Avorion

Avorion

Simply Gate Compasses
14 Comments
Mummified Aug 20, 2022 @ 8:47pm 
The mod seems to be missing the line:
local SectorSpecifics = include ('sectorspecifics')
In ancientgate.lua. Without it the game is giving me a nil value error.
void catgirl rglx  [author] Jul 29, 2022 @ 4:44pm 
by design it's clientside-only
‡True-Saber Jul 29, 2022 @ 10:05am 
Any way to make this client side?
void catgirl rglx  [author] Sep 8, 2021 @ 11:34am 
hmm... i'll change the method it's using to determine gate direction...
The Devil Sep 8, 2021 @ 2:49am 
Hi, I have a problem in the German game with this mod because the name for the gate in your mod is translated. This makes the file paths no longer fit and the image can not be loaded. Only a large black and yellow square is displayed. For example, NE in German becomes NO and thus the icon can no longer be found.

I see in your code also no use in translating these strings.
void catgirl rglx  [author] Aug 5, 2021 @ 4:54pm 
not publishing mods for beta. i'm getting em ready but i wont be publishing until 2.0 releases, at which point that will be the only version I support for all my mods. you SHOULD be able to force-enable mods on a case by case basis in your client.
White Tiger May 3, 2021 @ 4:44am 
Thanks for getting back to me - its too bad I don't own the server - If you were to post .1. on a separate upload all I would need to do is change the file id to match this one in theory.
void catgirl rglx  [author] May 2, 2021 @ 11:58am 
they're inherently incompatible (the client is handling almost all logic except for the naming of the gate now) so servers WILL need to update. this can be accomplished by editing the modconfig.lua of the server to force it to retrieve and use newer mods

i will not be publishing old versions of the mod for 'compatibility' whatsoever.
White Tiger May 1, 2021 @ 6:43pm 
Could you post vs .1. so that I can play on a server that has yet to update?
Engine Of Darkness Apr 28, 2021 @ 4:49am 
This honestly needs to be in vanilla, it's that good.
void catgirl rglx  [author] Apr 27, 2021 @ 10:26pm 
mod now has support for ancient gates, as well as being less handsy with regular gates. should have better compatibility with other mods that mess with gates.
Mummified Jan 2, 2021 @ 8:38pm 
Would it be possible to extend this to ancient gates?
void catgirl rglx  [author] Apr 1, 2020 @ 8:41pm 
Just the icons and the scripting implementation. The original basically overwrites all of the internal gate functions for compatibility with the Gate Founder mod, this one doesn't do that. Compatibility with the Gate Founder mod is untested, so use at your own discretion.
Alfuken Apr 1, 2020 @ 2:11am 
What's the difference with original mod?