Cities: Skylines

Cities: Skylines

1,133 ratings
Concrete Pedestrian Path Set
Assets: Road, Park Area
File Size
5.706 MB
Mar 29, 2020 @ 9:47pm
Jul 17, 2020 @ 3:08am
7 Change Notes ( view )

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Concrete Pedestrian Path Set

Concrete Pedestrian Path Set

It's a concrete tiled sidewalk
And rendered tunnel, also 1m version useful in a small space!

In addition, its invisible versions:


Ground version conforms to terrain / Elevated is neat. Unlike vanilla, this does not alter the terrain. / Bridge has a railing. / there is always light on the Rendered tunnel. You won't have to see strange tunnels with lights off during the day.

There are versions of 8m, 4m, 2m and 1m. I recommend not to create junctions in the 1m version. Because many glitches can happen there because of the limitations of the game.

Manual clip surface placement may be required for 4m, 2m and 1m tunnel entrances

Texture Size
Floor Part Segment
456 / 68(LOD)
256×256 / 32×32(LOD)
Floor Part Node
272 / 56(LOD)
256×256 / 32×32(LOD)
Bridge Segment
1856 / 492(LOD)
256×256 / 32×32(LOD)
Bridge Node
1432 / 232(LOD)
256×256 / 32×32(LOD)
Slope Segment
432 / 224(LOD)
512×256 / 128×64(LOD)
Tunnel Segment
372 / 148(LOD)
512×256 / 128×64(LOD)
Tunnel Node
464 / 104(LOD)
512×256 / 128×64(LOD)

You can save RAM using Loading Screen Mod. Each of the two types of textures uses the same texture :)

Twitter -> @Cities_neinnew
Youtube -> neinnew
Instagram -> at.leasat[]
Discord -> neinnew CSL[]
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kjedra Sep 2 @ 1:15pm 
My simulation is at a standstill because I have 721 stuck citizens, all of them on these paths
kjedra Sep 2 @ 1:14pm 
My citizens get stuck on these paths' nodes constantly. It's so annoying
BruhBridge Jun 30 @ 1:07pm 
압도적 감사
Billy The Dog May 21 @ 3:58am 
@hottt3 ; @네인 | neinnew : yes, this needs network anarchy to works. If you don't have fences on elevated, just select the bridge option on network anarchy. Maybe you should tell about this dependency.
hottt3 Apr 20 @ 8:52pm 
Is it possible to use Network Anarchy the dependency?
Because there are reports that Network Tiling is not working.
neinnew/네인  [author] Feb 8 @ 5:42am 
@oskarbalcerzak read the comments below
oskarbalcerzak Feb 8 @ 4:36am 
Elevated and bridge nodes do not appear solid.
Mike Builds Jan 18 @ 3:13pm 
This path is almost perfect but culd you please update it so that people are not about 5cm sinked into the concrete?
StayHungryStayFoolish Dec 17, 2022 @ 3:58am 
@@네인 | neinnew I like this path as it is, please do not change it. If you are willing to create a new path collection I am going to subscribe to that, too.
rkumob Dec 17, 2022 @ 2:48am 
@네인 | neinnew, if I understood correctly, the issue with invisible nodes now is because of zero-width pavement. Is it possible to just modify the asset to make the pavement non-zero as an alternative of using an additional mod?