RimWorld

RimWorld

Food Alert (Continued)
191 kommentarer
Mlie  [ophavsmand] 30. maj kl. 22:24 
@nelim17 Please see the Reporting Issues section described above
nelim17 30. maj kl. 17:39 
Hello, I have often "Error in displaying tool tip" (or something similar). Is it due to my game language? (French). Thanks :)
Abra_Willow 9. apr. kl. 19:04 
@big fella im getting the same
big fella 8. apr. kl. 12:29 
Hi, i'm getting an occasional error that reads the following:

Could not resolve symbol "3" for string "Food is a concern.

Unfortunately i can't say for sure it's this mod because i don't see the pattern that causes it, hoping for guidance.
Edwa {BackupYourData} 24. feb. kl. 19:10 
Any option to add critically low food? <1 days food will cause red text?
Mr_FoxCride 1. jan. kl. 15:42 
@Mile Well pemmican is in Simple Meal category, but I need to count Raw Food too to know how long my colony will stay with refrigerated non-cooked thing.
Mlie  [ophavsmand] 31. dec. 2024 kl. 3:32 
@Mr_FoxCride You can increase the food-quality slider in the mod options to not include pemmican and similar survival type food.
Mr_FoxCride 31. dec. 2024 kl. 3:17 
What a great mod! Thanks for recovering it, Mile!

May I know if it's possible to add exclusions for exact raw food or meals?
There are options to implement:
1. Auto-excluding based on food policy of most of people in colony.
2. "Exclude counting" button for stockpiles.

That would be wonderful, because I always set separate food policy for caravan foods (pemmican as exaple), so my colony won't eat it and surely I don't to count this food as food of colony.

But because its counting, I see "11 days of food", but in fact I am out of actual food - this is 11 days of pemmican which I won't eat! =)

Don't want my people starving thanks to dumb manager like me who counts food as everything eatable no matter of purpose 👀
carbon 18. dec. 2024 kl. 6:17 
Sweet, thanks!
Mlie  [ophavsmand] 18. dec. 2024 kl. 6:15 
@carbon yes, you can define these values in the mod-settings
carbon 18. dec. 2024 kl. 6:11 
Nice mod! Quick question: is "ingredients to meals ratio" the ratio of *nutrition* to ingredients?
Power of OxiClean 13. nov. 2024 kl. 12:19 
Please disregard, appears to have been a stat caching issue; launching vanilla + this mod did not reproduce, launching previous modlist with this mod then behaved as expected. (How I wish there was a button to purge all caches)
Mlie  [ophavsmand] 13. nov. 2024 kl. 11:08 
@Power of OxiClean Please see the Reporting Issues section described above
Power of OxiClean 13. nov. 2024 kl. 9:43 
Getting an error with parsing the "days worth in storage" field; it looks like the bracket for the day counter is too close to the quote for the text box. Everything else decodes properly but that line just prints "Days Worth in Storage: "
Mlie  [ophavsmand] 6. nov. 2024 kl. 13:24 
@saintbrutal No idea, never used that mod
saintbrutal 6. nov. 2024 kl. 13:17 
just curious is there any issues using this mod with smart farming?
The_Last_Mando 31. okt. 2024 kl. 8:46 
ok:steamsad:
Mlie  [ophavsmand] 30. okt. 2024 kl. 23:14 
@The_Last_Mando Then no
The_Last_Mando 30. okt. 2024 kl. 17:40 
No im just using vanilla
Mlie  [ophavsmand] 29. okt. 2024 kl. 15:56 
@The_Last_Mando It should if using vanilla paste expanded
The_Last_Mando 29. okt. 2024 kl. 14:52 
Does this work with nutrient paste?
Mlie  [ophavsmand] 10. aug. 2024 kl. 10:42 
@Ferchu Should be updated now, however I have no Latin American Spanish method for the autotranslations. Sorry
Ferchu 9. aug. 2024 kl. 23:52 
Hi @Mlie, I have updated the translation to Spanish, could you update it? Also, please add the translation for Latin American Spanish. Thanks.

