 3:56am 
This mod has blank/broken itens. Didn't test if it's a conflict with other SDK mod.
I have all SDK's mods enabladed, minus this now and the Specialized Cargo Compression Unit
Thundercraft Jan 17, 2024 @ 6:05pm 
Any chance of an update?
fillgill Nov 11, 2023 @ 10:01am 
hopefully SDK has time soon to update this soon
Luner Hunter Nov 8, 2023 @ 9:19pm 
i'd love to see an update to this mod Q_Q i really liked it to play my own little stories about caravan style playthroughs
TomNewJelly Sep 9, 2023 @ 9:56am 
@salad-in... Yeah i know, Just thought a little activity may remind our dear SDK that people still want his mods :)
Salad-in Sep 9, 2023 @ 5:03am 
It's almost like this mod hasn't been updated in three years my dude
:cozycastondeath:
TomNewJelly Sep 9, 2023 @ 3:38am 
this mod causes my Dedicated server to not start, this and the military plating mod.
Mr Blue Sep 1, 2023 @ 2:37pm 
i need this mod working
Bl3ckscorpio Jul 9, 2023 @ 4:54am 
much love thanks alot <3
SDK  [author] Jul 8, 2023 @ 5:55pm 
I'll be working on the mods here in a bit. I just got back from a long... long time away from the house.
Bl3ckscorpio Jul 7, 2023 @ 8:54am 
Jeh pls update that mod ^^
Maddox May 10, 2023 @ 5:29pm 
Just getting back into this game, any chance of this mod getting an update?
Salad-in Jan 14, 2023 @ 6:41am 
Probably not.
Thundercraft Jan 14, 2023 @ 12:38am 
Is there hope of an update some day? :crossesfingers:
Raathh Dec 8, 2022 @ 1:47pm 
@SDK wen update?
Rufran May 23, 2022 @ 2:02pm 
These mods look great but it's so hard to play with half of them not compatible with 2.0...
Ven 'Zhay Mar 11, 2022 @ 7:53pm 
you can still use the mod, but at your own risk
but some unusable subsystems will appear with it
(the only systems that still work are the specialized systems)
I have tested this in a seperatem creative game to see if it leads to crashes or gamebreaks
Hermatus Feb 20, 2022 @ 9:12am 
Dont think so :(
Draylynn Dec 17, 2021 @ 5:05pm 
Soon? :o
Baba Yaga Oct 14, 2021 @ 3:33am 
@SDK, we waiting to update/s mod/s :D Yours mods are cool :)
SDK  [author] Sep 5, 2021 @ 11:10pm 
@Bear, thats the way of the research station lol...

@OmegaConstruct, I'm glad you're enjoying this mod. I'll be updating it for 2.0 eventually.
Omega Jun 13, 2021 @ 2:42pm 
This is a fun mod, still early in a playthrough but I've gotten a few cool things. Looking forward to more factories!
Bear Jun 11, 2021 @ 4:02pm 
I gave the research station 5 unknown system fragments and it gave me 1 of a higher tier, lol
Neo Mar 8, 2021 @ 2:13am 
what can i do with the mobile system bay fragment ???
Jaronidas Jan 2, 2021 @ 8:16am 
The most interested thing i would be in, is some kind of change to amount of sold equipment in Equipment-Docks that scales with amount of mods or something like that. Could not for the life of me find a mod that deals with it.
I was theoretizing a system in which, you could go to research station, and dismantle upgrades for Tech-Shards. From those Tech-Shards, you would be able to upgrade equipment with shards.

Balancing issue. Either rarity of shards you get from melting [Green Eq gives green shards] or amount of shards [green eq gives 5x more shards than white eq]

How to calculate shards though? Credits and Rarity type. Mainly to avoid silly things like melting worthless white bypasses to stack shards to infinity.
I kinda realize it would either need dynamic system to differentiate between worth of Bypass and Hydroponics bay, or gargantuan amount of worktime to set shard value to each of upgrades.
SDK  [author] Jan 1, 2021 @ 6:02pm 
Happy new years to you also Jaronidas. I'm happy you enjoy my mods. I have plenty of work to finish doing on all of them. I will be doing a lot more work with these bay upgrades as I rework the way the game handles stations and production. My end goal will be a single station hub you can configure to buy and sell anything you want and just add these modules to it.

I'll be adding more production bays as I update this. Feel free to let me know what bays you want to see next and I'll see if I can work them into the next update.
Jaronidas Jan 1, 2021 @ 5:10am 
TL;DR - Mod is great, works great with other SDK mods, patiently waiting for new patch

Happy New Year!

I am running this mod with a lot of other equipment type mods in paralel, basically, all SDK-made Specialized Equipment, without disabling the baseline. From all the mods, this mod is most groundbreaking for me. No longer do i have to suffer with extremely long chains to get anywhere. Now i just can... make a hauler, slap some upgrades, stack the generators, and i can basically have free passive income. Or feed it to higher tiers of food processors to get even better profit margin. Though, it is definitely not enough to supply even a single E12 Battlecruiser, it does help with it. From balance standpoint, i am happy with its balance. Most, if not all Bay-Type upgrades feel properly powerfull, yet neither Overpowered or Unaccesible.
The Culprit Dec 30, 2020 @ 2:35pm 
This mod was just pointed out to me. I can't wait to see the updates. My goal is as many stations in one, and this is exactly the modification I was looking for!
SDK  [author] Nov 19, 2020 @ 1:38am 
Yep, I have it coded in. I'm currently working over all my old mods doing a few QoL updates. When I get to this one I will be adding that it along with a few other things.
wheely bin burnouts Nov 19, 2020 @ 12:36am 
Any plans for on-ship steel refineries? Could possibly siphon energy from the engine to turn scrap metal into steel or other products.
CaptPatrick01 Sep 15, 2020 @ 11:02pm 
Imagine what I could do by hooking up a Trading Post with these things. I could build myself a Gigafarm.
be water May 25, 2020 @ 10:11am 
Ok thank you
SDK  [author] May 25, 2020 @ 9:50am 
You can go to the research station and add 5 fragments. You research the fragments like any other upgrade. The type of production bay you will get with be unknown until you do the research.
be water May 25, 2020 @ 9:30am 
How too research the mobile systems bay fragment
Iskuu May 17, 2020 @ 3:47pm 
This is a very cool mod idea, though will be hard to balance it is my own concern, good luck o/
SDK  [author] May 17, 2020 @ 11:36am 
Thanks Drazhill. I have tons of ideas for this mod.
Drazhill May 17, 2020 @ 11:33am 
My my, isn't this interesting! Keep up the good work!