RimWorld

RimWorld

Overkill (A God Trait)
77 Comments
uve2509 May 26 @ 10:55am 
carrying mass isn't working, my god can only the basic weight :)
oto45 Apr 23 @ 3:26am 
everytime i put the traits, i cant learn any skills. they complete the tasks very quickly (which is good) but no skill experience gained.
posd23 Apr 21 @ 9:42pm 
Maaaaaybe a version that doesn't 100000000% obliterate research would be nice i love the super fast near instant research but god i don't like having to see it everytime i close the menu
NeoSanguine  [author] Apr 19 @ 7:30pm 
Crisis averted. XD
Vindeada Apr 19 @ 7:23pm 
Nah its fine
Vindeada Apr 19 @ 6:55pm 
i'll test
Vindeada Apr 19 @ 6:55pm 
not sure if its this mod but they stopped dying after it was updated
Vindeada Apr 19 @ 6:54pm 
im not sure but mabye this addon fucked up the fleshbeasts after the update, flesh creatures from anaomly seem to not die now but everything else does
VALT13L Apr 18 @ 10:50pm 
thank yooou :)
NeoSanguine  [author] Apr 18 @ 9:23pm 
Sure, I can take a look. I'm not sure what you mean by a "god-in-training" though.
VALT13L Apr 18 @ 12:52pm 
okay brilliant, fantastic.

can you please give one that has NO sleep buff or skill buff?

Id like a colonist that is immune to physical damage full stop. a nice tragic Sole Survivor story is always fun :)

can i make a request for a trait/gene/etc where the colonist is effectively immortal but is essentially a god-in-training rather than just God +?
Andreusz Apr 15 @ 4:25am 
Really fun mod to have a sandbox or casual game :) thanks for the update!
katanainfinate00 Apr 14 @ 7:54pm 
much love man, love rim-rim but suck at games like this. it really helps me have a fighting chance. granted mimicking mr.samuel streamers antics isn't really smart, but it is fun.:steamthumbsup::steamhappy:
Cleric_McManus Apr 13 @ 11:56am 
Thanks, NeoSanguine!
NeoSanguine  [author] Apr 13 @ 9:33am 
Not a problem. Just glad someone likes it enough to request an update. XD
Vindeada Apr 13 @ 8:23am 
thank you again, for updating this, i really like this mod because it makes my game very silly
Vindeada Apr 12 @ 1:54pm 
thank you
NeoSanguine  [author] Apr 12 @ 1:17pm 
Yup yup, I'll take a look in a bit.
Vindeada Apr 11 @ 4:48pm 
1.5?
Cleric_McManus Jan 14 @ 9:51am 
@NeoSanguine Does the mod need an update? It looks like folks are having some difficulty using it.
WInterFlame14 Jan 6 @ 3:53pm 
i used it it blue screened my computer
the opossum agenda Mar 20, 2023 @ 8:52pm 
recently i am getting infinite botched construction from my pawn with this trait (and other god mod traits. so its clearly something in the game, not the mod)
Willy Nilly Jan 8, 2023 @ 3:40pm 
does dis mod still work
irr.bintangsurya Dec 28, 2022 @ 4:45am 
pawns with this trait are like to botch while building power conduit (0 - 20+ botches)
B.I.G German Guy Dec 25, 2022 @ 4:43am 
can enemys get this trait?
Javier Garcia Dec 22, 2022 @ 6:33am 
@NeoSanguine no, the armor is around 13%blunt 7%sharp 10%heat on pawn that had this trait. I already used unlimited mod.
Blazeingeagle Dec 19, 2022 @ 9:10pm 
thanks! have a happy holiday!
NeoSanguine  [author] Dec 17, 2022 @ 12:52pm 
If you are meaning that your armor is capped at 200%, I would suggest you use an a mod like UnLimitedArmor, which removed the armor rating limit that is enforced by the game.

