RimWorld

RimWorld

Preemptive Strike (Fork)
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Update: Jan 22, 2022 @ 6:21am

Replaced usage of "allBuildings" with a MapComponent variable that is created/edited each time a detector building is built or destroyed. This improves performance of the workgiver.
Credit to "Hate me" for the advice.

Update: Jul 30, 2021 @ 8:17pm

Updated code for V1.3:
Disabled lastGuiltyTick in RebuffDemandAndSmiteThePlayer
Replaced BeginScrollView with Begin for settings window
Disabled IncidentWorker_TransportPodCrash incident handling - Can't find the new function
Removed Difficulty from MessageReceiveChance calculations - Can't find new function for Find.Storyteller.difficulty.difficulty

Update: Mar 6, 2021 @ 1:07am

Cleaned up leftover food code in towers.
It should now be fully removed with no more icons, building upgrades, or popups indicating food storage in the towers.

Update: Nov 12, 2020 @ 3:20pm

Scaria to manhunter packs: I had been looking in the wrong place for how Scaria gets added in the base game. It's not part of the ManhunterPackIncidentUtility.GenerateAnimals function, it's actually set in the event generation.
Improved performance: Altered how code decides to skip towers to prevent job thrashing. Significant performance improvement for disable and unworkable towers.
Quest bug fixes: Finally found the bug causing some quest RAID spawns to not appear when the timer reached zero.

Update: Oct 9, 2020 @ 5:52pm

DifficultDetect wasn't saving to preferences when exiting the game.
Fixed code to save setting between games.

Update: Aug 18, 2020 @ 10:27am

Replaced two error warnings with messages to eliminate red halt errors for what was meant as informational

Update: Aug 14, 2020 @ 7:18pm

Fixed issue with quest reward pawns dropped via pod (moved null check earlier in code)
Flagged v1.2 support and added v1.2 folder layout

Update: May 30, 2020 @ 8:11am

[Auto-generated text]: Update on 5/30/2020 8:10:56 AM.

Update: May 29, 2020 @ 5:34pm

Rebuilt source code changes from decompiled code.
Removed refueling job for tower to improve performance.

Update: Apr 27, 2020 @ 9:35pm

Balance tweak to go with detection changes: All tower ranges increased by +1