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https://steamcommunity.com/sharedfiles/filedetails/?id=1541984105
and here's the steam workshop page for it: https://steamcommunity.com/sharedfiles/filedetails/?id=2557451791&searchtext=realistic+planets
I would still have to fix a bug where using this mod removes the new faction settings menu on the world creation screen but that's probably an easy fix. So I'll upload it to my workshop page once I fix that.
How can I work on that issue?
1. Helixien Wasteland (If using it. The placement of this biome is entirely random, and will generate differently each time even with identical mod setup. It can be slightly overwhelming to the map so I think it's best to make a decision at game start "Will I play with Wasteland or without it this time?")
2. More Vanilla Biomes
3. Realistic Planets Fan Update
4. Alpha Biomes (Certain biomes have a tendency to be overwhelming on the map such as Ocular Forest, but having this mod above any of the others actually causes that problem to be far worse still. For the most part, it generates acceptably if you've got it last in this list.)
Settings changes for any of those mods are unnecessary - they work together acceptably by default.
Additionally, all of the mods I've recommended above have World Map Beautification applicability, so it really makes a great looking map.
Happy world generating!
You'll also need to slide the Faction Grouping all the way to the left for Vanilla behaviour
RP's Grassland is a rather cold biome, while MVB's Grassland is a warm one. But you get MVB's Grassland near Tundra (where RP's Grasslands should be), and you don't get RP's Grassland at all.
There are issues with some other biomes not spawning too, this one is just the most obvious one.
(number means change from default middle value)
Sea Level: +1
Rainfall: -1
Temperature: +1
Axial Tilt: +1
Population: 0
This preset leads to worlds that have a high variety of biomes and realistic temperature ranges.
Custom globe coverage is handled by Realistic Planets. The options presented on WorldGen Menu are gone, and within the Mod Settings it loses something: "Rival" and the "Win Condition" tied together, there is no "Player vs All" option, and "Random Faction Relations" and "Random Faction Attributes" are tied together.
Using this with RimWar just seems to remove some of the convenience of the set up. I'm not sure if changing the Mod Settings affects savegames or not.
I was wondering if there are plans for compatibility with Vanilla Animals Expanded, given how popular those are? I'll be trying to add them as wild spawns in my own game's xml files (I tried once before and broke map generation, oops) but I think many would greatly appreciate a compatibility patch for that if possible!
I write this comment cause i wanted to ask ... Could you save another (tiny) game-enhancing mod? Or is anyone out there who could save this following mod? >
https://steamcommunity.com/sharedfiles/filedetails/?id=2012586738
It would be "Priority Treatment" ... this mod changed that doctors treat colonist/people who are hurt or in immediate danger immediately. Unfortunately in 1.2 it does not work anymore :(
RP replaces the biomeworkers for Grasslands and Oasis with your versions, probably to change where they spawn and make them more compatible with their world generation. Side effects are that it bypasses the settings (which are implemented in the MVB biomeworkers), and that grasslands spawn in much colder climates.
Maybe we need to change the MVB biomeworkers depending on if RP is installed, or have the RP biomeworkers read from the MVB settings? I'm not sure what the best solution would be, but want both mods to work smoothly together. Sent you a friends request to go over it (steam comments suck for conversations!)
The main problem of overwhelming Gallatross Graveyard and Ocular Forest and other Alpha Biomes remains. Something changed with Alpha Biomes in the recent past because GG used to generate in nice strips along the edges of deserts alongside Realistic Planets, but now it's just massive blobs on 30-40% of the map. And Realistic Planets hasn't updated.
The *used* to work together well enough, but I'm guessing something changed with Alpha Biomes that created the incompatibility. I mean, they still work, but Alpha Biomes will drown out the map now.
It should be possible to disable the entire setting, then use another mod that may provide that feature (if there is one). I might be able to add the requested feature in the future, but I cannot make any guarantees due to other time commitments.