RimWorld

RimWorld

Preemptive Strike (v1.4+ Fork)
203 Comments
Just Sep 12 @ 1:22am 
@Ogliss, yep, this mod was one of crucial in my gameplays. I play with CE, on max difficulty and I always make pawns to wear the leas amount apparel (using another mod - Outfitted), so early warnings about incoming invasions are really required.

Will try my best. Just have installed Rimworld debugger to improve the debugging capabilities :)
Ogliss  [author] Sep 11 @ 6:04am 
@Just
if this is a mod you use, please do take over its upkeep, im afraid ive never been one to use it myself
Just Sep 10 @ 8:22pm 
I start to fix issues. Here is first raw 1.6 version https://steamcommunity.com/sharedfiles/filedetails/?id=3566031180

I performed some tests and so far it works. However, I expect more issues in some edge cases, so, please report them. I intend to spend some time trying fixing it.
ambi Aug 27 @ 9:04am 
this is a super mod. plz update to 1.6
dominicawb Aug 18 @ 12:44pm 
Im serious this mod has been INTEGRAL to all my rimworld playthroughs, I really need it updated.
Balthazad Aug 9 @ 3:35pm 
ogiiii 1.6 plz
Soldier Of Schwarzwind Jul 30 @ 4:35pm 
@Thranos The buildings work but raids no longer show up unless it's from another mod in my experience.
dominicawb Jul 29 @ 9:20am 
Hoping for a 1.6 update soon
Smock 19th BN Jul 25 @ 10:42pm 
Just checking, there is no way to engage the hostile forces coming to raid you with artillery, correct?
Nim Jul 13 @ 3:27am 
This might be an interesting alternative to Rim War
Thranos Jul 11 @ 9:40pm 
Any word on if this is working in 1.6?
Brumes Wolf Jul 6 @ 3:20am 
@Ogliss could you update the github with the most recent version, the most recent branch has not been touched in 3 years and does not include 1.5.
Brumes Wolf Jun 15 @ 2:16am 
@VitaKaninen Thanks, getting Better Log fixed it, and is generally a useful mod.
VitaKaninen Jun 10 @ 11:36am 
@Brumes Wolf, the weird symbols in the text is a game bug when you have dev mode enabled. There are mods to get rid of it, such as https://steamcommunity.com/sharedfiles/filedetails/?id=3295112942
Brumes Wolf Jun 10 @ 6:26am 
A small bug, the filter for putting food in a modern watchtower seems to be getting ignored, I have it set to only simple meals, but everyone seems to just throw whatever nutrition they can find in there.
Brumes Wolf Mar 25 @ 8:31am 
The UI for the mod settings seem weirdly cut off and shows some weird diacritics on characters in certain strings, anyone else have this issue?
UFR-Jeriko Feb 4 @ 3:15pm 
For those having issues with raids or some caravans not spawning in when its time take a look at the bug reports in the Discussions..no it wont really give you a solution but this being(hopefully) at the top of the comments will give someone an easier time debugging that issue.
Komissar Rudinov Jan 21 @ 7:09am 
is the building uninstalled?
Peers Jan 20 @ 1:59pm 
Not sure if the "tactical telescope" installation is working, I got a vanilla telescope, and it still can't upgrade
DarkNova Jan 18 @ 6:55am 
@Rozkurwiator Yes but the Watchtower Storage Filter for the Food is broken
Rozkurwiator Jan 18 @ 4:54am 
Is it working ?
Venusgate Jan 8 @ 6:50pm 
@BobGrey hold rightclick on the border around the clickboard and drag.
BobGrey Jan 8 @ 12:46am 
How can I move the "Security Reports" button? It is WAY TOO FAR into the middle of the screen. For a button that is rarely used, it should be as far to the edge, preferably a corner, as possible. I want to move it to either the top-right or bottom-right corner so that it doesn't block anything. Currently, I am using UI Not Included to re-arange my UI and move the those little overlay buttons to the top-right, leaving a nice gap in the bottom-right under the alerts where this could fit perfectly.
Torres Dec 27, 2024 @ 4:37pm 
So I don't really think this is working well? I got a warning of an assault coming yet the corp size is marked as zero.
Torres Dec 22, 2024 @ 4:40pm 
That has been broken for as long as I remember using this mod and all forks except the original and I mean the very original one.

