RimWorld

RimWorld

Food Alert (Continued)
191 Comments
Mlie  [author] May 30 @ 10:24pm 
@nelim17 Please see the Reporting Issues section described above
nelim17 May 30 @ 5:39pm 
Hello, I have often "Error in displaying tool tip" (or something similar). Is it due to my game language? (French). Thanks :)
Abra_Willow Apr 9 @ 7:04pm 
@big fella im getting the same
big fella Apr 8 @ 12:29pm 
Hi, i'm getting an occasional error that reads the following:

Could not resolve symbol "3" for string "Food is a concern.

Unfortunately i can't say for sure it's this mod because i don't see the pattern that causes it, hoping for guidance.
Edwa {BackupYourData} Feb 24 @ 7:10pm 
Any option to add critically low food? <1 days food will cause red text?
Mr_FoxCride Jan 1 @ 3:42pm 
@Mile Well pemmican is in Simple Meal category, but I need to count Raw Food too to know how long my colony will stay with refrigerated non-cooked thing.
Mlie  [author] Dec 31, 2024 @ 3:32am 
@Mr_FoxCride You can increase the food-quality slider in the mod options to not include pemmican and similar survival type food.
Mr_FoxCride Dec 31, 2024 @ 3:17am 
What a great mod! Thanks for recovering it, Mile!

May I know if it's possible to add exclusions for exact raw food or meals?
There are options to implement:
1. Auto-excluding based on food policy of most of people in colony.
2. "Exclude counting" button for stockpiles.

That would be wonderful, because I always set separate food policy for caravan foods (pemmican as exaple), so my colony won't eat it and surely I don't to count this food as food of colony.

But because its counting, I see "11 days of food", but in fact I am out of actual food - this is 11 days of pemmican which I won't eat! =)

Don't want my people starving thanks to dumb manager like me who counts food as everything eatable no matter of purpose 👀
carbon Dec 18, 2024 @ 6:17am 
Sweet, thanks!
Mlie  [author] Dec 18, 2024 @ 6:15am 
@carbon yes, you can define these values in the mod-settings
carbon Dec 18, 2024 @ 6:11am 
Nice mod! Quick question: is "ingredients to meals ratio" the ratio of *nutrition* to ingredients?
Power of OxiClean Nov 13, 2024 @ 12:19pm 
Please disregard, appears to have been a stat caching issue; launching vanilla + this mod did not reproduce, launching previous modlist with this mod then behaved as expected. (How I wish there was a button to purge all caches)
Mlie  [author] Nov 13, 2024 @ 11:08am 
@Power of OxiClean Please see the Reporting Issues section described above
Power of OxiClean Nov 13, 2024 @ 9:43am 
Getting an error with parsing the "days worth in storage" field; it looks like the bracket for the day counter is too close to the quote for the text box. Everything else decodes properly but that line just prints "Days Worth in Storage: "
Mlie  [author] Nov 6, 2024 @ 1:24pm 
@saintbrutal No idea, never used that mod
saintbrutal Nov 6, 2024 @ 1:17pm 
just curious is there any issues using this mod with smart farming?
The_Last_Mando Oct 31, 2024 @ 8:46am 
ok:steamsad:
Mlie  [author] Oct 30, 2024 @ 11:14pm 
@The_Last_Mando Then no
The_Last_Mando Oct 30, 2024 @ 5:40pm 
No im just using vanilla
Mlie  [author] Oct 29, 2024 @ 3:56pm 
@The_Last_Mando It should if using vanilla paste expanded
The_Last_Mando Oct 29, 2024 @ 2:52pm 
Does this work with nutrient paste?
Mlie  [author] Aug 10, 2024 @ 10:42am 
@Ferchu Should be updated now, however I have no Latin American Spanish method for the autotranslations. Sorry
Ferchu Aug 9, 2024 @ 11:52pm 
Hi @Mlie, I have updated the translation to Spanish, could you update it? Also, please add the translation for Latin American Spanish. Thanks.

