676 ratings
Preemptive Strike (Fork)
Mod, 1.1, 1.2, 1.3
File Size
2.998 MB
Apr 10, 2020 @ 5:51pm
Jan 22, 2022 @ 6:21am
20 Change Notes ( view )

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Preemptive Strike (Fork)

This a fan updated continuation of Dr.Carl's original mod, with all credit for the idea and original implementation going to him. I have only taken over development of the mod since the RimWorld update to v1.1.

Original mod can be found here:
- https://steamcommunity.com/sharedfiles/filedetails/?id=1890377807
Credits, from Dr.Carl's original:
1. Many many thanks to @Iron Chaos for the fantastic tower graphics!
2. Some features in this mod are inspired by the mod Spotted by TGPArcher
3. Some textures and UI icons are from some online sources. Their credits are noted in the file “ThirdPartyAttributions”. You can find it in the root folder of this mod.
4. Some textures are modified from the vanilla Rimworld art source by Ludeon Studios.
License: You can browse, modify and reuse my code as you wish (source code is in GitHub repository), but please give me credit.
5. Additional translations by: Proxyer

01/22/2022: Improved performance of WorkGiver for watchtower job
03/06/2021: Cleaned up leftover food code in towers, should now be fully removed
11/12/2020: Added Scaria to manhunter packs; improved performance; quest bug fixes
10/09/2020: DifficultDetect setting saves correctly between games
08/18/2020: Replaced two error warnings with messages
08/14/2020: Fixed issue with reward pawns from quests; Flagged as v1.2 supported
05/29/2020: Removed refuel job from towers to improve performance
04/27/2020: Balance tweak to go with detection changes: All tower ranges increased by +1
04/26/2020: Added Japanese translations
04/25/2020: Added forbid ability to all towers
04/25/2020: Added "Difficult Detection" option, on by default. Limits what can be detected outside of visual range.
04/19/2020: Fixed null handling for friendly drop pod assists when in debug mode
04/16/2020: Added description tags to Hediff xmls
04/13/2020: More quest bug handling
04/12/2020: Added additional debug code; Created and tested handlers for most quest incidents (Couldn't test infestation on a new map)
04/11/2020: Corrected no-spawning issue with pawn-rewarding manhunter quests
04/11/2020: Changed packageID, restructured to allow multiversion, merged old v1.0 mod into package file (untouched), uploaded to Steam
04/10/2020: Changed Royalty Collector alert to standard message
04/01/2020: Created bypass for Royalty Tribute Collector
03/21/2020: Initial v1.1 fork created on GitHub

Popular Discussions View All (12)
Sep 3, 2021 @ 4:52pm
Bug: Colonists DON'T join the colony if they are a quest reward
Jul 30, 2022 @ 11:07am
Incompatibility list
May 28, 2020 @ 2:30am
Red Liner Debug
[Z]ebra Mar 17, 2023 @ 6:30pm 
For me using this mod makes pawns unable to refuel anything (coolers, campfires, and so on)
Komissar Rudinov Nov 5, 2022 @ 4:26pm 
Good news, boys! Ogliss posted an update!
Dark Nov 3, 2022 @ 6:41am 
Thanks for all the time and effort you put into this. Shame about 1.4 but good luck with Rim War!
Dizzy Ioeuy Nov 2, 2022 @ 8:23pm 
Author went to rimwar. Sort of a loss. RimWar is not better than this.. Hoping MLIE will get this one rolling again.
Catch Lightning Oct 30, 2022 @ 11:29am 
After playing with Rim War I've decided I liked this better. Hope someone picks it up. Rimwar is just too much.
King Doom Oct 24, 2022 @ 11:50am 
Thanks for all the time and effort you put into this.
Pheace Oct 24, 2022 @ 8:19am 
Thank you for the time put in, really enjoy(ed) this mod!
Lt. Bob  [author] Oct 23, 2022 @ 9:03am 
I have switched to using "Rim War" so I don't plan on updating the code at this time.
I just pushed the final/current code onto github though so anyone can feel free to pick up where I left off.
Chief Oct 21, 2022 @ 4:20pm 
1.4 update ?:steamthis:
Geeron Oct 20, 2022 @ 7:00am 
I made a Russian translation, how can I add it to your mod?