Cities: Skylines

Cities: Skylines

Concrete Pedestrian Path Set
156 Comments
neinnew/네인  [author] Jun 18, 2024 @ 1:59am 
wingyi-ho Jun 16, 2024 @ 2:00am 
where can I find the road?
jedkrad Sep 2, 2023 @ 1:15pm 
My simulation is at a standstill because I have 721 stuck citizens, all of them on these paths
jedkrad Sep 2, 2023 @ 1:14pm 
My citizens get stuck on these paths' nodes constantly. It's so annoying
legalHomeInvasion Jun 30, 2023 @ 1:07pm 
압도적 감사
George Abitbol - Bac+2 May 21, 2023 @ 3:58am 
@hottt3 ; @네인 | neinnew : yes, this needs network anarchy to works. If you don't have fences on elevated, just select the bridge option on network anarchy. Maybe you should tell about this dependency.
hottt3 Apr 20, 2023 @ 8:52pm 
Is it possible to use Network Anarchy https://steamcommunity.com/sharedfiles/filedetails/?id=2862881785as the dependency?
Because there are reports that Network Tiling is not working.
neinnew/네인  [author] Feb 8, 2023 @ 5:42am 
@oskarbalcerzak read the comments below
oskarbalcerzak Feb 8, 2023 @ 4:36am 
Elevated and bridge nodes do not appear solid.
Mike Builds Jan 18, 2023 @ 3:13pm 
This path is almost perfect but culd you please update it so that people are not about 5cm sinked into the concrete?
StayHungryStayFoolish Dec 17, 2022 @ 3:58am 
@@네인 | neinnew I like this path as it is, please do not change it. If you are willing to create a new path collection I am going to subscribe to that, too.
rkumob Dec 17, 2022 @ 2:48am 
@네인 | neinnew, if I understood correctly, the issue with invisible nodes now is because of zero-width pavement. Is it possible to just modify the asset to make the pavement non-zero as an alternative of using an additional mod?
StayHungryStayFoolish Dec 1, 2022 @ 3:27am 
This nice path works just fine. I see no loading issue.
neinnew/네인  [author] Nov 30, 2022 @ 11:41pm 
@steinbock-007 What? I didn't do anything... please do resubscribe.
steinbock-007 Nov 30, 2022 @ 9:58pm 
published asset names should not be changed

Big Utility Pole Power Line
nn4 Concrete Pedestrian Path 2m Bridge0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 2m Bridge0. Name probably changed by the asset author.
nn4 Concrete Pedestrian Path 2m Elevated0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 2m Elevated0. Name probably changed by the asset author.
nn4 Concrete Pedestrian Path 8m Bridge0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 8m Bridge0. Name probably changed by the asset author.
nn4 Concrete Pedestrian Path 8m Elevated0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 8m Elevated0. Name probably changed by the asset author.
neinnew/네인  [author] Sep 18, 2022 @ 10:46am 
I released a temporary fix mod. Please use it carefully because it may cause unexpected problems.
https://steamcommunity.com/sharedfiles/filedetails/?id=2864746334
neinnew/네인  [author] Sep 18, 2022 @ 7:57am 
It has been confirmed that there are networks with the same problem, and it also occurs in vanilla, which is presumed to be a game code problem. I think I'll have to wait until the CO makes something of a stand.
Kavey Sep 18, 2022 @ 7:54am 
Thanks for looking into the bridge intersection issue - i love these paths but very weird issue since the last game update
neinnew/네인  [author] Sep 17, 2022 @ 9:09am 
@abb @Bass I checked about that it is very weird... need to find out more
Bass Sep 17, 2022 @ 4:05am 
I'm having the same problem that @abb is having, could it be a problem with network tiling?
panna Sep 17, 2022 @ 2:46am 
hello, the intersection part breaks even when using elevated road mode.

