569 ratings
Preemptive Strike (Fork)
Mod, 1.1, 1.2, 1.3
File Size
2.696 MB
Apr 10, 2020 @ 5:51pm
Jul 30, 2021 @ 8:17pm
19 Change Notes ( view )

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Preemptive Strike (Fork)

This a fan updated continuation of Dr.Carl's original mod, with all credit for the idea and original implementation going to him. I have only taken over development of the mod since the RimWorld update to v1.1.

Original mod can be found here:
- https://steamcommunity.com/sharedfiles/filedetails/?id=1890377807
Credits, from Dr.Carl's original:
1. Many many thanks to @Iron Chaos for the fantastic tower graphics!
2. Some features in this mod are inspired by the mod Spotted by TGPArcher
3. Some textures and UI icons are from some online sources. Their credits are noted in the file “ThirdPartyAttributions”. You can find it in the root folder of this mod.
4. Some textures are modified from the vanilla Rimworld art source by Ludeon Studios.
License: You can browse, modify and reuse my code as you wish (source code is in GitHub repository), but please give me credit.
5. Additional translations by: Proxyer

03/06/2021: Cleaned up leftover food code in towers, should now be fully removed
11/12/2020: Added Scaria to manhunter packs; improved performance; quest bug fixes
10/09/2020: DifficultDetect setting saves correctly between games
08/18/2020: Replaced two error warnings with messages
08/14/2020: Fixed issue with reward pawns from quests; Flagged as v1.2 supported
05/29/2020: Removed refuel job from towers to improve performance
04/27/2020: Balance tweak to go with detection changes: All tower ranges increased by +1
04/26/2020: Added Japanese translations
04/25/2020: Added forbid ability to all towers
04/25/2020: Added "Difficult Detection" option, on by default. Limits what can be detected outside of visual range.
04/19/2020: Fixed null handling for friendly drop pod assists when in debug mode
04/16/2020: Added description tags to Hediff xmls
04/13/2020: More quest bug handling
04/12/2020: Added additional debug code; Created and tested handlers for most quest incidents (Couldn't test infestation on a new map)
04/11/2020: Corrected no-spawning issue with pawn-rewarding manhunter quests
04/11/2020: Changed packageID, restructured to allow multiversion, merged old v1.0 mod into package file (untouched), uploaded to Steam
04/10/2020: Changed Royalty Collector alert to standard message
04/01/2020: Created bypass for Royalty Tribute Collector
03/21/2020: Initial v1.1 fork created on GitHub

Popular Discussions View All (11)
Sep 3, 2021 @ 4:52pm
Bug: Colonists DON'T join the colony if they are a quest reward
Oct 26, 2021 @ 5:13pm
Incompatibility list
May 28, 2020 @ 2:30am
Red Liner Debug
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acksel01 Jan 15 @ 11:36pm 
@clover thanks for the clarification!
🍀clover🍀 Jan 12 @ 3:45pm 
@acksel01 thats sort of a bug, its the event moving towards you, but you don't have any recon stuff yet so it can't put it on the map. it defaults to the center of the screen, if you click on it you'll see it says "unidentified crowd: moving towards [colony]". technically it should be hidden but i think its not terribly unbalanced, since there's no notification meaning you usually wouldn't notice it and it kinda rewards you for checking the world map often with knowing a group is going to arrive soon without knowing any details (hostile/friendly, size, etc)
acksel01 Jan 11 @ 5:26pm 
idk if this is a bug or not but everytime i check the world, theres always this white unidentified circle thats always in the middle of my screen. even when im panning across the world it still follows the middle of the screen.
🍀clover🍀 Dec 25, 2021 @ 6:48pm 
jeez that's specific, thanks!
Mersid Dec 25, 2021 @ 2:57pm 
You can click and drag it, but only on the edges. If your mouse is on the edge and the clipboard is not highlighted in blue, then you can click+drag to move it.
🍀clover🍀 Dec 24, 2021 @ 6:04pm 
the security report i mean, how do i move it
🍀clover🍀 Dec 24, 2021 @ 6:03pm 
does anyone know how to move the clipboard from the middle top of the screen? it's really annoying
Tommy Gray x Land Raider Dec 7, 2021 @ 5:42pm 
I wish someone could do Preemptive Strike Revived, with a few new things to this:
New Features:
New Interactions with friendly groups:
Acknowledge Party - announce that you are aware of them, results in the pawn gaining a small xp gain to social but can only be done once per group.
Announce you're prepared - tell a hostile raiding party you're ready to face them. This may cause them to speed up their approach to your colony. Your defender's may not have to wait as long for them.

Compatibility with many other mods, such as factional war.

New Sub-Mods:
Meteorology and Doppler Radar: ability for the colony to predict upcoming weather changes, weather related events, and even psychic drones (These picked up by Doppler Radar structure).
Lurmey Dec 1, 2021 @ 11:20am 
Yeah sadly I don't think this is working for a vast majority of the raid incidents I'm getting :(

I have the radar running 24/7 and still get sieges and breacher raids etc out of nowhere without the radar ever picking them up, meaning this mod is seeing that as a non-raid event and skipping it.

Trade caravans, passers-by and travelers/visitors still get caught by the mod curiously.
Lurmey Nov 19, 2021 @ 3:14pm 
I'm getting raids that are bypassing PES and the message in the log says it's unsupported, however it's seemingly a normal tribal raid? One of those "Unusually clever in their tactics" ones.

Can you help?

Log refused to upload normally so here:
Save: https://1drv.ms/u/s!AqPqejSYPlgPoTlb0MXeRxRk0Rc3?e=K4ifro
Log: https://1drv.ms/u/s!AqPqejSYPlgPoTjfs0AoDsxS1-xY?e=auUN8W