https://pastebin.com/tjL62hm7
Mlie  [ophavsmand] 9. aug. 2024 kl. 12:55 
Added support for Nutrient Paste Expanded, thanks to malnormalulo!
Malnormalulo 7. aug. 2024 kl. 4:55 
I'll look into it!
Mlie  [ophavsmand] 7. aug. 2024 kl. 4:55 
@Malnormalulo I dont really have the time to build such a config-framework for the mod. But Id gladly include it in the mod if anyone wants to do a PR with the feature.
Malnormalulo 7. aug. 2024 kl. 4:52 
What if it were made configurable? For each pipe net def, a slider to decide the nutrition:resource ratio. The nutrient paste network could default to 0.9 for convenience (or not, if that's still too much hardcoding for your taste).
Mlie  [ophavsmand] 7. aug. 2024 kl. 4:48 
@Marcus Already looked into this and since the pipe-network code is generic for any resource there is no simple way to know what each container is used for and check its fill level.
Marcus 6. aug. 2024 kl. 21:30 
Bit of a long shot but would you consider making this mod count meals from vanilla nutrient paste expanded tanks?
Mlie  [ophavsmand] 28. juli 2024 kl. 10:17 
@Xavier Not much I can do with that info, unless you could replicate it with only this mod loaded?
Xavier 28. juli 2024 kl. 9:30 
So I broke this mod by opening the game and loading a save. The alert was accurate at 22 days of food. Then I loaded a different playthrough, the alert was updated to 18 days of food and accurate. Then I loaded the original playthrough and the alert was simply stuck at 18 for the rest of the session (it should have updated to 22 days and gone down to 0 as 22 days passed but it just stayed at 18).
摄魂狼 14. maj 2024 kl. 3:42 
Okay, I'll DM you
Mlie  [ophavsmand] 14. maj 2024 kl. 3:37 
@摄魂狼 Without the full log there is little anyone can do
摄魂狼 14. maj 2024 kl. 3:31 
I know, but I can't access it, I don't have a VPN
Mlie  [ophavsmand] 14. maj 2024 kl. 2:21 
@摄魂狼 Please see the Reporting Issues section described above
Malnormalulo 5. maj 2024 kl. 16:06 
Also came here to request VE Nutrient Paste compatibility, saw the comments, looked at the code. I see what you mean about there being no easy way to see what's in the vats – but that seems to because the vat don't contain any specific thing, it's just a pipe net with an abstract numeric quantity, and for that particular pipe net the compatible buildings maintain a convention of 1 unit = 1 meal. Seems like it should be possible to look for buildings with PipeSystem.CompResourceStorage whose pipeNet prop is VNPE_NutrientPasteNet, then treat their AmountStored as a corresponding number of paste meals.

Writing all that out, though, yeah, that's a lot of steps with a load-bearing unenforced convention at the end.
Mlie  [ophavsmand] 30. dec. 2023 kl. 22:22 
@Dusty Only pawns
Dusty 30. dec. 2023 kl. 16:21 
Does anyone know if the counter takes colony animals into account, or just pawns?
Mlie  [ophavsmand] 15. dec. 2023 kl. 23:12 
@mountainofcheezo It just asks the map-lister what is available on the map and counts anything of the currently selected food perferrability. Perhaps dried meat is below the preferrability you have selected.
mountainofcheezo 15. dec. 2023 kl. 20:58 
How does the food detection work? Doesn't seem to be picking up Dried Meat (think it's from medieval overhaul)
Mlie  [ophavsmand] 2. dec. 2023 kl. 22:59 
@Sero Well, the vats use vanilla expandeds pipe-network code. That code is generic and can be used for any resource.
Sero 2. dec. 2023 kl. 16:15 
They are always foodpaste but if you can't look inside the vats it just is not compatible. Thank you for you effort anyway.
Mlie  [ophavsmand] 2. dec. 2023 kl. 10:58 
Had a look at the code, unfortunately there is no easy way to fetch the content of these wats or to know what food-type they should be considered as.
Sero 1. dec. 2023 kl. 4:30 
The pastevats are vats containing paste to be puped to the taps. They contain 75 paste meals each.
Mlie  [ophavsmand] 21. nov. 2023 kl. 5:17 
@ThatCozyBear The Vats should not contain anything, they are just a machine to convert the resources to meals.
Unless Vanilla Nutrient Paste Expanded works different, I dont really use the VE stuff myself.
ThatCozyBear 21. nov. 2023 kl. 3:07 
I have the same issue of the mod not detecting whats stored inside the Nutrient Vat
Pikachu Pæc 20. aug. 2023 kl. 7:22 
Might be because it doesn't count meals inside of Vanilla Nutrient Paste Expanded paste vats.
Pikachu Pæc 13. aug. 2023 kl. 0:59 
Likely, unsure what could cause it though.
Mlie  [ophavsmand] 12. aug. 2023 kl. 7:23 
@Pæc It doesnt do that in my tests. Perhaps you have a mod-conflict?
Pikachu Pæc 9. aug. 2023 kl. 4:33 
How do I make is so that the vanilla Low food alert doesn't override the modded alert?