RimWorld

RimWorld

174 ratings
Prosthetic Didgets (Continued)
2
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
279.021 KB
Mar 2, 2020 @ 1:44pm
Jul 24 @ 1:37pm
17 Change Notes ( view )

Subscribe to download
Prosthetic Didgets (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
995 items
My Current ModList
263 items
Description

Update of Actual Trashs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1507137970

- Cleaned up the code and made use of the vanilla definitions instead.
- Moved bionic-digits to Fabrication Bench (thanks younyokel)
- Added a medival tier with lower efficency
- Added Brazilian Portuguese translation, thanks Nem te conto!





[discord.gg]
[github.com]



Ever try to go toe-to-toe with a scyther, only to end up going stub-to-stub?
Confused on why you have to replace an entire arm just to solve the problem of a missing thumb?
Well boy howdy, I have the mod for you!


Prosthetic fingers and toes, the solution to a few missing didgets. Now craftable at your nearest machining bench for only a mere 10 steel and 1 component!

Credits to Arkamedes on the RW Discord for the preview image.

(bionic fingers coming soon™)

Non-steam: https://www.dropbox.com/s/y0rdf2o095akdyo/prosthetic%20didgets%20updated.zip?dl=0
B18 Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1293881397
B19 Version: https://www.dropbox.com/s/ts8od675igwzqgd/prosthetic%20didgetsb19.zip?dl=0

Patch Notes:

Update 0-
-Initial Release

Update 1-
-Fixed a problem where the mod would fart out errors on boot-up. Should not do that anymore.

Update 2-
-Bionic fingers!
--Craftable for only 10 plasteel and 2 components + their prosthetic equivelant.
--Only 110% efficent, this may be changed later.
-Added colors to the hediffs, very pretty.
-Bug-fixing!
--Everything should be properly craftable now.
--Changed base titles, this *should* mean the mod plays nicer with other mods now. Probably does nothing.

Update 3-
-Balancing!
--Increased market value of bionic prosthetics.
--Bionic fingers now have an efficiency of 100%, but give +0.4 manipulation. This means that a full hand should give about +20% manipulation.
--Bionic toes now have an efficiency of 100%, but give +0.4 movement speed. This means that a full foot should give about +20% movement speed.
-Misc Updates
--About file now displays version number.

Update 4-
--Updated to B19!

Update 5-
--Finally updated to 1.0.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: digits, fingers, toes
56 Comments
Feb 14 @ 8:43am 
I think its reasearch reinvented stepping stones
Feb 14 @ 7:07am 
oh sorry i forgor
Mlie  [author]
Feb 13 @ 10:31pm 
@Arlington Please see the Reporting Issues section described above
Feb 13 @ 4:21pm 
for some reason i cant install the prosthetic toe, please can you check that out
Dec 21, 2025 @ 8:55am 
This is great. It's nice how creating the bionics is a two step process and the price/resource use seems fair. I agree with others that the benefits should be tweaked to what it says in the description. The fingers and toes are simply too good, and should not encourage replacing a healthy one, just as compensation for the rather annoying frequency of lost digits in the base game, and the somewhat absurd penalty that comes with that.
Mlie  [author]
Jun 27, 2025 @ 10:07pm 
@charple hl2 I have no plans for that as the point of the mod was just fingers and toes. There are other mods that add those things already.
Jun 27, 2025 @ 4:31pm 
I understand this is only a continuation, but are you ever planning on adding eyes/noses?
Feb 19, 2025 @ 4:54am 
It worked!!!
It was actually quite simple to do! :D
Thank you for the encouragement.
Feb 11, 2025 @ 11:00am 
Hmm! Thank you, i will try that.
Mlie  [author]
Feb 11, 2025 @ 10:59am 
@Selen Yes, it would. However, you can just use a local version of the mod instead. In fact, many do that to be sure updates do not affect their current saves.
You can download the mod from the github-repo releases section and extract it in your mod-folder. There you can modify it to whatever fits your playstyle.