RimWorld

RimWorld

Prosthetic Didgets (Continued)
49 Comments
Selen Feb 19 @ 4:54am 
It worked!!!
It was actually quite simple to do! :D
Thank you for the encouragement.
Selen Feb 11 @ 11:00am 
Hmm! Thank you, i will try that.
Mlie  [author] Feb 11 @ 10:59am 
@Selen Yes, it would. However, you can just use a local version of the mod instead. In fact, many do that to be sure updates do not affect their current saves.
You can download the mod from the github-repo releases section and extract it in your mod-folder. There you can modify it to whatever fits your playstyle.
Selen Feb 11 @ 10:55am 
Hmm! Is it simple enough for me to just go in and try to edit it to my liking? Wouldn't it break if you update something and it redownloads?
Mlie  [author] Feb 11 @ 10:54am 
@Selen This is a simple xml-mod, there are no settings as that would require assemblies. The original description is shown as is, I did not write it so again, I cant answer for what omissions they might have.
Selen Feb 11 @ 10:49am 
I mean, the update notes above do not mention anything about rebalancing parts from 100% to 125%, unless it was omitted from them. And it doesn't explain the +4% either.

Since the original author is kinda not here anymore to maintain the mod, and i can't ask them, doesn't it become yours by default? Can't you at least add option to tweak the settings to those who are not knowlegeable with xml editing?
Mlie  [author] Feb 11 @ 10:43am 
@Selen You would have to ask the original author about the design-choices as I just updated it.
Selen Feb 11 @ 10:40am 
I just noticed the behavior that @Nagnalt has described.
Regardless of what the point of the mod was, it grants us the ability to achieve more than archotec arms/legs levels of efficiency with much less investments. Craftable, even. This is kinda absurd when you consider the fact that bionic arms, logically, already come with a full set of bionic fingers on them (i know that this is not the case mechanically, but logically it is).

Why do bionic didgets give a flat bonus to manipulation/movement to begin with? Wouldn't just making them 125% efficient enough? I don't understand the purpose of that.
penglars Feb 1 @ 7:29am 
this mod is very simple and good
ephemeraltoast Oct 21, 2024 @ 3:04pm 
Ah great, thank you very much!
Mlie  [author] Oct 21, 2024 @ 6:44am 
@ephemeraltoast Should be fixed now
ephemeraltoast Oct 20, 2024 @ 2:20pm 
Hello Mlie, thank you for keeping this mod updated, it's great to be able to replace all the fingers and toes that fly off in battle without needing a whole arm or leg replaced. I have one suggestion, would it be possible to make these digits count as "artifical body parts" for the purpose of the Transhumanist meme and the Body Modder trait? Seeing as even the lowly wooden peg leg counts for this bonus, I think a fabricated finger should do so as well.
Mlie  [author] Oct 5, 2024 @ 5:36am 
@Nagnalt I dont think the point of the mod was to replace all fingers of the hand, but good that you fixed the mod to fit your playstyle
Nagnalt Oct 5, 2024 @ 5:31am 
overall, thank you for bringing this to 1.5 this is a positive to my experience. but i think the fingers are overtuned. and too strong bonuses.

the 10 fingers give 160% manipulation. where two bionic arms would only give 125% and two archotech would give 150%.

the fingers equal the bionic arms body part efficiency of 125% which is good. but they also give a flat bonus 4% to manipulation. a problem.
for the wealth, i'd like it to be just bionic/prosthetic equivalent divided by 5. configurable would be good.

I think wooden toes and fingers are unrealistic. even today people rather go without.
the prosthetic digits have an efficiency of 1 instead of .5 to match the arms.

