RimWorld
Wall Torches Expanded
49 Komentar
hauvega  [pembuat] 27 Apr 2024 @ 1:24pm 
just updated
A7Ranger 27 Apr 2024 @ 7:07am 
any 1.5 update?
Richard 30 Des 2022 @ 12:39pm 
can we get some fancy electric chandeliers?
The Final Egg 24 Mar 2022 @ 9:05pm 
one thing i noticed is after they run out of fuel they break, is there a way to get them to automatically be set to be rebuilt?
hauvega  [pembuat] 14 Sep 2021 @ 3:45pm 
@thundercraft added darklight torches to the mod.
Meownaa 4 Sep 2021 @ 7:26pm 
Glad to hear it. Good luck with the cleanup, take care!
hauvega  [pembuat] 4 Sep 2021 @ 3:58pm 
I just got internet back. Survived it without any real issues except for the unknowns. I will look at those other items in the coming weeks. Still have so much cleanup to do along with taking care of dad.
Meownaa 4 Sep 2021 @ 10:53am 
@hauvega I know it's still going, but how are you doing?
Also glad you're ok @Nigrum mortis. Hope you didn't lose something irreplaceable, apart from you sense of safety.
vonMort 30 Agu 2021 @ 6:10am 
Na you will survive this. My whole house was underwater in the german floods in july. I was forced onto the roof and im still here. And so will be you. I wish you the best of luck my man.
hauvega  [pembuat] 29 Agu 2021 @ 5:46am 
I will consider it. But I am going to be dealing with hurricane Ida and will not know how things are going to turn out. This may be my last message.
Thundercraft 29 Agu 2021 @ 1:01am 
@ hauvega [author]
Have you considered making wall-hanging versions of the Darklight Torch and Fungal Darklight Torch that were introduced in RimWorld 1.3? These have a particular glow: The specific color of light does not give mood debuffs for those of the Darkness Meme in the Ideology DLC. (The Fungal Darklight Torch is made and refueled with Raw fungus instead of Wood.)
Thundercraft 28 Agu 2021 @ 9:07pm 
@Waflix
This (non-Easy) version still allows the "Early Wall torch" to be placed on all walls, much like the other version. It's just the Medieval "Wall Torch" and the later "Electric wall torch" that are slightly more restrictive. And, IMO, that is more immersive. It makes sense that primitive wood torches would be placed on crude cave walls, whereas electric torches and Medieval-era Gothic iron torch sconces should only ever be placed on better-quality walls.

Also, I'd point out that the "Easy version" says that it quote, "Works only with Base game walls". To me, this suggests that it won't work with new walls added by mods. (Though, while it does not say, I have to wonder if this version of the mod is any better with new, modded walls.)
Feeeweeegege 7 Mei 2021 @ 9:04am 
Looks like the Easy version is the same except it works on all walls. Why would I want the non-Easy version?
GodlyForever059 11 Apr 2021 @ 9:32pm 
@hauvega lots of mods and using the debug menu, I just noticed I get a strange "incompatible with ." Message and can't find the reason. Accord to another mod author its because I don't have the incompatible mod installed so I don't need to worry about it.
hauvega  [pembuat] 28 Mar 2021 @ 9:04am 
What are you testing and how?
GodlyForever059 26 Mar 2021 @ 11:09pm 
the "." is not an example* i meant.
GodlyForever059 26 Mar 2021 @ 11:09pm 
going to do some testing around but i've got a "incompatible with ." not "." an example, that's the error i'm getting I have over 40 full pages of mods so i'll let you know when i run into an error while using these amazing torches
hauvega  [pembuat] 24 Feb 2021 @ 4:42am 
i will look at it
TheErwOo 23 Feb 2021 @ 10:17am 
Great Mod, exactly what I was looking for!

If you have the time, could you look into toggling the torches from being refueled? For campfires and torch light this functionality is already present. Alternatively, could you give me pointers where I would change this myself?

