RimWorld
Wall Torches Expanded
49 件のコメント
hauvega  [作成者] 2024年4月27日 13時24分 
just updated
A7Ranger 2024年4月27日 7時07分 
any 1.5 update?
Richard 2022年12月30日 12時39分 
can we get some fancy electric chandeliers?
The Final Egg 2022年3月24日 21時05分 
one thing i noticed is after they run out of fuel they break, is there a way to get them to automatically be set to be rebuilt?
hauvega  [作成者] 2021年9月14日 15時45分 
@thundercraft added darklight torches to the mod.
Meownaa 2021年9月4日 19時26分 
Glad to hear it. Good luck with the cleanup, take care!
hauvega  [作成者] 2021年9月4日 15時58分 
I just got internet back. Survived it without any real issues except for the unknowns. I will look at those other items in the coming weeks. Still have so much cleanup to do along with taking care of dad.
Meownaa 2021年9月4日 10時53分 
@hauvega I know it's still going, but how are you doing?
Also glad you're ok @Nigrum mortis. Hope you didn't lose something irreplaceable, apart from you sense of safety.
vonMort 2021年8月30日 6時10分 
Na you will survive this. My whole house was underwater in the german floods in july. I was forced onto the roof and im still here. And so will be you. I wish you the best of luck my man.
hauvega  [作成者] 2021年8月29日 5時46分 
I will consider it. But I am going to be dealing with hurricane Ida and will not know how things are going to turn out. This may be my last message.
Thundercraft 2021年8月29日 1時01分 
@ hauvega [author]
Have you considered making wall-hanging versions of the Darklight Torch and Fungal Darklight Torch that were introduced in RimWorld 1.3? These have a particular glow: The specific color of light does not give mood debuffs for those of the Darkness Meme in the Ideology DLC. (The Fungal Darklight Torch is made and refueled with Raw fungus instead of Wood.)
Thundercraft 2021年8月28日 21時07分 
@Waflix
This (non-Easy) version still allows the "Early Wall torch" to be placed on all walls, much like the other version. It's just the Medieval "Wall Torch" and the later "Electric wall torch" that are slightly more restrictive. And, IMO, that is more immersive. It makes sense that primitive wood torches would be placed on crude cave walls, whereas electric torches and Medieval-era Gothic iron torch sconces should only ever be placed on better-quality walls.

Also, I'd point out that the "Easy version" says that it quote, "Works only with Base game walls". To me, this suggests that it won't work with new walls added by mods. (Though, while it does not say, I have to wonder if this version of the mod is any better with new, modded walls.)
Feeeweeegege 2021年5月7日 9時04分 
Looks like the Easy version is the same except it works on all walls. Why would I want the non-Easy version?
GodlyForever059 2021年4月11日 21時32分 
@hauvega lots of mods and using the debug menu, I just noticed I get a strange "incompatible with ." Message and can't find the reason. Accord to another mod author its because I don't have the incompatible mod installed so I don't need to worry about it.
hauvega  [作成者] 2021年3月28日 9時04分 
What are you testing and how?
GodlyForever059 2021年3月26日 23時09分 
the "." is not an example* i meant.
GodlyForever059 2021年3月26日 23時09分 
going to do some testing around but i've got a "incompatible with ." not "." an example, that's the error i'm getting I have over 40 full pages of mods so i'll let you know when i run into an error while using these amazing torches
hauvega  [作成者] 2021年2月24日 4時42分 
i will look at it
TheErwOo 2021年2月23日 10時17分 
Great Mod, exactly what I was looking for!

If you have the time, could you look into toggling the torches from being refueled? For campfires and torch light this functionality is already present. Alternatively, could you give me pointers where I would change this myself?