it was OK until recently pedestrian dlc, would u please take a look and fix it, thx!
neinnew/네인  [author] Sep 16, 2022 @ 10:37pm 
@YOYO use bridge, not elevated
YOYO Sep 16, 2022 @ 7:52pm 
After many tests, there is no guardrail on the overhead line, and I don't know what the problem is?
리르리안 Jul 19, 2022 @ 12:14am 
능력자시네;;; 감사합니다
StayHungryStayFoolish Dec 10, 2021 @ 4:40am 
Yes, I have found the decal, with FindIt2. Now the tunnel entrance looks much better.
StayHungryStayFoolish Dec 10, 2021 @ 4:01am 
I do not find it. I will search in find it2.
neinnew/네인  [author] Dec 10, 2021 @ 3:30am 
@StayHungryStayFoolish I updated this asset including decal last year
StayHungryStayFoolish Dec 10, 2021 @ 3:27am 
Nope. Would you be kind and share a link of a decal matching with the texture of the concrete pedestrian path?
neinnew/네인  [author] Dec 10, 2021 @ 1:01am 
@StayHungryStayFoolish idk the context. can't you find the decal?
StayHungryStayFoolish Dec 10, 2021 @ 12:44am 
I am still looking for decals since the tunnel entrance is usually broken.
Chamëleon TBN Nov 23, 2021 @ 3:45am 
Thank you very much!
neinnew/네인  [author] Nov 22, 2021 @ 3:52pm 
@Chamëleon TBN Sure!
Chamëleon TBN Nov 22, 2021 @ 4:38am 
@네인 | neinnew - first thank you a lot for these + the invisible + the parking networks. They are great and i use them a lot. I've forked three of them to be bike pathes (2m visible + invisible and the parking network) would you please allow me to release them on WS? OFC with link to your great assets!
AmiPolizeiFunk Jun 15, 2021 @ 3:04am 
thank you so much for making a pedpath that can transition from ground to elevated without obliterating the terrain! I would love a gravel version of this as well :highlvl:
t1a2l May 13, 2021 @ 5:35am 
WOW!
neinnew/네인  [author] May 13, 2021 @ 4:44am 
@t1a2l How about increasing it with Node Controller?
t1a2l May 13, 2021 @ 4:37am 
@neinnew
t1a2l May 13, 2021 @ 4:37am 
Hey can we have 12 and 16 meters of this and also invisible paths?
LemonsterOG Apr 5, 2021 @ 4:09am 
@AmiPolizeiFunk -- This does include decals. You can use Find It to locate them.
AmiPolizeiFunk Apr 5, 2021 @ 4:05am 
Hey buddy. I was wondering if you might suggest decals that could go over the intersections? Like maybe a "T" decal, "L" decal, and "+" decal?
neinnew/네인  [author] Feb 25, 2021 @ 8:04pm 
@Vinny.DeTerra There is no pillar. Use Find Road Tool as vanilla cannot force bridge mode
Vinny.DeTerra Feb 25, 2021 @ 4:13pm 
Railings and support pillars dont work for me for some reason, either im doing something wrong or another mod is conflicting. Any tips?
RyanCat Nov 3, 2020 @ 5:40pm 
By the way,if you would set the model vertex color of the vertical surfaces to purple (255,0,255),the slope segments vertical facade would show the diffusion map correctly.
RyanCat Nov 3, 2020 @ 5:29pm 
Elevated 4m and 2m. Didnt use 8m
neinnew/네인  [author] Nov 3, 2020 @ 8:46am 
@RyanCat which part it is? I will fix it later.
RyanCat Nov 2, 2020 @ 3:35am 
It's great but I hope you can add the node_lod model...
Prolands Oct 24, 2020 @ 4:31am 
One of the most important path addons ever released in the history of C:S modding.
Damari Sep 16, 2020 @ 12:25pm 
What's the easiest way to place pillars on those ?
ZGreenGaming Aug 30, 2020 @ 6:26am 
i love it ... is there any bigger version then 8M?