Avorion

Avorion

35 ratings
Simply Gate Compasses
   
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Mods: Mod
File Size
Posted
Updated
594.935 KB
Mar 9, 2020 @ 11:59am
Aug 16, 2023 @ 10:38am
21 Change Notes ( view )

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Simply Gate Compasses

Description
changes gate icons to have a compass arrow on them so you can tell which way they lead. based on a similar concept by lyravega.

USAGE:
- install the mod and enable it (duh)
- find a gate
- look at its icon on its targeting reticle. it should tell you in one of the 16 cardinal directions it goes

KNOWN BUGS:
- none yet.

SUSPECTED ISSUES:
- compatibility with rinart73 and lyravega's original mod, as well as the Gate Founder mod. looking for feedback on this one.
Popular Discussions View All (1)
0
Mar 23, 2020 @ 1:40am
Bug reports!
void catgirl rglx
17 Comments
Mummified Aug 20, 2022 @ 8:47pm 
The mod seems to be missing the line:
local SectorSpecifics = include ('sectorspecifics')
In ancientgate.lua. Without it the game is giving me a nil value error.
void catgirl rglx  [author] Jul 29, 2022 @ 4:44pm 
by design it's clientside-only
‡True-Saber Jul 29, 2022 @ 10:05am 
Any way to make this client side?
void catgirl rglx  [author] Sep 8, 2021 @ 11:34am 
hmm... i'll change the method it's using to determine gate direction...
The Devil Sep 8, 2021 @ 2:49am 
Hi, I have a problem in the German game with this mod because the name for the gate in your mod is translated. This makes the file paths no longer fit and the image can not be loaded. Only a large black and yellow square is displayed. For example, NE in German becomes NO and thus the icon can no longer be found.

I see in your code also no use in translating these strings.
void catgirl rglx  [author] Aug 5, 2021 @ 4:54pm 
not publishing mods for beta. i'm getting em ready but i wont be publishing until 2.0 releases, at which point that will be the only version I support for all my mods. you SHOULD be able to force-enable mods on a case by case basis in your client.
CansecoDev Aug 5, 2021 @ 2:00pm 
It should be perfectly safe to bump the version to 2.0.*
CansecoDev Aug 5, 2021 @ 11:25am 
I just looked at this mod code, oh my... forget what I said.
CansecoDev Aug 5, 2021 @ 10:57am 
After 2.0 there is a change regarding how the game determines if a gate can be docked or not at the gate.lua code that this mod uses, here's what changed: https://i.imgur.com/qDnobFQ.png

I don't know if you plan to update this mod for the beta or not, if not I'd like to have permission to set up an alternative workshop mod with that change fixed until you update this.
White Tiger May 3, 2021 @ 4:44am 
Thanks for getting back to me - its too bad I don't own the server - If you were to post .1. on a separate upload all I would need to do is change the file id to match this one in theory.