RimWorld

RimWorld

Tech Advancing
GHXX  [developer] Aug 17, 2016 @ 8:31am
Feature Requests / Bug Reports
All Feature Requests go here. Also bugs can be reported here
Last edited by GHXX; Sep 13, 2016 @ 2:18pm
< >
Showing 76-90 of 300 comments
GHXX  [developer] Feb 6, 2020 @ 8:44am 
I believe this would be an issue on SSRSU's side as my mod does not alter researches in any way (anymore, unless you are running an old Non-Steam version of TA). Please bring it up to the dev of that mod. Sorry!
Paladin Feb 6, 2020 @ 9:04am 
I found that it not even increases research point but actually triggers this particular research when any other research is done. So, probably, SSRSU problem? I was using steam version.
Last edited by Paladin; Feb 6, 2020 @ 9:05am
GHXX  [developer] Feb 6, 2020 @ 9:34am 
do you mean that when you finish any research, the repeatable research is finished one more time every time you research something else?
Paladin Feb 6, 2020 @ 8:39pm 
Yes, that is right. Any research you finish also finishes that repeatable research.
Last edited by Paladin; Feb 6, 2020 @ 8:39pm
Paladin Feb 6, 2020 @ 10:12pm 
Btw, save/load issue is still there. Any save load forces repeatable research to be self researched one more time.
Paladin Feb 6, 2020 @ 10:29pm 
I have tried olf version on github - pre1.0. There are no both of this issues.
GHXX  [developer] Feb 7, 2020 @ 3:00am 
the issue also shouldnt be in the latest version since i rolled back some problematic changes
Paladin Feb 7, 2020 @ 10:22am 
All tests were done on newest Steam version. The issue is in. You may test it yourself. Load:
Core
Tech Advancing
SSRSU
Start a new colony, check how much costs latest repetable (don't confuce with Productibity V, it is not latest) research - it is Productibity (Repeatable). Save it, load it and check one more time. Also you will notice, that more researches you debug insta finish, more it will cost.
GHXX  [developer] Feb 7, 2020 @ 12:18pm 
Tested it, and i was able to reproduce it. I checked my code and nothing edits any researches, so i believe its an issue with ssrsu. I checked his code and it seems pretty complicated; not sure what the issue is, but you should bring it up to the author of that mod.
Paladin Feb 8, 2020 @ 12:38am 
SSRSU wasn't updated since 2018. Probably, it is abandoned. Btw, in the comments section also mentioned Rim of Madness mod. I don't play with it so cannot check if it contains repeatable researches. Maybe its code is based on SSRSU.
CrackaJack Feb 8, 2020 @ 5:06am 
aloha! theres a new option to cap tech level when only having tribals, but i´d like to request an additional option to actually block researches higher then my techlevel(the combination...). as it is i can research electricity as first thing, even if it takes a while
GHXX  [developer] Feb 8, 2020 @ 5:14am 
Tested that before, but blocking researches breaks researchpal and research tree (their fault), so i cant add that, sorry

https://github.com/fluffy-mods/ResearchTree/issues/33
I even opened an issue, but nothing happened since i opened it which was 17 days ago
GHXX  [developer] Feb 8, 2020 @ 5:35am 
figured out the issue for the ssrsu problem. gonna push a fix in a bit
CrackaJack Feb 8, 2020 @ 5:57am 
...hmm, maybe as a seperate modfile? im not using either of those mods
Paladin Feb 8, 2020 @ 7:04am 
Thank you for a patch, GHXX. Hope that researchpal and research tree mods will fix their stuff. Since like the last one is by fluffy and he is an active modder. And we will see Tech Advancing full glory. Thank you for your time and hardwork.
< >
Showing 76-90 of 300 comments
Per page: 1530 50