https://steamcommunity.com/sharedfiles/filedetails/?id=1695493009
Javier Garcia Dec 14, 2022 @ 7:28am 
hello its me again, everything seems to work except for the armor, i still get the normal amount of armor even if i set the armor on the xml to ridiculous amount.
NeoSanguine  [author] Dec 11, 2022 @ 10:48pm 
Hmm, you can probably do some searching online for resources if you have a particular question (I don't really have one that I reference). Or just pour through the official game files. If you are just wanting to tweak some values you can find all of the trait stuff in the OverkillGodTrait.xml file. Once you have the file open you can search for RestRateMultiplier and MoveSpeed.
Blazeingeagle Dec 9, 2022 @ 3:52am 
Hey i want to modify the mod, are there any resources i could use to be able to do that? (i just want my pawns to be barely faster than normal and to sleep for normal amount
Spino99999 Nov 30, 2022 @ 7:48pm 
I've had a bug where, in combination with the regular Biotech skill genes and Vanilla Skills Expanded, having an Overkill gene enabled can cause pawn generation to break entirely if one were to randomize a pawn more than a few times. To be honest, I haven't tested it without Vanilla Skills Expanded, however because its listed in the red error, I'd presume it wouldn't occur with it disabled.
Lit Ghost Nov 19, 2022 @ 8:36pm 
GOOOOOOOOOOOOOOOD¡¡¡¡¡¡¡¡¡¡¡
NeoSanguine  [author] Nov 14, 2022 @ 10:27am 
Ah nice! Thank you for this. I went ahead and added it to the project.
antisocialian Nov 12, 2022 @ 9:22am 
I made an addition to your mod for my local copy. I've added each of the traits as genes. I'm not sure how to get this to you without posting it publicly and since it isn't a mod that depends on your mod but instead an addition to the files in your mod I didn't want to post it with your code/stuff. I uses the brain meme pictures as the icons for the genes, but they are off center ¯\_(ツ)_/¯

Let me know where/how you'd like this or I guess take it as a request/suggestion to add to the mod.
NeoSanguine  [author] Nov 7, 2022 @ 10:24am 
It is tied to the work speed factor, so in order to reduce the research speed, you would also reduce the global work speed. The Lesser God Trait now has reduced work speed (which is still fast for building, but is a lot slower for research and other long tasks). You may want to give that a shot.
Javier Garcia Nov 7, 2022 @ 7:52am 
hello, i wondering is there a way to make pawn with this trait research at a normal speed?.
irr.bintangsurya Nov 5, 2022 @ 2:01am 
error
irr.bintangsurya Nov 3, 2022 @ 10:40pm 
make pawns with this trait not hungry cuz they get hungry at the same rate with pawns without this trait, i mean change the hunger rate to 0% percent please
juice1367 Oct 24, 2022 @ 9:33pm 
Ran into a bug where pawns cant handle the speed maybe? when i give them the trait they just start standing and i will see a flash of the guide line showing theyre trying to do tasks but then going right back to "standing"
Skyrim Gaming Oct 21, 2022 @ 8:22am 
needs update for biotech
Soulless Jelu Aug 20, 2022 @ 4:27pm 
Just make this
<IncomingDamageFactor>-0.99</IncomingDamageFactor>
or
<IncomingDamageFactor>-1</IncomingDamageFactor>
That's an unkillable.
fallout76man Jul 21, 2022 @ 7:38pm 
10? whats 100?
Baha Oct 22, 2021 @ 9:57pm 
@Freeasabird or you have a limit removal mod.
Freeasabird🕊 Oct 15, 2021 @ 2:12am 
Yeah your pawn can still be downed even with all these stats. the game roles over high numbers you that right? there's like a limit to how high a particular stat can be. if it goes any higher it will roll over to 0% and continue to count untill you end up with Not 10000 heat resistance but either 0 or 100 or whatever. 96, 97 98, 99, 100, 0, 1 ,2 ,3 etc.
Imperial Admiral Zander Gibson Oct 1, 2021 @ 4:29pm 
"this is only 10% of my power"
Chiyo Sep 24, 2021 @ 9:09am 
Doesn't seem to keep my pawns from dying, but the speed and skills are really helpful. Hopefully you can fix it so that they actually don't go down easily.
Javier Garcia Aug 27, 2021 @ 4:08am 
also thank you for this mod, yours is one of the best, the others is either not showing the description correctly or doesn't have that op temperature resistance.
Javier Garcia Aug 27, 2021 @ 4:06am 
ikd if this a bug but my colonist who had this trait just goes catatonic (or whatever it called) and then after he wakes up he become berserk killing my precious yak, the mood went low but theres no warning about major/extreme mental break before that happens. If its not a bug can you add a custom mood modification for this trait maybe +99 permanent mood buff?
Shizo Casual Aug 2, 2021 @ 1:46am 
Damn man thankyou