i've poked around the xml to make the changes myself so i'm set. I noticed that xml bits for the simple digits are mislabelled as either bionic or prosthetic. prob since they were added later, they're just modified version of those.
Vandanna Jun 4, 2023 @ 9:20am 
How's compatibility with the multiplayer mod?
brady Feb 19, 2023 @ 2:01pm 
Great!!! I am so sick of my pawns losing finger and toes with nothing to do about it!
Mlie  [author] Aug 5, 2022 @ 9:36am 
@TheStormHand Crafted in the Fabrication Bench after youve researched Bionics
TheStormHand Aug 5, 2022 @ 7:38am 
Hey, just downloaded this. Nice job on updating. Used to use the original in 1.0... I can craft fingers and toes (all material types! Gold-finger anyone??) at the electric smithy but cant see where to craft Bionic versions with simple as one of the required materials... Help plx?
Angry Obnoxious Goose Apr 22, 2022 @ 9:50am 
@Dr. Dick - Because their doctor is a dick.
Mlie  [author] Apr 13, 2022 @ 10:23pm 
@Dr. Dick That is probably better to ask the developer of the game
Dr. Dick Apr 13, 2022 @ 6:55pm 
Why do my colonists keep getting their toes punched off?
Song Mar 30, 2022 @ 5:18pm 
Thanks for updating! Now the newer version of the game and frostbite won't stop my pawns from finger painting.
Mlie  [author] Oct 14, 2021 @ 10:37am 
@GKore No, I mean that it works with only this mod loaded. I have not done any extra testing with other mods
GKore Oct 14, 2021 @ 10:22am 
Can I deduct from your comment you also tested with quality bionics?

If so, this will be a long and painful journey to find the real conflict :D
Mlie  [author] Oct 14, 2021 @ 10:17am 
@GKore It seemed to work okay in testing so it sounds like a mod-conflict of some kind
GKore Oct 14, 2021 @ 9:51am 
I cannot seem to create bionic variants... it does not seem to recognize the prosthetic toe needed. Can this be an issue with the Quality Bionics mod?
Mlie  [author] Aug 23, 2021 @ 10:11am 
@Nem te conto Sounds good, link it here or send it on discord or on the github repo
MahBR Aug 23, 2021 @ 10:09am 
Hello Mlie, I can translate mod for Brazilian Portuguese version and send it to you?
Mlie  [author] Jul 21, 2021 @ 3:42am 
@Mascaly It already is
La Cabra Jul 21, 2021 @ 3:27am 
1.3?
Mlie  [author] May 29, 2021 @ 10:16pm 
@Kazeel_Amataka No, the only thing this does is to let you replace fingers and toes
Kazeel_Amataka May 29, 2021 @ 6:45pm 
will this fix the issue of pawns with new arms not being able to use shields because they dont have hands?
Cream Panzer Jan 30, 2021 @ 5:46am 
@Mile Thanks for the reply
Mlie  [author] Jan 28, 2021 @ 3:10am 
@ Cream Panzer Best way to request stuff is on the discord server linked above. There you can also look at the todo-list
Cream Panzer Jan 28, 2021 @ 12:56am 
Hi, sorry to bring something not relevant, but I don't know how to make contact with you.

the mod: Prosthetic No Missing Body Parts stop updating. It allows pawn to wear gear on the prosthetic limbs. Some other mods like jewellery mod need this function

https://steamcommunity.com/sharedfiles/filedetails/?id=2103563425

Could you help it out? Much appreciated.
Mlie  [author] Jan 16, 2021 @ 4:48am 
@Larek_Flynn They dont? Not sure what that would require.
Larek_Flynn Jan 16, 2021 @ 4:33am 
Could this be made to count towards satisfying the transhumanist trait?
Uncertainty Sep 21, 2020 @ 3:58pm 
Yes
Un-Gamer Sep 21, 2020 @ 2:44pm 
Can this be installed for use on an existing, unmodded save game?
Zilla Aug 27, 2020 @ 7:37pm 
Can this be used to add fingers and toes to prosthetic and/or bionic arms and legs?
Uncertainty Jun 4, 2020 @ 2:16pm 
@Oddbot A eye that does not work but removes the disfigured effect from the missing eye
widgetbeck Jun 4, 2020 @ 2:05pm 
@CosmicGamer how would a prosthetic eye work lmao
Uncertainty May 13, 2020 @ 1:31pm 
@Mlie You are a god
Mlie  [author] Apr 7, 2020 @ 12:35am 
@CosmicGamer Isnt that already a part of EPOE and similar mods?
Cosmic Apr 6, 2020 @ 8:33pm 
can we get Prosthetic eyes they would be nice i am kinda sick of using a blind dude as my main shooter mid and early game it would be nice
Foedreyn Apr 2, 2020 @ 12:58pm 
Thank you again Mlie, I was looking for a mod that could replace my brawlers 2 lost toes. You're a rimsaver!
Aco Mar 27, 2020 @ 12:50pm 
Thanks Think3r
Think3r Mar 15, 2020 @ 2:57am 
Just to mention, the mod's redundant if you're using EPOE: Forked.
ambi Mar 8, 2020 @ 6:19am 
nice! im gonna add this to my game