Thank you again, hope you have a great day.
Tyrant 2021年1月22日 5時46分 
Thanks for the Proxy Heat compatibility!
hauvega  [作成者] 2021年1月19日 6時14分 
i will look into it
Lotus Elise 2021年1月19日 1時32分 
Can you make your mod compatible with Proxy Heat?
hauvega  [作成者] 2020年9月19日 9時52分 
I would have to create a patch to make it work though.
hauvega  [作成者] 2020年9月19日 9時51分 
When you do research it actually tells you the tech level. Lower tech levels take time penalties when for higher level research techs. For example smithing is a medieval tech and a neolithic level colony takes more time to research it. There is a mod out there for the colony to tech level up. https://steamcommunity.com/sharedfiles/filedetails/?id=735268789
Kayedon 2020年9月19日 9時31分 
Honestly no clue, don't even know how I'd figure that out to tell you. I did see the update moving it to Smithing, I can see it and place it now.
hauvega  [作成者] 2020年9月19日 9時29分 
Is the faction tech level medieval. or really is it stuck at neolithic? I changed it to be hidden by research instead. The tech level system never worked in this game. Tribals can build poker tables but can not build a chess table.
Kayedon 2020年9月19日 9時17分 
I'm tech-limited to Medieval. The tech requirement of the wall torch is Medieval, per the XML.
hauvega  [作成者] 2020年9月19日 5時53分 
What is the tech level?
hauvega  [作成者] 2020年9月18日 11時50分 
Let me see what is going on.
Kayedon 2020年9月18日 11時46分 
I don't seem to be able to do anything with the medieval level Wall Torch. I can place the early wall torch no problem, but there isn't a wall torch in my architect menu, nor does it show up under any research project that I can find that hasn't already been researched... thoughts?
(≡◉‿‿◉≡) 2020年8月30日 21時06分 
hello, can't you make the wood fueled torch refuable instead of vanishing.
Morgan Freedman 2020年7月6日 12時11分 
Thanks so much
hauvega  [作成者] 2020年7月5日 23時58分 
Rimworld Steam workshop mods are 9~10 numbers. This one's id=1936690958.
Morgan Freedman 2020年7月5日 20時41分 
What is the mod ID for this that is encoded in the steamapps/content folder? Its a 6 digit number i think.
Suslivan (SUS24/7)🥠 2020年6月11日 15時18分 
well im advancing but not straight up to get far im trying lo research early things before going to next time and make tribal things and slowly advance to houses castles kings act.
hauvega  [作成者] 2020年6月11日 14時38分 
So you are playing all neolithic tech then? Not advanced to medieval then to get the next tier of torches? But I am working on a chemfueled version and gold versions of the wood and chemfueled for royalty dlc.
Suslivan (SUS24/7)🥠 2020年6月11日 10時34分 
thnks just wanted to be sure its sometimes hard to catch it at the time it tuns out when playing tribal with village filled with them
hauvega  [作成者] 2020年6月11日 10時27分 
the early ones burn out. Can be refilled if caught early enough.
Suslivan (SUS24/7)🥠 2020年6月11日 7時27分 
im using the early wall torches and some of them just dissapear for some reason is it because they burned out or is it a bug... (they are inside so its not caused by rain)
hauvega  [作成者] 2020年3月3日 14時48分 
My race mod.
Mistletoe The Bard 2020年1月2日 2時17分 
@hauvega Thanks! That's enough for me, since I will be using easy version mainly in my "easy" playthrough!
hauvega  [作成者] 2020年1月1日 22時56分 
I removed the explosive comp in the easy version. I still have to solve an issue for a certain condition.
Mistletoe The Bard 2020年1月1日 21時32分 
Just wondering if I can kindly ask you to make "fire when destroyed" togglable in settings or a version without it(also for the "Easy" version). When I use this mod I just use it for building beautiful stuff in a light weight playthrough. I don't really feel like dealing with the fire thingy in those kind of game. If I wanna have a hardcore survival playthough, I will just use normal torches.
Morcrist 2019年12月24日 20時14分 
Omgosh!

You sir, are a scholar and a gentleman!

Much thanks.
hauvega  [作成者] 2019年12月24日 9時30分 
Morcrist 2019年12月23日 23時18分 
Is there any way to make it so ALL torches can be placed on any wall?

I find it frustrating that the cheapy torches can be put anywhere, but the ones with steel can't.
hauvega  [作成者] 2019年12月21日 5時22分 
Try out the update.
hhoffman4 2019年12月20日 21時24分 
I really like the concept but I wish they were more like wall lights in that they wouldn’t still eat up a tile of space.
Awiss 2019年12月14日 22時02分 
nice