RimWorld

RimWorld

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Prosthetic Didgets (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
224.262 KB
Mar 2, 2020 @ 1:44pm
Oct 21, 2024 @ 6:43am
15 Change Notes ( view )

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Prosthetic Didgets (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
909 items
My Current ModList
263 items
Description

Update of Actual Trashs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1507137970

- Cleaned up the code and made use of the vanilla definitions instead.
- Moved bionic-digits to Fabrication Bench (thanks younyokel)
- Added a medival tier with lower efficency
- Added Brazilian Portuguese translation, thanks Nem te conto!





[dsc.gg]
[github.com]



Ever try to go toe-to-toe with a scyther, only to end up going stub-to-stub?
Confused on why you have to replace an entire arm just to solve the problem of a missing thumb?
Well boy howdy, I have the mod for you!


Prosthetic fingers and toes, the solution to a few missing didgets. Now craftable at your nearest machining bench for only a mere 10 steel and 1 component!

Credits to Arkamedes on the RW Discord for the preview image.

(bionic fingers coming soon™)

Non-steam: https://www.dropbox.com/s/y0rdf2o095akdyo/prosthetic%20didgets%20updated.zip?dl=0
B18 Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1293881397
B19 Version: https://www.dropbox.com/s/ts8od675igwzqgd/prosthetic%20didgetsb19.zip?dl=0

Patch Notes:

Update 0-
-Initial Release

Update 1-
-Fixed a problem where the mod would fart out errors on boot-up. Should not do that anymore.

Update 2-
-Bionic fingers!
--Craftable for only 10 plasteel and 2 components + their prosthetic equivelant.
--Only 110% efficent, this may be changed later.
-Added colors to the hediffs, very pretty.
-Bug-fixing!
--Everything should be properly craftable now.
--Changed base titles, this *should* mean the mod plays nicer with other mods now. Probably does nothing.

Update 3-
-Balancing!
--Increased market value of bionic prosthetics.
--Bionic fingers now have an efficiency of 100%, but give +0.4 manipulation. This means that a full hand should give about +20% manipulation.
--Bionic toes now have an efficiency of 100%, but give +0.4 movement speed. This means that a full foot should give about +20% movement speed.
-Misc Updates
--About file now displays version number.

Update 4-
--Updated to B19!

Update 5-
--Finally updated to 1.0.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: digits, fingers, toes
49 Comments
Selen Feb 19 @ 4:54am 
It worked!!!
It was actually quite simple to do! :D
Thank you for the encouragement.
Selen Feb 11 @ 11:00am 
Hmm! Thank you, i will try that.
Mlie  [author] Feb 11 @ 10:59am 
@Selen Yes, it would. However, you can just use a local version of the mod instead. In fact, many do that to be sure updates do not affect their current saves.
You can download the mod from the github-repo releases section and extract it in your mod-folder. There you can modify it to whatever fits your playstyle.
Selen Feb 11 @ 10:55am 
Hmm! Is it simple enough for me to just go in and try to edit it to my liking? Wouldn't it break if you update something and it redownloads?
Mlie  [author] Feb 11 @ 10:54am 
@Selen This is a simple xml-mod, there are no settings as that would require assemblies. The original description is shown as is, I did not write it so again, I cant answer for what omissions they might have.
Selen Feb 11 @ 10:49am 
I mean, the update notes above do not mention anything about rebalancing parts from 100% to 125%, unless it was omitted from them. And it doesn't explain the +4% either.

Since the original author is kinda not here anymore to maintain the mod, and i can't ask them, doesn't it become yours by default? Can't you at least add option to tweak the settings to those who are not knowlegeable with xml editing?
Mlie  [author] Feb 11 @ 10:43am 
@Selen You would have to ask the original author about the design-choices as I just updated it.
Selen Feb 11 @ 10:40am 
I just noticed the behavior that @Nagnalt has described.
Regardless of what the point of the mod was, it grants us the ability to achieve more than archotec arms/legs levels of efficiency with much less investments. Craftable, even. This is kinda absurd when you consider the fact that bionic arms, logically, already come with a full set of bionic fingers on them (i know that this is not the case mechanically, but logically it is).

Why do bionic didgets give a flat bonus to manipulation/movement to begin with? Wouldn't just making them 125% efficient enough? I don't understand the purpose of that.
penglars Feb 1 @ 7:29am 
this mod is very simple and good
ephemeraltoast Oct 21, 2024 @ 3:04pm 
Ah great, thank you very much!