Barotrauma

Barotrauma

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[Interior update!] Anaconda S-Class
   
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Mar 9, 2020 @ 2:52am
May 8, 2021 @ 10:06am
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[Interior update!] Anaconda S-Class

Description
The pride of Delcon FauLacy's shipyards. the Anaconda S-Class is a versatile submarine that can carry large cargos and pack a heavy punch. So hardy is the Anaconda, some smaller Europa navies use It In lieu of a frigate or light cruiser. The ship can also be upgraded with a docking bay instead cargo with moonpool, but who cares about those pesky shuttles?

Submarine comes full with campaing-potency, slow and pretty hard to manuever it works more for it's firepower in small scale and pretty armor plates. It doesen't have airlock for external working - moonpool is completing it's job right in cargo compartment. Solo campaing on this submarine is going to be a true hell, but for multiplayer this gem truly shines.

Comes in with:

1. Working radiators - they really shiny when your reactor is about to go BBQ mode.

2. Pretty internal design with pseudo-3D room spaces. Now updated with Embrace the Abyys decorations!

3. 3 separate ballasts - have pain in your knees repairing them from inside.

4. Moonpool. Sadly, but not for gaming purposes. Bots truly hate it.

5. Total inability to protect submarine from top-stern - good captain would rely on his forward coilgun.

6. Quitness without lot of vibrations - just a joke, some crew said they heard strange noises near engine room.

7. Landing gear! Now you can crush them first by hitting another ruin, iceberg, submarine or even outpost - the hull won't take any damage in this case by magic of armortisation.

[Warning!] - Due to how moonpool requires manual activation by press of a button, this submarine is bot-unfriendly - they are incapable to leave submarine for EVA repairs, etc.
11 Comments
Mr. Bob Jul 21, 2023 @ 10:21am 
Nice
TwinIndifferent  [author] May 8, 2021 @ 7:30am 
Another update!
Jungle Troll May 2, 2021 @ 1:52pm 
: )
TwinIndifferent  [author] May 1, 2021 @ 3:09am 
Finally had some time to fix all the displaced textures and rebalance reactor to be atleast playable without upgrades.
TwinIndifferent  [author] Oct 19, 2020 @ 9:52pm 
Idk how soon I will have enough will to fix all the stuff after new update. I suggest currently to unsubscribe from it.
TwinIndifferent  [author] Aug 17, 2020 @ 6:02pm 
Thanks funniest part is that this is my first and probably last fully hand-made submarine. In it I learned how some stuff works.
Jungle Troll Aug 12, 2020 @ 2:51pm 
Nice work on the moon pool! I think its the first 2 way moon pool on the workshop but i could be wrong.
Vandal Mar 16, 2020 @ 10:47pm 
I figured it was form over function to a degree, it's not a terrible design tho
TwinIndifferent  [author] Mar 16, 2020 @ 5:46am 
Also, everyone free to suggest new ideas for submarine details, etc. I'm going to create some more spaceships to explore the depths.
TwinIndifferent  [author] Mar 16, 2020 @ 5:45am 
@Vandal
It's supposed to be as close to original Anaconda as it was in Elite Dangerous. Yeah, top-rear is pretty unprotected and sometimes you can be boarded from bridge side or damaged from front side but it still wont allow enemies go inside sub throught walls like sub's front or power plant, thanks to Baro's physic bug disallowing swimming through two overlapped walls.
Well, anyways count this as balance part because we all sick out of all these Dugong Mk5 with three rails and four coils. :^)