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https://steamcommunity.com/sharedfiles/filedetails/?id=1865597143
https://steamcommunity.com/sharedfiles/filedetails/?id=1729793650
https://steamcommunity.com/sharedfiles/filedetails/?id=1559034352
when I click run pack (after I have installed the pack) as stated in the instructions... the game loads without any mods enabled?
I don't want to fix that stuff myself, since the right way is to fix that in original mod, because this issue is not mod pack related but the problem of CE:FT itself, even when only Core and CE:FT loaded.
Harvest shrooms -> Cgreate bill (shrooms+chem fuel), soak them in tube, then create thread on spinning wheel, then make cloth on loom. Later you will be able to produce cloth faster on automated shroom processor (works on harvested shrooms+chemfuel) with Microelectronics research, so production cycle will be - harvest shrooms, load them in processor with chemfuel and get devilstrand cloth. Processor can be connected to the Chemfuel tanks from Rimefeller with tubes to automatically load chemfuel into it.
@THEORIGINALFAG, will fix. Thank you for a report.
Alright, I generated a new world to see if the value was dependent on my existing world and... that actually is the issue. New world I have a 4500 cost, while in my current world I have a cost of... 2.3 trillion I believe. Also, immediately when I started I was being attacked by a fox, so hahaha. Would you have any idea how to reset a tech's cost?
Did you modify the research cost of the Productivity (Repeatable) tech to be on the order of 6.89 trillion? Because if you did, you need to disable the research book, since I was able to complete the entire research tree from Productivity 1 to Productivity 5 without the book taking a single point of damage. In about... 5 minutes or so? This also forced me to learn Advanced Fabrication, and then Starflight Basics just to continue researching productivity. (Meaning the book taught me those, not that I had to manually learn them.)
2. Do not remember, but afaik there should be a transformation device from energy type to another.
1. I have no clue what's changed between last night and tonight, but I now get helpful squares which tell me when something is harvestable such as trees or crops when I'm on chop wood or harvest plants respectively. Would you know what it is from, cause it is amazing. https://imgur.com/a/Tdx99NE
2. Do you have any idea if the PPC (large weapon battery thing from Rimatomics) can be used just like a larger battery or can it only discharge via the energy weapons? (Because that thing stores 6k and individual batteries 600, and since the PPC is 4x2 ad the batteries are 1x2, that's still 6k vs 2.4k.)
Still liking your pack, and still alive!