RimWorld

RimWorld

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Preemptive Strike (v1.4 Fork)
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
6.220 MB
Nov 5, 2022 @ 4:11pm
Mar 27 @ 5:09am
5 Change Notes ( view )

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Preemptive Strike (v1.4 Fork)

In 1 collection by Ogliss
Og's Caretakership
17 items
Description
This a fan updated continuation of Lt. Bob's continuation of Dr.Carl's original mod, with all credit for the idea and original implementation going to him. I have only taken over development of the mod since the RimWorld update to v1.4.

Original mod can be found here:
- https://steamcommunity.com/sharedfiles/filedetails/?id=1890377807
1.3 mod can be found here:
- https://steamcommunity.com/sharedfiles/filedetails/?id=2056230561

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Credits (from Dr.Carl's original):
1. Many many thanks to @Iron Chaos for the fantastic tower graphics!
2. Some features in this mod are inspired by the mod Spotted by TGPArcher
3. Some textures and UI icons are from some online sources. Their credits are noted in the file “ThirdPartyAttributions”. You can find it in the root folder of this mod.
4. Some textures are modified from the vanilla Rimworld art source by Ludeon Studios.
License: You can browse, modify and reuse my code as you wish (source code is in GitHub repository), but please give me credit.
5. Additional translations by: Proxyer
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Changelog:
05/Nov/2022: Updated to 1.4
01/22/2022: Improved performance of WorkGiver for watchtower job
03/06/2021: Cleaned up leftover food code in towers, should now be fully removed
11/12/2020: Added Scaria to manhunter packs; improved performance; quest bug fixes
10/09/2020: DifficultDetect setting saves correctly between games
08/18/2020: Replaced two error warnings with messages
08/14/2020: Fixed issue with reward pawns from quests; Flagged as v1.2 supported
05/29/2020: Removed refuel job from towers to improve performance
04/27/2020: Balance tweak to go with detection changes: All tower ranges increased by +1
04/26/2020: Added Japanese translations
04/25/2020: Added forbid ability to all towers
04/25/2020: Added "Difficult Detection" option, on by default. Limits what can be detected outside of visual range.
04/19/2020: Fixed null handling for friendly drop pod assists when in debug mode
04/16/2020: Added description tags to Hediff xmls
04/13/2020: More quest bug handling
04/12/2020: Added additional debug code; Created and tested handlers for most quest incidents (Couldn't test infestation on a new map)
04/11/2020: Corrected no-spawning issue with pawn-rewarding manhunter quests
04/11/2020: Changed packageID, restructured to allow multiversion, merged old v1.0 mod into package file (untouched), uploaded to Steam
04/10/2020: Changed Royalty Collector alert to standard message
04/01/2020: Created bypass for Royalty Tribute Collector
03/21/2020: Initial v1.1 fork created on GitHub

Source:
New fork:
https://github.com/Ogliss/RimworldMod_RaidAlarm-PreemptiveStrike/tree/RimworldV1.4
Fork:
https://github.com/Lt-Bob/RimworldMod_RaidAlarm-PreemptiveStrike
Original:
https://github.com/DrCarlLuo/RimworldMod_RaidAlarm-PreemptiveStrike
Popular Discussions View All (1)
22
Apr 23 @ 10:38pm
PINNED: Bug Reports & Known Issues
Ogliss
146 Comments
Ogliss  [author] Apr 15 @ 1:54am 
@Aphasia
I'm afraid i cant be of much help there, i dont own the DLC to test it with

@SunTzu
its already updated, supported versions are displayed to the right of the title image
Aphasia Apr 14 @ 10:45pm 
this causes excessive log error spam when the gorehulk anomaly dlc incident happens
SunTzu Apr 14 @ 12:52pm 
Will you be updating this for v1.5?
Derrick da Fox Jan 19 @ 9:34am 
I'm not able to store food in the tower, do I need the nutrient dispenser to stockpile?
Dragonlord Jan 14 @ 9:03am 
People saying they can't trigger caravans... You trigger the caravans but they don't appear immediately as they spawn away and have to come you. It's part of the mechanic of the mod
Komissar Rudinov Jan 3 @ 8:21pm 
It's been a while, but if I remember correctly, you need colonists actually manning the towers to be able to identify who's coming. @Smock
Thundercraft Jan 3 @ 9:21am 
Can anyone either confirm or deny whether this mod is incompatible with "Sometimes Raids Go Wrong"? I can not find mention of this in either the pinned "Bug Reports & Known Issues" discussion, nor in the comments.

I know that this was listed as incompatible for a very old version. (v1.0?) And the author of the 1.3 fork believed they would conflict because they both mess with raid spawning code, so...
Smock Dec 22, 2023 @ 7:32pm 
I cant put food in my watch tower, and how do i get more intel reports? i have the satellite, the drone console and 2 watch towers, but i never can see what coming other then eta and size of group
Komissar Rudinov Dec 21, 2023 @ 12:50pm 
Probably CE causing it. As of last update, this mod was not known to cause any issues with caravans.
VolatileGlitchAviator Dec 16, 2023 @ 9:06pm 
not sure if its ce causing it or not.