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https://steamcommunity.com/sharedfiles/filedetails/?id=2884952468
I just pushed the final/current code onto github though so anyone can feel free to pick up where I left off.
[HugsLib][ERR] caravanVisual caused an exception during OnUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at caravanVisual.core.Update () [0x00012] in <0683b1f9a9aa402c9b8c90f68bb761b5>:0
at HugsLib.HugsLibController.OnUpdate () [0x0003d] in <a56dbe2cf5184fe991f5fb736b3081b0>:0
not got any detected caravans right now, havnt even built a tower yet, but happens whenever i load the world map. The caravans do appear once detected though.
https://steamcommunity.com/sharedfiles/filedetails/?id=2559045153
There are watch-towers, but to negate the fog of war on the map.
with both mods enabled, you would have to reserach and build 2 different watch towers at the same time for different purposes.
I will roll out the update this weekend; If you've got an ongoing game, I recommend creating an offline backup of the current version in case it messes with the save.
The other option, which should work, is once you have the new version: destroy all detecting buildings then build them back.
New Features:
New Interactions with friendly groups:
Acknowledge Party - announce that you are aware of them, results in the pawn gaining a small xp gain to social but can only be done once per group.
Announce you're prepared - tell a hostile raiding party you're ready to face them. This may cause them to speed up their approach to your colony. Your defender's may not have to wait as long for them.
Compatibility with many other mods, such as factional war.
New Sub-Mods:
Meteorology and Doppler Radar: ability for the colony to predict upcoming weather changes, weather related events, and even psychic drones (These picked up by Doppler Radar structure).
I have the radar running 24/7 and still get sieges and breacher raids etc out of nowhere without the radar ever picking them up, meaning this mod is seeing that as a non-raid event and skipping it.
Trade caravans, passers-by and travelers/visitors still get caught by the mod curiously.
Can you help?
Log refused to upload normally so here:
Save: https://1drv.ms/u/s!AqPqejSYPlgPoTlb0MXeRxRk0Rc3?e=K4ifro
Log: https://1drv.ms/u/s!AqPqejSYPlgPoTjfs0AoDsxS1-xY?e=auUN8W
You dont see drop pods early because they are literally dropping from space. Your towers and telescopes spot ground troops, not incoming missiles loaded witg soldiers.