Barotrauma

Barotrauma

[Interior update!] Anaconda S-Class
11 Comments
Mr. Bob Jul 21, 2023 @ 10:21am 
Nice
TwinIndifferent  [author] May 8, 2021 @ 7:30am 
Another update!
Jungle Troll May 2, 2021 @ 1:52pm 
: )
TwinIndifferent  [author] May 1, 2021 @ 3:09am 
Finally had some time to fix all the displaced textures and rebalance reactor to be atleast playable without upgrades.
TwinIndifferent  [author] Oct 19, 2020 @ 9:52pm 
Idk how soon I will have enough will to fix all the stuff after new update. I suggest currently to unsubscribe from it.
TwinIndifferent  [author] Aug 17, 2020 @ 6:02pm 
Thanks funniest part is that this is my first and probably last fully hand-made submarine. In it I learned how some stuff works.
Jungle Troll Aug 12, 2020 @ 2:51pm 
Nice work on the moon pool! I think its the first 2 way moon pool on the workshop but i could be wrong.
Vandal Mar 16, 2020 @ 10:47pm 
I figured it was form over function to a degree, it's not a terrible design tho
TwinIndifferent  [author] Mar 16, 2020 @ 5:46am 
Also, everyone free to suggest new ideas for submarine details, etc. I'm going to create some more spaceships to explore the depths.
TwinIndifferent  [author] Mar 16, 2020 @ 5:45am 
@Vandal
It's supposed to be as close to original Anaconda as it was in Elite Dangerous. Yeah, top-rear is pretty unprotected and sometimes you can be boarded from bridge side or damaged from front side but it still wont allow enemies go inside sub throught walls like sub's front or power plant, thanks to Baro's physic bug disallowing swimming through two overlapped walls.
Well, anyways count this as balance part because we all sick out of all these Dugong Mk5 with three rails and four coils. :^)
Vandal Mar 11, 2020 @ 6:23pm 
Great for a concept ship, the hard angle at the front might create a blind spot for your guns, this can be said double for the back of the ship... but that's rarely an issue unless your grounded