Thank you again, hope you have a great day.
Tyrant 22 Jan 2021 @ 5:46am 
Thanks for the Proxy Heat compatibility!
hauvega  [pembuat] 19 Jan 2021 @ 6:14am 
i will look into it
Lotus Elise 19 Jan 2021 @ 1:32am 
Can you make your mod compatible with Proxy Heat?
hauvega  [pembuat] 19 Sep 2020 @ 9:52am 
I would have to create a patch to make it work though.
hauvega  [pembuat] 19 Sep 2020 @ 9:51am 
When you do research it actually tells you the tech level. Lower tech levels take time penalties when for higher level research techs. For example smithing is a medieval tech and a neolithic level colony takes more time to research it. There is a mod out there for the colony to tech level up. https://steamcommunity.com/sharedfiles/filedetails/?id=735268789
Kayedon 19 Sep 2020 @ 9:31am 
Honestly no clue, don't even know how I'd figure that out to tell you. I did see the update moving it to Smithing, I can see it and place it now.
hauvega  [pembuat] 19 Sep 2020 @ 9:29am 
Is the faction tech level medieval. or really is it stuck at neolithic? I changed it to be hidden by research instead. The tech level system never worked in this game. Tribals can build poker tables but can not build a chess table.
Kayedon 19 Sep 2020 @ 9:17am 
I'm tech-limited to Medieval. The tech requirement of the wall torch is Medieval, per the XML.
hauvega  [pembuat] 19 Sep 2020 @ 5:53am 
What is the tech level?
hauvega  [pembuat] 18 Sep 2020 @ 11:50am 
Let me see what is going on.
Kayedon 18 Sep 2020 @ 11:46am 
I don't seem to be able to do anything with the medieval level Wall Torch. I can place the early wall torch no problem, but there isn't a wall torch in my architect menu, nor does it show up under any research project that I can find that hasn't already been researched... thoughts?
(≡◉‿‿◉≡) 30 Agu 2020 @ 9:06pm 
hello, can't you make the wood fueled torch refuable instead of vanishing.
Morgan Freedman 6 Jul 2020 @ 12:11pm 
Thanks so much
hauvega  [pembuat] 5 Jul 2020 @ 11:58pm 
Rimworld Steam workshop mods are 9~10 numbers. This one's id=1936690958.
Morgan Freedman 5 Jul 2020 @ 8:41pm 
What is the mod ID for this that is encoded in the steamapps/content folder? Its a 6 digit number i think.
Suslivan (SUS24/7)🥠 11 Jun 2020 @ 3:18pm 
well im advancing but not straight up to get far im trying lo research early things before going to next time and make tribal things and slowly advance to houses castles kings act.
hauvega  [pembuat] 11 Jun 2020 @ 2:38pm 
So you are playing all neolithic tech then? Not advanced to medieval then to get the next tier of torches? But I am working on a chemfueled version and gold versions of the wood and chemfueled for royalty dlc.
Suslivan (SUS24/7)🥠 11 Jun 2020 @ 10:34am 
thnks just wanted to be sure its sometimes hard to catch it at the time it tuns out when playing tribal with village filled with them
hauvega  [pembuat] 11 Jun 2020 @ 10:27am 
the early ones burn out. Can be refilled if caught early enough.
Suslivan (SUS24/7)🥠 11 Jun 2020 @ 7:27am 
im using the early wall torches and some of them just dissapear for some reason is it because they burned out or is it a bug... (they are inside so its not caused by rain)
hauvega  [pembuat] 3 Mar 2020 @ 2:48pm 
My race mod.
Mistletoe The Bard 2 Jan 2020 @ 2:17am 
@hauvega Thanks! That's enough for me, since I will be using easy version mainly in my "easy" playthrough!
hauvega  [pembuat] 1 Jan 2020 @ 10:56pm 
I removed the explosive comp in the easy version. I still have to solve an issue for a certain condition.
Mistletoe The Bard 1 Jan 2020 @ 9:32pm 
Just wondering if I can kindly ask you to make "fire when destroyed" togglable in settings or a version without it(also for the "Easy" version). When I use this mod I just use it for building beautiful stuff in a light weight playthrough. I don't really feel like dealing with the fire thingy in those kind of game. If I wanna have a hardcore survival playthough, I will just use normal torches.
Morcrist 24 Des 2019 @ 8:14pm 
Omgosh!

You sir, are a scholar and a gentleman!

Much thanks.
hauvega  [pembuat] 24 Des 2019 @ 9:30am 
Morcrist 23 Des 2019 @ 11:18pm 
Is there any way to make it so ALL torches can be placed on any wall?

I find it frustrating that the cheapy torches can be put anywhere, but the ones with steel can't.
hauvega  [pembuat] 21 Des 2019 @ 5:22am 
Try out the update.
hhoffman4 20 Des 2019 @ 9:24pm 
I really like the concept but I wish they were more like wall lights in that they wouldn’t still eat up a tile of space.
Awiss 14 Des 2019 @ 10:02pm 
nice