https://pastebin.com/tjL62hm7
Mlie  [author] Aug 9, 2024 @ 12:55pm 
Added support for Nutrient Paste Expanded, thanks to malnormalulo!
Malnormalulo Aug 7, 2024 @ 4:55am 
I'll look into it!
Mlie  [author] Aug 7, 2024 @ 4:55am 
@Malnormalulo I dont really have the time to build such a config-framework for the mod. But Id gladly include it in the mod if anyone wants to do a PR with the feature.
Malnormalulo Aug 7, 2024 @ 4:52am 
What if it were made configurable? For each pipe net def, a slider to decide the nutrition:resource ratio. The nutrient paste network could default to 0.9 for convenience (or not, if that's still too much hardcoding for your taste).
Mlie  [author] Aug 7, 2024 @ 4:48am 
@Marcus Already looked into this and since the pipe-network code is generic for any resource there is no simple way to know what each container is used for and check its fill level.
Marcus Aug 6, 2024 @ 9:30pm 
Bit of a long shot but would you consider making this mod count meals from vanilla nutrient paste expanded tanks?
Mlie  [author] Jul 28, 2024 @ 10:17am 
@Xavier Not much I can do with that info, unless you could replicate it with only this mod loaded?
Xavier Jul 28, 2024 @ 9:30am 
So I broke this mod by opening the game and loading a save. The alert was accurate at 22 days of food. Then I loaded a different playthrough, the alert was updated to 18 days of food and accurate. Then I loaded the original playthrough and the alert was simply stuck at 18 for the rest of the session (it should have updated to 22 days and gone down to 0 as 22 days passed but it just stayed at 18).
摄魂狼 May 14, 2024 @ 3:42am 
Okay, I'll DM you
Mlie  [author] May 14, 2024 @ 3:37am 
@摄魂狼 Without the full log there is little anyone can do
摄魂狼 May 14, 2024 @ 3:31am 
I know, but I can't access it, I don't have a VPN
Mlie  [author] May 14, 2024 @ 2:21am 
@摄魂狼 Please see the Reporting Issues section described above
Malnormalulo May 5, 2024 @ 4:06pm 
Also came here to request VE Nutrient Paste compatibility, saw the comments, looked at the code. I see what you mean about there being no easy way to see what's in the vats – but that seems to because the vat don't contain any specific thing, it's just a pipe net with an abstract numeric quantity, and for that particular pipe net the compatible buildings maintain a convention of 1 unit = 1 meal. Seems like it should be possible to look for buildings with PipeSystem.CompResourceStorage whose pipeNet prop is VNPE_NutrientPasteNet, then treat their AmountStored as a corresponding number of paste meals.

Writing all that out, though, yeah, that's a lot of steps with a load-bearing unenforced convention at the end.
Mlie  [author] Dec 30, 2023 @ 10:22pm 
@Dusty Only pawns
Dusty Dec 30, 2023 @ 4:21pm 
Does anyone know if the counter takes colony animals into account, or just pawns?
Mlie  [author] Dec 15, 2023 @ 11:12pm 
@mountainofcheezo It just asks the map-lister what is available on the map and counts anything of the currently selected food perferrability. Perhaps dried meat is below the preferrability you have selected.
mountainofcheezo Dec 15, 2023 @ 8:58pm 
How does the food detection work? Doesn't seem to be picking up Dried Meat (think it's from medieval overhaul)
Mlie  [author] Dec 2, 2023 @ 10:59pm 
@Sero Well, the vats use vanilla expandeds pipe-network code. That code is generic and can be used for any resource.
Sero Dec 2, 2023 @ 4:15pm 
They are always foodpaste but if you can't look inside the vats it just is not compatible. Thank you for you effort anyway.
Mlie  [author] Dec 2, 2023 @ 10:58am 
Had a look at the code, unfortunately there is no easy way to fetch the content of these wats or to know what food-type they should be considered as.
Sero Dec 1, 2023 @ 4:30am 
The pastevats are vats containing paste to be puped to the taps. They contain 75 paste meals each.
Mlie  [author] Nov 21, 2023 @ 5:17am 
@ThatCozyBear The Vats should not contain anything, they are just a machine to convert the resources to meals.
Unless Vanilla Nutrient Paste Expanded works different, I dont really use the VE stuff myself.
ThatCozyBear Nov 21, 2023 @ 3:07am 
I have the same issue of the mod not detecting whats stored inside the Nutrient Vat
Pikachu Pæc Aug 20, 2023 @ 7:22am 
Might be because it doesn't count meals inside of Vanilla Nutrient Paste Expanded paste vats.
Pikachu Pæc Aug 13, 2023 @ 12:59am 
Likely, unsure what could cause it though.
Mlie  [author] Aug 12, 2023 @ 7:23am 
@Pæc It doesnt do that in my tests. Perhaps you have a mod-conflict?
Pikachu Pæc Aug 9, 2023 @ 4:33am 
How do I make is so that the vanilla Low food alert doesn't override the modded alert?