You gotta learn to live with it
BLAZE_WRAITH Dec 6, 2024 @ 5:05pm 
can someone make a patch for this fork to fix the karking watchtower nutrition shit. pissing me off
Catch Lightning Dec 6, 2024 @ 6:04am 
This unfortunately should not be marked 1.5 compatible as it has issues with anomaly completely blocking creepjoiners among other issues.
Catch Lightning Nov 26, 2024 @ 8:51pm 
Anyone else have issues with errors that seem related to anomaly. Is it blocking all non-void provocation triggered events? Or some of them? I am on my first anomaly playthrough and don't know what should be happening as opposed to what is. I saw a creepjoiner related error and none ever spawned.
Jet Nov 11, 2024 @ 8:28pm 
used to be such a good mod
Stellar ❤️💙💛 Oct 19, 2024 @ 10:00pm 
Can you PLEASE fix watchtower storage? It's so annoying that they haul what ever happens to be nearest them there! :steamfacepalm:
Stellar ❤️💙💛 Oct 11, 2024 @ 7:51am 
Modern watchtowerstorage is definitely not working! I did set it up for survival meals only and they haul raw meat in there! :steamfacepalm:
DarkNova Oct 3, 2024 @ 2:27am 
It seems that the storage filter of the watchtower is broken because it does nothing
When pawns try to deliver e.g. cocktails of the mod Vanilla Brewing Expanded to the watchtower, which happens due to the not working filter, they get into an endless loop where they try to add the item to the watchtower as food

I had to forbid the food that does not work in the watchtower for the entire colony so that they no longer try to deliver it to the watchtower and no longer get into an endless loop

Written with DeepL
BLAZE_WRAITH Sep 24, 2024 @ 7:21am 
guess it comes down to visual range...i think
Meyar Sep 24, 2024 @ 7:08am 
I have all research unlocked
BLAZE_WRAITH Sep 24, 2024 @ 4:14am 
@meyar
do you have "small object identification" teched
Meyar Sep 23, 2024 @ 11:22am 
Aha, that worked, thanks Blaze.

Now, second question, I have a radar and sat uplink. How am I getting drop pod raids only alerting as they arrive?
BLAZE_WRAITH Sep 21, 2024 @ 1:04pm 
@Meyar
click and drag on the point between the button's border and the document sheet sprite
Meyar Sep 21, 2024 @ 12:33pm 
Is there a way to move the Security Report UI button around?
BLAZE_WRAITH Sep 21, 2024 @ 3:21am 
had same problem, you need to place the telescope down

also i am having a bug where the tower is getting constantly refuelled even when i disabled all filters.
Suff Sep 18, 2024 @ 12:41am 
@The Lord Pootis I have an uninstalled telescope in a stockpile available when seeing this error
The Lord Pootis Sep 17, 2024 @ 8:09pm 
@Stuff You need an actual telescope to install the upgrade, if you already have one try uninstalling it first and see if upgrading works then.
Suff Sep 13, 2024 @ 2:49am 
Can not install Tactical Telescope: Upgrade_missingMaterial. Help?
The Lord Pootis Sep 12, 2024 @ 3:07pm 
For some reason I do not really get sky object warnings at all despite having researched the necessary tech.
The warning that one is coming pops up as soon as said object lands which obviously defeats the purpose since it's already here by the time the mod tells me about it. solar flares and raids seems to work fine for me tho, no clue about infestations warning since I've surprisingly not really gotten any whenever I finally get around to researching the tech so I wouldn't be able to tell if that one works or doesn't like the sky objects one.
Yada! Aug 16, 2024 @ 9:12pm 
@Malekith I noticed the same issue. ;;;;
Chranator Aug 6, 2024 @ 1:26am 
@Onivista no, but Rimwar already does what this mod does and more. It also kills my tps so i'll stick to this mod
Onivista Aug 4, 2024 @ 3:12pm 
rimwar compat?
tchnko Jul 8, 2024 @ 9:00am 
LostDragon7 what mods do you use to mitigate the problem?
Malekith Jun 13, 2024 @ 11:21pm 
Every Anomaly incident (chimera assault - after void provocation ritual for instance) is causing huge lags since theres constantly error's poppin up. seems like the mod can't handle those new type of events
LostDragon7 🐲🐉 Jun 5, 2024 @ 12:51am 
Love this mod, adds some cool stuff to my game! The whole concept seems like something that should be part of vanilla, so thank you for getting this fork together so I can keep using it. :D

I have recently noticed a rather weird problem with watch towers. Nutrition going to watch towers completely ignores settings. For example, currently I have a tower set to only accept packaged meals, but pawns will still shove things like hemogen packs into it, constantly depleting my supplies of those in fact. Even disabling all (as if to say the watch tower can have no food at all), pawns don't care and shove whatever they want into it.

Since I have other mods and tools to help counter that problem, it's not major, but worth mentioning as I have not found an obvious conflict or explanation yet. Might not have anything to do with this mod, might be a config hiccup or goofy quirk. Don't know, lol.
Ogliss  [author] May 7, 2024 @ 9:30am 
Hopefully fixed the issue with the needs sustain errors

@kustino90
as i dont own the anomaly DLC, theres very little i can do im afraid