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What I mean by that is research on the industrial tree got expensive after researching tech from the industrial tree. I don't really get why that happens. It's not supposed to do that until I have other tech levels unlocked, right?
So I've been just lowering the research cost by a bit because of this kind of bug.
3) If you can reproduce that issue with only the royalty or no dlc, i can look into it (as i dont own the others), but its a purely cosmetic error, in the worst case the data on the project-info tab will be missing a project.
4) in the latest update you will now be able to click and hold one of those checkmarks/x'es and then just drag your mouse over the others, referred to as "painting". That should make it a lot more pleasent. Adding default configs for that is tricky, as the default config is meant to be used across saves, but saves may have different mods, which means different research tabs, which then would mean a different number of checkboxes and thus a different number of settings. But i think this painting-feature should help you a lot.
1) if you are editing configSimpleResearchDiscountFac you are either editing the savefile directly or you are editing the default config values (which you accessed via the main menu) Changing that value to, e.g. 25 and hitting "save defaults", and then restarting the game and looking at it again does show '25' again as a value, so the defaults appear to save correctly. When then creating a new save (which is the only time the default settings are used), this value is correctly used for the in-game settings. Restarting and reloading the save also keeps that value at 25%, so saving there works too it seems. (same when changing it to a smaller value ingame and saving&restarting the game). Could it just be that you were editing the default settings and did not start a new save, meaning they, intentionally, wont have an effect?
[Tech Advancing] [Error] Count mismatch: 19 != 20
[Tech Advancing] [Error] Count mismatch: 9 != 8
https://gist.github.com/HugsLibRecordKeeper/a43056aa72a3322ba434afbad93690ab
Thanks a ton man! As small-time modder myself (Spiderman movie vibes)... I know it can get annoying hearing about all the tiny little bugs....
Thanks for reporting
Oh interesting on the space refugee. Seems to me just anyone not tribal should do it though. Thanks for the response.
For now workaround is don't select that option, but this seems to be bugged.
If I want to stay neolithic all the way [to increase tech costs], all i have to do is to put "-1" in both conditions to prevent any advancements ?
This is for rimworld 1.6 and above only